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[Dev Note] Reinforce Equipment Durability, Mech suit, TerraShop, Skins, New Guns

Greetings from Orbis! Director K here with another developer update for you.

I know youโ€™ve all been waiting in anticipation for another chance to play Dysterra. And our team has enjoyed seeing the creative memes youโ€™ve been posting in the Discord channels.

Over the past month, our developer team at Reality MagiQ has been hard at work making improvements and adding even more features to the game.

[h2]๐Ÿ“’ Reinforce your equipment! โš’๏ธ[/h2]
Durability low? Not any more!
Introducing Level 2 repair benches! They come with all of the same features as
the Level 1 repair benches, but with the ability to increase your itemsโ€™ total durability.

We heard playersโ€™ complaints about needing to bring several guns on a facility raid,
and now that should be a thing of the past.
For example: Instead of packing two guns with their default durability, you can upgrade one gun
so it will last longer while youโ€™re exploring the map or taking down a facility.



[h2]๐Ÿ“’ Rideable mech suits! ๐Ÿฆพ[/h2]
Our team was thinkingโ€ฆ 4-wheeled vehicles are great and all, but what if it was possible
to stomp around in a juggernaut suit and blast enemies with a volley of rockets?

Well now itโ€™s possible. Players will now be able to control Proto-Juggernaut suits while fighting
the Delta Plant bosses. Theyโ€™re currently only accessible inside the fighting arena, and you canโ€™t
take them through the portal (balancing reasons and all). So be sure to try them out the next time
you drop by the Delta Plant in the Delta region.


[h2]๐Ÿ“’ Skin Systems ๐Ÿงต[/h2]
Weโ€™ve added new skins for you to enjoy. They can be collected by watching Dysterra streams on Twitch, or by completing missions in game. Thereโ€™ll be a good mix of skins ready,
so be sure to grab them!

[h2]๐Ÿ“’ The Terra Shop ๐Ÿช[/h2]
For all of you survivors wanting to look sharp while youโ€™re running through the Geolab, or doing donuts around your friendโ€™s base in your new vehicle, weโ€™ve added a Terra Shop to the gameโ€™s lobby screen. This is where you can buy all the latest outfits and get new skins for your guns.

You can buy things from the Terra Shop with terrapoints.
But whatโ€™s a terrapoint you ask?

Terrapoints can be earned daily by logging in, and theyโ€™ll also be paid out weekly to players according to their ranking tier. You can think of it as a wage paid out to the survivors that work the hardest to mine Terrasite for Orbis. Once youโ€™ve earned enough terrapoints, youโ€™ll be able to spend them to get all kinds of weapon or armor skins.

[h2]๐Ÿ“’ New Gun Type ๐Ÿ”ซ[/h2]
And finally, weโ€™ve added two new guns to the game to give you more choice in your style of gameplay:

[h3]DMR SW-1 Venator[/h3]
A rare-tier(blue), light ammo designated marksman rifle(DMR) with better armor penetration than standard DMRs, giving you that extra edge when youโ€™re fighting for your life.

[h3]DMR ASW-82 Stalker[/h3]
An epic-tier(purple), light ammo designated marksman rifle(DMR) that has a smart-ammo ability. Shooting a target marks it, and each successive shot will bend and twist through the air towards
its marker.

The catch?
The marker is reset when you cancel it, or line-of-sight to the opponent is lost.
Opponents using the stealth ability cannot be targeted. Shots taken using the smart-ammo
ability cause less damage than shots taken normally.

Iโ€™ll be back next week with even more updates!
Orbis thanks you for your service!


[OFFICIAL DYSTERRA COMMUNITY CHANNELS] ๐Ÿ”— Steam Community Forum ๐Ÿ”— Discord ๐Ÿ”— YouTube ๐Ÿ”— Twitter ๐Ÿ”— Facebook ๐Ÿ”— Twitch

[Dev Note] Phase Controller Usability, Orbis NPC Buffs & Advanced Hyena Dropship

Hi Survivors,
This is Director. K.

First of all, we sincerely thank all of your valuable comments after participating in the test.
The various opinions you send are carefully read by all concerned in order to provide better Dysterra.

Today, as a Dev Note for the first time since the 4th Beta Test started, we have prepared information
on improvements on the usability of the Facility Phase Controller, differentiating Orbis NPCs by grade,
and High-Tier Hyena Dropship.

