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BIONIC BOOST Event

I hope you’re enjoying the return of our Bionic Boost weekend events!

A portion of our team is in Germany this week attending Gamescom. (Think E3, but bigger, and in Europe.) To celebrate the largest games convention in the world, we’re starting this upcoming weekend’s Bionic Boost event early. We’ll also be giving players additional daily log-in rewards, so be sure to log in and at least add some more terrasite to your building core every day.



Survivors this week will receive double TP for their daily login rewards as well as a 2x gathering boost (described below).



[h3]Event Schedule[/h3]
The event will be active for the entirety of Gamescom.

(GMT) August 22, 00:00 AM - August 29, 00:00 AM
(CET) August 22, 02:00 AM - August 29, 02:00 AM
(PST) August 21, 5:00 PM - August 28, 5:00 PM
(KST) August 22, 09:00 AM - August 29, 09:00 AM

[h2]2x gathering boost:[/h2]
Excluding special items like keys, all gathering will be doubled over the weekend. This includes terrasite, stone, and metal, as well as all containers and NPCs around Ararat Island.

BIONIC BOOST Event



‘BIONIC BOOST’ Event

This weekend, all of our servers will have another ‘BIONIC BOOST’ event!!
It will be active for 72 hours from midnight on Thursday evening, August 17th (PST) to midnight on Sunday evening, August 21st.

Your cybernetic arm will receive a temporary augmentation, increasing your ability to gather resources.

[h2]Official servers will receive the following boost this weekend:[/h2]

[h3]2x gathering boost:[/h3]
Excluding special items like keys, all gathering will be doubled over the weekend. This includes terrasite, stone, and metal, as well as all containers and NPCs around Ararat Island.

Patch Notes: v0.5.3

We’ve focused a lot on rebalancing foods and consumable items this week. We took a long look at recipes and effects and tried to make things feel more intuitive as a whole. Let us know what you think over in the Discord forums!



Food Rebalancing

To better balance food, we’re slightly adjusting stats across the board. You may need to change your go-to food items, so take a look at the changes below and change up your strategy if necessary.

[h2]Hunger Points Received[/h2]
Baked beans: 7 ⏩ 10
Soda crackers: 10 ⏩ 12

Canned tomato: 10 ⏩ 7
Canned meat: 20 ⏩ 10
Canned ham: 20 ⏩ 13
Canned meat pie: 17 ⏩ 32
Canned meat stew: 17 ⏩ 35

Roasted dryad's saddle kebab: 7 ⏩ 13
Roasted parasol mushroom: 7 ⏩ 13

Elk steak: 10 ⏩ 15
Bear steak: 12 ⏩ 18
Grizzly bear steak: 15 ⏩ 22
Kebab: 20 ⏩ 40

Chocolate energy bar: 5 ⏩ 15
Protein energy bar: 5 ⏩ 18
High vitamin drink: 50 ⏩ 20

[h2]HP Change When Ingested[/h2]
Canned meat: -5 ⏩ 0

Chocolate energy bar: 0 ⏩ -5
Protein energy bar: 5 ⏩ -5

Vitamin drink: 30 ⏩ 25
High vitamin drink: 60 ⏩ 30




Food Crafting Changes

We’re also slightly adjusting the crafting times and ingredients for a number of food recipes.

[h2]Crafting Time Changes[/h2]
Prime bear roast: 10” ⏩ 15”
Canned meat pie: 10”초 ⏩ 15”
Canned meat stew: 10”초 ⏩ 15”
Kebab: 10” ⏩ 20”
High vitamin drink: 10” ⏩ 20”

[h2]Crafting Recipe Changes[/h2]
Canned meat pie
Before: Elk meat x 1
After: Elk meat x 1 / Wild dryad's saddle x 1

Canned meat stew
Before: Grizzly bear steak x 2
After: Bear meat x 1 / Parasol mushroom x 1

Kebab
Before: Elk meat x 2 / Bear meat x 2
After: Grizzly bear meat x 1 / Dryad's saddle x 1 / Parasol mushroom x 1




Better Healing

More items will now be improved when upgrading health and energy related skills:

[h2]Items Now Affected By Health or Energy Skills[/h2]
Hyena drink
Hemostatic tourniquet
Fracture splint roll
Mutant broccoli
Battery pack Lv.3

[h2]Items No Longer Affected by Hunger Skill[/h2]
Antibiotic capsules
Bleeding preventive drug
Fracture preventive drug

[h2]Items Now Affected by Hunger Skill[/h2]
High vitamin drink


More Broccoli & More Metal!

You’ll now find 3x more mutant broccoli in Hyena base refrigerators, and 250% more metal in Hyena Secure Crates.



