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Dysterra News

Autumn 2023: Development Preview



[h3]Now that Season 4 is well underway, I think it’s time to let you all in on a little secret: We’re already working on Season 5! Our team is excited to hear your thoughts on the different features, and we’re willing to adjust some features if players provide better ideas, so please give your feedback on our Discord server![/h3]


[h3]We’re always adding new things to Dysterra. If you’d like to join our amazing community and help us make this game as amazing as it can be:[/h3]
[h2]don’t miss out on our discount that ends this Friday.[/h2]




🧪 MORE CLAN OPTIMIZATION

Soon you’ll be able to edit your clan’s information as well as set specific permissions for clan members.


🧪 DYNAMIC FACILITY DIFFICULTY

Facility difficulty will be dynamic based on player count.

We've noticed a wide disparity in difficulty levels when playing solo or in teams. Therefore, the difficulty and rewards in facilities and other specific areas will now adjust according to the number of players engaging with them.


🧪 UNIQUE FEATURES FOR PVE

Bases in PvE will now have a purpose. We’ll be adding a feature where passing mobs will attempt to attack player bases, giving players a reason to build up their base and even help out their fellow server mates.


🧪 NEW SKILLS & NEW PERKS

We’ll be adding a whole new set of skills and perks in the near future.


🧪 NEW & UNIQUE WEAPONS

Expect new weapons with unique functionality.


🧪 MORE BASE CUSTOMIZATION

Are you tired of your base looking too much like your neighbor’s base? We’re preparing a way for you to add skins to your base’s walls.



[h3]These are all in the earlier phases of development, so please hop over to our Discord server and let us know what you think. Our team is always listening.[/h3]

Patch Notes: v0.5.2

We’ve got another week’s worth of improvements ready to share with you all! As always, we’ve been listening to all of your bug reports and feedback suggestions regarding Season 4. Please keep in mind that some solutions take longer than others.

This week’s update has more balance improvements, including allowing basic pistols to fire more rapidly, and alleviating some common player struggles regarding stability with 1/4 ceilings.

[h2]OUR SALE IS ALMOST OVER!!![/h2]
In just over 1 week, our 30% discount will be over. Don't miss out on the opportunity to get the game for yourself or for a friend!



Transmitters Now Accept Basic Resources

Basic resources are now able to be sent in the transmitter.

The items and points are as follows:
Cylinder - 15RP
Chip - 16RP
Sensor - 25RP
Resistor - 20RP
Electrical Wire - 10RP
Bolt - 2RP
Motor - 20RP
Lens 30RP
Microparts - 15RP
Silicone Fabric - 15RP



Faster Pistol Firing

Reduced firing delay for semi-automatic mode on the following gun models:
  • Pistol
  • Energy Pistol
  • EL-1 Pistol




New Aiming Down Sights Animation

Added ADS animation for the SMG MMP-500X Eclair



Frame Drop Improvement

We've identified and addressed the cause of occasional frame drops during gameplay. The frame drop issue has been improved.


Sway With Me

Added sway animation so that items in a player’s hand will naturally move sway when the player move’s their mouse left or right.



It’s Over My Head

All tiers of 1/4 ceilings will now have the same stability stats.



Forge Drop Rate Adjustment

When processing the Terrasite Lump and Antique Goblet found in the bunker, we have increased the drop rate of the following items from 5% to 7%:

📌 Superior Terrasite Lump
📌 Superior Metal Lump



Small Storage Boxes

There were edge cases where the small storage box didn’t fit in places where it should. We adjusted the box to allow placement in these edge cases.



Optimizations:

🔹 Optimized calculations regarding base part stability.



Fixes:

🔹 Fixed a bug where Vanessa said the same dialogue twice when the player wakes up following their first death.

🔹 Removed parts of the mission guide referring to items no longer in the game.

🔹 Fixed issue where shotgun turrets were able to damage their owners while shooting at entities behind or nearby their owner. Shotgun turrets no longer damage people with admin privileges over them.

🔹 Fixed issue where mobs were able to sense and shoot at players while they were behind the walls of their personal base.

🔹 Fixed issue where players were stuck on a server’s loading screen. Players will now be sent back to the lobby if the server doesn’t load within a reasonable amount of time.