[h2]๐Ÿ“’ Facility Phase Controller Usability Improvements ๐Ÿ“ก[/h2]
The effect of the Facility Phase Controller previously only affected the houses and survivors,
but in this test, the usability has been improved so that various effects are also applied to NPCs.

Depending on the Facility Phase Controller effect, you can lower the difficulty of capturing NPCs
to favor your allies or increase the difficulty of obstructing the enemyโ€™s hunting.

[h3]1. Chemochamber[/h3]
1) Air Purification: A โ€˜Sleepโ€™ effect is applied to living NPCs, stopping their actions.
ใ€€The damage of the first hit is doubled when attacking the target who is affected by the โ€˜Sleepโ€™ effect.
[previewyoutube][/previewyoutube]
2) Dust Storm: โ€˜Enrageโ€™ effect is applied to living NPCs. When the โ€˜Enrageโ€™ effect is applied,
ใ€€attack power, speed, and HP increase, increasing the difficulty.
[previewyoutube][/previewyoutube]
[h3]2. Geolab[/h3]
1) Seismic Waves: A โ€˜Impactโ€™ effect is applied to living and mechanical NPCs, reducing movement speed.
[previewyoutube][/previewyoutube]
[h3]3. Meteo Center[/h3]
1) Thermal Equilibration: A โ€˜Sleepโ€™ effect is applied to living NPCs, stopping their actions.
ใ€€The damage of the first hit is doubled when attacking the target who is affected by the โ€˜Sleepโ€™ effect.
[previewyoutube][/previewyoutube]
2) Thermal Shock: โ€˜Frostbiteโ€™ effect is applied to living NPCs, taking damage per second and reducing movement speed.
[previewyoutube][/previewyoutube]
[h3]4. Satellite Station[/h3]
1) EMP Shockwave: โ€˜Lockdownโ€™ effect is applied to mechanical NPCs.
[previewyoutube][/previewyoutube]
โ€ป Living NPC: Animals, Creatures, Hyena / Mechanical NPC: Orbis Robot series

However, the status effect is not reflected in all NPCs.
Major boss NPCs (Juggernaut, Grima, Giant, Vulkan) and important NPCs (Mutant Guardian, Bombbug, Minion, ASKR Sniper, etc.) are not affected, so be careful.

[h2]๐Ÿ“’ Orbis NPC Upgrade ๐Ÿค–[/h2]
Orbis NPCs, which afflict and cause difficulties for survivors, are now more clearly differentiated by grade. Now you can classify grades more easily and quickly judge how to respond!

[h3]Differentiation of appearance by grade[/h3]
Previously, you could classify Orbis NPCs only by the weapon they wore.
But now, different appearances are reflected depending on the grade.
Therefore, the grades are more clearly differentiated.

[h3]Improved combat methods by grade[/h3]
Orbis NPCโ€™s combat method by grade has been improved, and the difficulty of attacking becomes more difficult depending on the grade.

[h2]๐Ÿ“’ High-Tier Hyena Dropship Reveal ๐Ÿ›ธ[/h2]
Do you remember the Hyena Scout event among the High-Tier regional events that were briefly introduced in the last Dev notes?
High-Tier Hyena Dropship appearance is as below.

More powerful Hyena NPCs will be on board than the regular Hyena Dropships, but the rewards will be great because of their difficulty, wouldnโ€™t it?
High risk, high return! Challenge the High-Tier Hyena Dropship.

[h2]๐Ÿ“’ New weapon AWS-82 ๐Ÿ”ซ[/h2]
The Energy DMR AWS-82 will be added through an update during the 4th Beta Test.

Hitting an enemy with the AWS-82 will mark the target, and the bullet will automatically hit the target even if the enemy moves.

However, bullet tracking is canceled if the target is out of sight, hiding in cover, and using stealth.

Use the guided bullet function to easily subdue your enemies!

[h2]๐Ÿ“’ Buildingcore and Superior/Fine Terrasite Balance โš–๏ธ [/h2]
We will briefly explain the planning direction in relation to the Buildingcore and Fine Terrasite balance that you left comments on the Official community during the previous Pre-Service period.

[h3]Buildingcore Balance[/h3]
First, the energy consumption issue that was excessively reflected in some building parts and installations during the Pre-Service period was improved in this 4th Beta Test.
However, energy efficiency is designed to decrease if an excessively large housing is being operated, and this is a plan considering the attack and defense balance of the housing.