Better Prices in the Transmitter

We’ve increased the point amount you’ll receive for the following items when sending them in the transmitter:

Stealth Protocol Lv. 4: 1800 ⏩ 2800
Stealth Protocol Lv. 5: 2500 ⏩ 3000



Fixes

🔧 Fixed issue where the game would crash if a large number of repeaters were connected, and one of them was destroyed.
🔧 Fixed error that occurred sometimes when trying to install a Triangle Foundation.
🔧 Made it easier to install 1/4 ceiling tiles.
🔧 Fixed issue where seeds weren’t cultivators weren’t producing seeds.



[h2]JOIN OUR COMMUNITY[/h2]

Autumn 2023: Development Preview



[h3]Now that Season 4 is well underway, I think it’s time to let you all in on a little secret: We’re already working on Season 5! Our team is excited to hear your thoughts on the different features, and we’re willing to adjust some features if players provide better ideas, so please give your feedback on our Discord server![/h3]


[h3]We’re always adding new things to Dysterra. If you’d like to join our amazing community and help us make this game as amazing as it can be:[/h3]
[h2]don’t miss out on our discount that ends this Friday.[/h2]




🧪 MORE CLAN OPTIMIZATION

Soon you’ll be able to edit your clan’s information as well as set specific permissions for clan members.


🧪 DYNAMIC FACILITY DIFFICULTY

Facility difficulty will be dynamic based on player count.

We've noticed a wide disparity in difficulty levels when playing solo or in teams. Therefore, the difficulty and rewards in facilities and other specific areas will now adjust according to the number of players engaging with them.


🧪 UNIQUE FEATURES FOR PVE

Bases in PvE will now have a purpose. We’ll be adding a feature where passing mobs will attempt to attack player bases, giving players a reason to build up their base and even help out their fellow server mates.


🧪 NEW SKILLS & NEW PERKS

We’ll be adding a whole new set of skills and perks in the near future.


🧪 NEW & UNIQUE WEAPONS

Expect new weapons with unique functionality.


🧪 MORE BASE CUSTOMIZATION

Are you tired of your base looking too much like your neighbor’s base? We’re preparing a way for you to add skins to your base’s walls.



[h3]These are all in the earlier phases of development, so please hop over to our Discord server and let us know what you think. Our team is always listening.[/h3]

Patch Notes: v0.5.2

We’ve got another week’s worth of improvements ready to share with you all! As always, we’ve been listening to all of your bug reports and feedback suggestions regarding Season 4. Please keep in mind that some solutions take longer than others.

This week’s update has more balance improvements, including allowing basic pistols to fire more rapidly, and alleviating some common player struggles regarding stability with 1/4 ceilings.

[h2]OUR SALE IS ALMOST OVER!!![/h2]
In just over 1 week, our 30% discount will be over. Don't miss out on the opportunity to get the game for yourself or for a friend!



Transmitters Now Accept Basic Resources

Basic resources are now able to be sent in the transmitter.

The items and points are as follows:
Cylinder - 15RP
Chip - 16RP
Sensor - 25RP
Resistor - 20RP
Electrical Wire - 10RP
Bolt - 2RP
Motor - 20RP
Lens 30RP
Microparts - 15RP
Silicone Fabric - 15RP



Faster Pistol Firing

Reduced firing delay for semi-automatic mode on the following gun models:
  • Pistol
  • Energy Pistol
  • EL-1 Pistol




New Aiming Down Sights Animation

Added ADS animation for the SMG MMP-500X Eclair



Frame Drop Improvement

We've identified and addressed the cause of occasional frame drops during gameplay. The frame drop issue has been improved.


Sway With Me

Added sway animation so that items in a player’s hand will naturally move sway when the player move’s their mouse left or right.



It’s Over My Head

All tiers of 1/4 ceilings will now have the same stability stats.



Forge Drop Rate Adjustment

When processing the Terrasite Lump and Antique Goblet found in the bunker, we have increased the drop rate of the following items from 5% to 7%:

📌 Superior Terrasite Lump
📌 Superior Metal Lump



Small Storage Boxes

There were edge cases where the small storage box didn’t fit in places where it should. We adjusted the box to allow placement in these edge cases.



Optimizations:

🔹 Optimized calculations regarding base part stability.



Fixes:

🔹 Fixed a bug where Vanessa said the same dialogue twice when the player wakes up following their first death.

🔹 Removed parts of the mission guide referring to items no longer in the game.

🔹 Fixed issue where shotgun turrets were able to damage their owners while shooting at entities behind or nearby their owner. Shotgun turrets no longer damage people with admin privileges over them.

🔹 Fixed issue where mobs were able to sense and shoot at players while they were behind the walls of their personal base.

🔹 Fixed issue where players were stuck on a server’s loading screen. Players will now be sent back to the lobby if the server doesn’t load within a reasonable amount of time.

🔹 Fixed issue where players that had recently entered the server were being tasked with defeating 3 cyclops.
  • We changed it so that for players of Skill Level 4 to 20, players will be tasked with killing a Hyena Heavy Raider.
  • Players of Skill Level 21 and above, players will be tasked with killing a cyclops.




[h2]JOIN OUR COMMUNITY[/h2]