🔹 Fixed issue where players that had recently entered the server were being tasked with defeating 3 cyclops.
  • We changed it so that for players of Skill Level 4 to 20, players will be tasked with killing a Hyena Heavy Raider.
  • Players of Skill Level 21 and above, players will be tasked with killing a cyclops.




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Everything New in Season 4: Brothers-In-Arms

Here’s what’s new in
‘Season 4: Brothers-In-Arms’




Season 4 brings with it a plethora of changes! Namely a complete overhaul of the map, as well as the introduction of a clan system. The season title, “Brothers-in-Arms”, represents the ability for players to work together to achieve their goals as a larger group.

The content of this season update can be split into 2 categories: Map Changes & New Functionality. That’s why I’ll be splitting this into 2 parts. You can keep reading to learn all about the changes to the map, or scroll down to part two where I introduce all of the new functionality we’re including.




Part 1 of 2: World Map Overhaul
(Scroll down for ‘Part 2 of 2: Clans, New Skills, and More!’)


Over the course of early access, we’ve changed and added so many things to the game that we needed to move things around the map and redesign enemy bases to better fit our vision for the game. We really wanted to give players a more intuitive feel for level progression.

That’s why we took the dozens of Hyena and Orbis bases, as well as all of the other landmarks (juggernaut, launch pad, etc.), and condensed them into larger bases while also redesigning them to make them more distinct and unique in their experiences. This means that you’ll be more likely to run into other players while you’re out hunting for materials.



[h2]Hyena Bases[/h2]

The Hyena forces are more fortified than ever! Jump from platform to platform as you search for items and try to dodge the bullets being shot at you from other players looking to steal your items.

Each base is a bit different, but many will also be housing the entrance to the Hyena Den.





[h2]Infested Bases[/h2]

The mutants have made their way to the surface and have made their home in a number of Hyena bases. We removed the roadside entrances to the Bunker and placed them inside of infested bases, and also outside of the Chemochamber.


You’ll occasionally run across a Hyena dropship trying to take back their lost territory, so be sure to avoid the crossfire!



[h2]Orbis Bases[/h2]

Once you’re geared up and start venturing to the inner parts of the island, you’ll be able to enter the Orbis bases.

The Orbis troops are wary of the mutants getting into their bases, so they’ve settled high above ground to make sure their bases don’t get infested as well. Each circular base is connected by a long structure that houses a number of smaller Orbis facilities.



[h2]Launch Pad[/h2]

The interior of the launch pads are now protected by Stompers. You'll have to make your way through them if you want to access the unique items stored inside the base of the launch pads.



[h2]Drill Silos[/h2]

We locked the Juggernaut into what we're calling a 'Drill Silo.' It made more sense for it to be guarding some kind of important facility.



[h2]Delta Catalyst Vault[/h2]

Lastly, we’ve replaced the Delta Launch Pad with a new and unique Orbis point of interest. This one’ll be a challenge for quite a few of you, so be sure to prep before you take on the new mobs that are waiting for you.




Part 2 of 2: Clans, New Skills, and More!


Part 1 was all about how much the landscape will be changing in next week’s update. In part 2, I’d like to share all of the new features we’re adding. Most of them help to round out the game’s content and give players more direction about how to move through their journey on Ararat Island.



[h2]Clan System[/h2]

You can now manage your in-game friends with our all-new clan system! Clans will be shown in the rankings as well so you can show how strong you and your friends are by rising to the top of the rankings together!



[h2]New Base Protection Server-Type[/h2]
Some of you may remember the ‘no-raid’ servers we used to have. We’re bringing them back while also adding a few new improvements, so we felt the name needed a change to suit those changes.

🔹 Slower energy usage in all base cores.
🔹 Higher gathering rates for resources.



[h2]A Surplus of Skills[/h2]

We’ve added 25 new skills to the skills menu that range from giving you resistance to different status effects to increasing the max durability of your weapons, armor and protocols when crafted. The crafting skills will definitely help clans work together by allowing different members to build up their mastery in different weapons or armor categories.



[h2]Refined Progression System[/h2]

We realized that players needed a bit more structure when progressing through the game, so we’re adding a tech-tree system. It’s based primarily around your building core’s level, so you’ll need to have a better building core to be able to craft better items.

This will be useful for newer players to the game by giving them a more distinct pathway to follow when learning the game’s systems. But if you’re more experienced, and are worried that this will ‘cramp your style’, don’t worry! We’ve been careful to make sure the progression feels natural and doesn’t add unnecessary hurdles to the game.