[h3]Superior/Fine Terrasite Deposit Balance[/h3]
The balance has been adjusted for the Superior/Fine Terrasite Deposits in order to revalue the Terrasite and to adjust the balance of the Terrasite Transmitter price.

The quantity and distribution locations of the collected Terrasites have changed, and Fine Terrasites that have been obtained with a certain probability have been excluded.
โ€ป Tip! Fine Terrasites can be obtained from Terrasite containers and capsules deployed at Hyena/Orbis/Rocket Bases, and can also be obtained from Field Bosses and Facilities.

Also, please note that the Superior Terrasite Deposits only spawn in Juggernaut Spot Events and in the new Delta region to adjust the difficulty of acquisition.

During this 4th Beta Test, we will continue to improve based on the data obtained by checking the opinions of survivors in various fields as well as Buildingcore and Fine Terrasite Deposit balance.

If you leave various opinions about Dysterra on Official community channels such as Discord
and Steam Forum, we will deliver them through our future Dev Notes.

[Dysterra official community channels]

๐Ÿ“Œ Steam community forum ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Discord ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitter ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Facebook ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Youtube ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitch ๐Ÿ‘‰LINK๐Ÿ”—

Then, we will see you next week with various information through the Dev Notes.

Thank you, Survivors!

[Dev Note] New Region and Facility, Map Improvements, and Secure Crates

Hi Survivors,
This is Director. K.

Next week, our 4th Beta Test build will finally be released.
It really makes our hearts pound and nervous as we are approaching the big event.
We should calm our minds as we introduce the Dev Notes to you, Survivors.

Now, what we have prepared for you today are New Region and Facility, Map Improvements, and Security Hacking system.

[h2]๐Ÿ“‹ New Region and Facility๐ŸŒ‹[/h2]

New Areas and Facility have previously been disclosed through the Dev Notes or our roadmap, but this time we will introduce them in more detail.

[h3]New Region, Delta[/h3]

The Delta region is located in the northwest, which we previously blocked access to.
Environmentally, it is very barren compared to the existing regions and there are many dangers, so it seems like it would be better to avoid access in the early game if you are a beginner.

Lava flows around this place, so your characterโ€™s body temperature will constantly rise as you stay in the area.
Direct contact with lava can result in instant death, so be careful while moving near it.

In the Delta region, the โ€˜Cyclops Trackerโ€™ will appear at all times, impeding access to the Facility.
[previewyoutube][/previewyoutube]
However, it is the only place where you can get the Superior Terrasite except for the Juggernaut run!
The challenge will be worth it, right?

[h3]5th Facility, Delta Plant[/h3]

The Delta Plant is a Facility that produces the Superior Terrasite by injecting catalyst materials underground.

It is located in the northwest of the Delta region, and the portal key to enter the Facility can be obtained by engaging the โ€˜Cyclops Trackerโ€™ in the Delta region.

The inside of the Facility is guarded by โ€˜Vulkanโ€™, the most difficult boss of Dysterra, so be extra careful.
[previewyoutube][/previewyoutube]
ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€โ–ฒ Dysterra's most difficult boss, Vulcan

The Facilityโ€™s unique phase controller features โ€˜Enhanced Crystallizationโ€™ and โ€˜Crystalline Degradationโ€™, allowing you to gain an edge over other survivors in the ranking competition if successful.

[h2]๐Ÿ“‹ Map Improvements ๐ŸŒ[/h2]

The Eternal companion for World exploration, the World Map and Minimap will be improved.

[h3]World Map[/h3]

It is now modified to display official names in significant areas of the World.
Now, in addition to the coordinates, it will be possible to communicate more easily by using significant area names, right?


In addition, information such as altitude, vegetation, buildings, and roads is reflected to be expressed in more detail, and as various information is added, a filter function is also provided.

[h3]Minimap[/h3]

The minimap is improved to show the same level of information as the World Map, and the filter settings in the World Map are reflected in the same way.
[previewyoutube][/previewyoutube]
[h2]๐Ÿ“‹ Secure Crate ๐Ÿ‘จโ€๐Ÿ’ป[/h2]

The Secure Crate has been added that allows you to obtain better rewards than the regular crates.

Depending on the security level of the Secure Crate, you can find low grades in Ruined Building areas and high grades in Hyena and Orbis Buildings.

Unlike other crates, the Secure Crate is highlighted with a hologram, and the required level of Security Hacking skill varies depending on the security level.
[previewyoutube][/previewyoutube]
There is a catch. Security Hacking can fail with probability! Of course, in case of failure, it is possible to give it another shot after a certain period of time.
Maybe try reducing the burden by investing in your Security Hacking skills.

When the Security Hacking skill level increases, you can enjoy effects such as cost time reduction, and energy cost reduction, in addition to increasing the success rate.

How was this weekโ€™s Dev Note contents? We hope you like the news!

Please leave your impressions or opinions on the Weekly Dev Notes on Official community channels such as Discord, Steam Forum, etc.
Of course, contents that are not related to the Dev Notes are always welcome as well.

Any comments or inquiries you have left will be delivered through the Dev Notes at a later date.

[Dysterra official community channels]

๐Ÿ“Œ Steam community forum ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Discord ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitter ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Facebook ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Youtube ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitch ๐Ÿ‘‰LINK๐Ÿ”—

Then, we will see you next week with various information through the Dev Notes.

Thank you, Survivors!

4th Beta Test & Twitch Drops Event Schedule Guide

Hi Survivors,
Today, we prepared information about the 4th Beta Test & Twitch Drops Event schedule.

4th Beta Test will be conducted in the "Dysterra Playtest" app,
and you can participate by clicking the 'Playtest Access Request' button
which will be displayed in the Dysterra Steam store page on the test start date.
โŒ "Dysterra", "Dysterra Demo" app unavailable to playโŒ

In addition, there will be a Twitch Drops event to commemorate the 4th beta test opening!
After linking your Dysterra Steam account and your Twitch account,
you can obtain a special skin item by watching the Dysterra broadcast with [Drops Enabled].

[h2]๐Ÿ“Œ4th Beta Test Schedule[/h2]
(PDT) Tue, Aug 30, 2022. 01:00 ~ Sun, Sep 4, 2022. 22:00
(CEST) Tue, Aug 30, 2022. 10:00 ~ Mon, Sep 5, 2022. 07:00
(KST) Tue, Aug 30, 2022. 17:00 ~ Mon, Sep 5, 2022. 14:00

โ€ป During the test period, the game server will operate 24 hours a day.
โ€ป The test schedule may change depending on the circumstances.


[h2]๐Ÿ“ŒAdditional Info on 4th Beta Test[/h2]
โ€ป In this 4th Beta Test, 1 PVP and 1 PVE servers will be opened in each region(Total of 6 Servers).
ใ€€(PVP AMERICA, PVP ASIA, PVP EUROPE / PVE AMERICA, PVE ASIA, PVE EUROPE)
ใ€€New servers will be added depending on the number of server participants.
โ€ป If an issue occurs during the test, server restart and temporary maintenance may be
ใ€€carried out without any notice.
โ€ป Single Player Mode and Custom Servers will be available for this test.

[h2]๐Ÿ“ฃInvited Guests and Pre-Service Notice[/h2]
Prior to the opening of the 4th Beta Test on Tuesday, August 30th, a Pre-Service for invited guests (Influencer, etc.) will be held on Friday, August 26th for smooth Beta Testing.
โ€ป Please note that as Influencer/Streamer participates in the 4th Beta Test Pre-Service,
ใ€€Dysterra gameplay related broadcast may be shown.
โ€ป Pre-Service will end before the 4th Beta Test, and all information will be initialized.

[h2]๐Ÿ“Œ Dysterra Twitch Drops Event Schedule :[/h2]
- (PDT) Thu, Aug 25th, 2022. 22:00 ~ Sun, Sep 4th, 22:00
- (CEST) Fri, Aug 26th, 2022. 07:00 ~ Mon, Sep 5th, 2022. 07:00
- (KST) Fri, Aug 26th, 2022. 14:00 ~ Mon, Sept 5th, 2022. 14:00

[h3]๐Ÿ“ŒTwitch Drops Rewards[/h3]
โ€ป Keep in mind that, TWITCH PISTOL and TWITCH ASSAULT RIFLE skins are the same product as the last Twitch Drops event rewards from June 13th ~June 20th(PDT).