[h2]Forge Production Time Reduced[/h2]
We've listened to your feedback and reduced the production time of the Forge. Enjoy faster processing without the wait!
We have enhanced the crafting system and improved the resource balance to achieve this. Now you can experience a more enjoyable crafting process!


[h2]New Mob Types![/h2]
With all of the gun-type mobs on Ararat Island, we wanted to add some melee types to round out the experience more. They might seem harmless because they can’t hit you from far away, but some of them can jump pretty far, so be careful!

[h3]Axeman[/h3]


[h3]Minerbot & Wardenbot[/h3]
There are also some new super cute new floating robots that’ll zap you if you get too close!





[h2]Buff/Debuff Pills[/h2]

In the past, pills were used as a way to instantly restore negative conditions. We’ve modified them to instead give the player certain buffs. The Heat Preventive Pill, for example, will give you resistance to heat status changes for a few minute seconds, but beware! It also makes you more susceptible to cold damage at the same time!

[h3]We’ve also added shots back into the game for you to use to remove status effects.[/h3]



[h2]New Endings/Scenarios[/h2]
Lastly, we’ve added new content to the tutorial.. ahem.. mission guide, extending the game well past the Hyena Transport Ship portion of the “storyline.” The new story content adds a lot of needed depth to the characters of the game, so be sure to give it a run-through on your next playthrough! It’ll apply to both single-player as well as official servers.



[h2]Other Changes:[/h2]
[h3]Optimizations & Improvements[/h3]
🔹 We’ve improved fps overall for the game.
🔹 Reduced memory usage
🔹 Improved Mailbox functionality: You can now “receive all”.
🔹 Players can breathe longer underwater.
🔹 Rebalanced siege weapons.
🔹 Improved gun recoil.


[h3]PvP Ranking Score Balancing[/h3]
🔹 Adjusted ranking score algorithm to alleviate issues with meeting basic conditions for ranking tier rewards.

[h3]Animation Enhancements[/h3]
🔹 Improved mantling animations
🔹 New animations to express recoil when firing
🔹 Procedural sway animations based on player movement





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Patch Notes: v0.5.1

We’ve been elated to see so many positive reactions to the new content in Season 4. We’ve spent the last few days fixing bugs and examining what needs to be rebalanced. This week’s update should take care of most friction points for players. Please hop on over to our Discord to let us know what you think about the changes!

Adjusted transmitter points for terrasite

We’ve increased the transmitter’s point reward for Superior Terrasite by 5x.
Terrasite: 5 pts
Fine Terrasite: 50 pts
Superior Terrasite: 2500 pts

No More Enhancing Siege Weapons

The following weapons will no longer be able to be enhanced. They are still able to be repaired.
DEMOLITION HAMMER IGX-1
DEMOLITION HAMMER IGXX-100
ENERGY ROCKET LAUNCHER EF83T
ROCKET LAUNCHER UWR-102
ROCKET LAUNCHER FFM-202

More Broccoli!

You should now always find one (1) mutant broccoli inside Hyena Base fridges.

Changes to the Earthquake Facility Skill

To better balance the Earthquake’s power with its wide radius, we’ve halved its damage stats.

Clan Descriptions Can Be Edited

Added a feature allowing the clan leader and administrators to edit the clan description and labels.

Single-Player Save Safety

When saving a file in single-player mode, the existing file will be now backed up as an extra layer of protection for players’ progress.

Catalyst Vault Changes

When attempting to use the entrance console for the Catalyst Vault, a notification may pop up alerting the user that they are not currently able to enter.
Also, we have removed the expiration time for the Robotic Laser Lens quest item. You may leave and return at a different time if the portal is not currently active.

Fewer pistol drops

Pistols found inside of moldy crates will now spawn less frequently.

Reduced CS-01

The drop rate of the Compensator CS-01 from Hyena riflemen and shield soldiers has been changed from 15% to 5%.