- Watch 30 min: TWITCH PISTOL skin

- Watch 2 hours: TWITCH ASSAULT RIFLE skin

- Watch 3 hours: TWITCH SUBMACHINE GUN skin


[h3]๐Ÿ“Œ How to Participate[/h3]
1. Link your Dysterra Steam and Twitch account here:
https://dysterra.kakaogames.com/dysterra/drops/ko/index.html#none

2. When activated, you can check your Twitch Drops status through Twitch TV > settings > connections > Other connections
3. Watch Dysterra live stream on Twitch
4. Claim Drops in Twitch Drops inventory after meeting conditions, and activate your event item in Storage from Dysterra lobby

[h3]๐Ÿ“Œ Event Precautions[/h3]
โ€ป Survivors other than invited guests can receive rewards after the 4th beta test starts
ใ€€(PDT) Tue, Aug 30th 01:00 / (CEST) Tue, Aug 30th 10:00 / (KST) Tue, Aug 30th 17:00

- If you have multiple accounts please check your link between
Steam and Twitch accounts. You will not be able to get rewards if linked Steam and Twitch accounts are different.
- You can only earn progress towards a Drop on one participating channel at a time.
-Please claim Drops within the expiration date. Drops cannot be obtained if the expiration date has expired.

We ask for a lot of participation from Survivors as lots of new content has been added to this 4th Beta Test.

Thank you, Survivors!

[Dysterra official community channels]

๐Ÿ“Œ Steam community forum ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Discord ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitter ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Facebook ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Youtube ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitch ๐Ÿ‘‰LINK๐Ÿ”—

[Dev note] Armor Protection function, Sleeping Bag feature, and Recycler

Hi Survivors,
This is Director. K.

In these days of spurring development, a crazy week has passed and it is already time to deliver this weekโ€™s Dev note.

This week, we prepared information about the addition of Armor Protection, improvement of the Sleeping Bag feature, and the Recycler.

[h2]๐Ÿ“‹ Added Armor Protection function ๐Ÿฆบ[/h2]
Have you ever felt frustrated by losing advanced armor after being killed by an NPC or enemy attack?
Finally, as a way to reduce the burden in case of death, an Armor Protection function will be added.

[previewyoutube][/previewyoutube]
ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€โ–ฒ Armor still worn after death, such as items stored in Secure Slots

Now, even if you die, the armor you are wearing will not drop.

[h2]๐Ÿ“‹ Added Storage feature to Sleeping Bag ๐Ÿ›[/h2]
A Sleeping Bag is a must for survivors who do not yet have housing or are exploring areas far from their housing.

[h3]Sleeping Bag color variations[/h3]
Do you all recall fearing the fact that the enemy would find your only green Sleeping Bag in terrain other than the bushes? Iโ€™m sure you guys have all been there at least once.
Now, the color of the Sleeping Bag changes depending on the terrain it is installed on.

[previewyoutube][/previewyoutube]
ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€โ–ฒ Color of Sleeping Bag changing according to terrain

Besides the green Sleeping Bag, white, black, and even brown Sleeping Bags! I can hear the sound of survivability rising all the way here.

[h3]Sleeping Bag Storage features[/h3]
In order to protect valuable items, it was necessary to create a dedicated Storage Box or housing.
Now, Sleeping Bags can store up to 10 items in total.


ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€ใ€€โ–ฒ Sleeping Bag Storage UI

These stored items in the Sleeping Bag cannot be taken by other survivors even if they find the Sleeping Bag.
However, if the Sleeping Bag is destroyed from an enemy attack, the stored items will also disappear. So you need to be extra careful with its usage, right?

[h2]๐Ÿ“‹ Recycler โ™ป[/h2]

On August 4th, we briefly introduced the Recycler from our future roadmap, and the details have been finalized.

The Recycler can recycle crafted items and it can be installed in housing.
When recycling, you can acquire the materials used to craft the item in a specific ratio.



For example, crafted items such as high-tier weapons that are difficult to repair or Fine Wires that are no longer used can be recycled as resources.
However, please note that raw materials such as Terrasites and Electrical Wires; bullets; food; items that cannot be obtained through crafting cannot be recycled.


How was this weekโ€™s Dev note contents? We hope you like the news!

Please leave your impressions or opinions on the news on Discord or Steam Forum.
Your diverse opinions are a great help in making Dysterra more fun!

Then, we will see you next week with more information through the Dev notes.
Thank you.

[Dysterra official community channels]

๐Ÿ“Œ Steam community forum ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Discord ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitter ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Facebook ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Youtube ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitch ๐Ÿ‘‰LINK๐Ÿ”—