Picking Up Your Pick-up Truck

We changed the materials you’ll receive when “gathering” your broken down Stryder or Stryder EX.
Stryder: 2x Lithium, 2x Cylinder, 16x Metal
Stryder EX: 2x Fine Lithium, 2x Superior Cylinder, 2x Superior Metal

BUGS & FIXES

🐛 Fixed issue where some users weren't able to connect to custom servers.
🐛 Bounding Mines and base-parts that give electrical damage will no longer apply to clan members.
🐛 Some old items were still purchasable in the transmitter. We removed them.
🐛 Fixed an issue with daily missions displaying mobs that are no longer in the game. We’ve removed the missions as well as the journal entries for said mobs.
🐛 Fixed an issue where killing shield mobs wasn’t counting toward the daily quest.
🐛 Fixed an issue where 'receive all' function in the mailbox was not accessible due to the absence of a scrollbar when distributing resources.
🐛 Fixed an issue where the triangular electric floor did not attach to the triangular foundation and ceiling.
🐛 Fixed an issue where Level 2 Miners weren’t producing items.
🐛Fixed an issue where only core administrators could use the Vehicle Manufacturing Factory.
🐛Fixed an issue where Hyena mobs that spawned inside apartment housing did not patrol.
🐛 When upgrading the Hacking skill, the proper values were not being applied to hacking attempts. This issue has been fixed.
🐛Fixed an issue where the transmitter could only load item lists in units of 10.



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Patch Notes: v0.5.1

We’ve been elated to see so many positive reactions to the new content in Season 4. We’ve spent the last few days fixing bugs and examining what needs to be rebalanced. This week’s update should take care of most friction points for players. Please hop on over to our Discord to let us know what you think about the changes!

Adjusted transmitter points for terrasite

We’ve increased the transmitter’s point reward for Superior Terrasite by 5x.
Terrasite: 5 pts
Fine Terrasite: 50 pts
Superior Terrasite: 2500 pts

No More Enhancing Siege Weapons

The following weapons will no longer be able to be enhanced. They are still able to be repaired.
DEMOLITION HAMMER IGX-1
DEMOLITION HAMMER IGXX-100
ENERGY ROCKET LAUNCHER EF83T
ROCKET LAUNCHER UWR-102
ROCKET LAUNCHER FFM-202

More Broccoli!

You should now always find one (1) mutant broccoli inside Hyena Base fridges.

Changes to the Earthquake Facility Skill

To better balance the Earthquake’s power with its wide radius, we’ve halved its damage stats.

Clan Descriptions Can Be Edited

Added a feature allowing the clan leader and administrators to edit the clan description and labels.

Single-Player Save Safety

When saving a file in single-player mode, the existing file will be now backed up as an extra layer of protection for players’ progress.

Catalyst Vault Changes

When attempting to use the entrance console for the Catalyst Vault, a notification may pop up alerting the user that they are not currently able to enter.
Also, we have removed the expiration time for the Robotic Laser Lens quest item. You may leave and return at a different time if the portal is not currently active.

Fewer pistol drops

Pistols found inside of moldy crates will now spawn less frequently.

Reduced CS-01

The drop rate of the Compensator CS-01 from Hyena riflemen and shield soldiers has been changed from 15% to 5%.

Picking Up Your Pick-up Truck

We changed the materials you’ll receive when “gathering” your broken down Stryder or Stryder EX.
Stryder: 2x Lithium, 2x Cylinder, 16x Metal
Stryder EX: 2x Fine Lithium, 2x Superior Cylinder, 2x Superior Metal

BUGS & FIXES

🐛 Fixed issue where some users weren't able to connect to custom servers.
🐛 Bounding Mines and base-parts that give electrical damage will no longer apply to clan members.
🐛 Some old items were still purchasable in the transmitter. We removed them.
🐛 Fixed an issue with daily missions displaying mobs that are no longer in the game. We’ve removed the missions as well as the journal entries for said mobs.
🐛 Fixed an issue where killing shield mobs wasn’t counting toward the daily quest.
🐛 Fixed an issue where 'receive all' function in the mailbox was not accessible due to the absence of a scrollbar when distributing resources.
🐛 Fixed an issue where the triangular electric floor did not attach to the triangular foundation and ceiling.
🐛 Fixed an issue where Level 2 Miners weren’t producing items.
🐛Fixed an issue where only core administrators could use the Vehicle Manufacturing Factory.
🐛Fixed an issue where Hyena mobs that spawned inside apartment housing did not patrol.
🐛 When upgrading the Hacking skill, the proper values were not being applied to hacking attempts. This issue has been fixed.
🐛Fixed an issue where the transmitter could only load item lists in units of 10.



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