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Wartales News

Patch Notes v.1.0.43579

[p]Major [/p]
  • [p]Diversity Rules achievement is now available[/p]
  • [p]Fixed the Militia Barracks which were giving multiple times its bonus[/p]
  • [p]Fixed Fief Mandates not converting production into incomes[/p]
  • [p]Multiple fief hearings fixed[/p]
  • [p]Fixed an issue where improving a relation with a kingdom would decrease it[/p]
  • [p]Fixed old governments still giving their bonuses[/p]
  • [p]Fixed a rule from Bernna's Arena not working when using Confused status[/p]
  • [p]Fixed Counter from Grinmeer not available[/p]
[p]Minor [/p]
  • [p]Sound polish[/p]
  • [p]UI polish[/p]
  • [p]Text fixes[/p]
  • [p]Fixed an issue where ghost pack could lose from demoralization [/p]
  • [p]Fixed a battle where a npc was duplicated [/p]
  • [p]Fixed exclamation points that may remain visibles on Fief buildings [/p]

Patch Notes v.1.0.43488

[p]Major[/p]
  • [p]fixed a crash in coop during the rouste game of Belerion[/p]
  • [p]fixed a crash in coop in the Tavern when checking a new staff rotation[/p]
  • [p]fixed a crash in coop when removing a goal in the Fief[/p]
  • [p]fixed a crash in coop when doing a Fief hearing[/p]
  • [p]Players may now assign units to the Fief from afar but they will need to rest 1 day before using those units in the Fief. Retrieving an unit from the Fief is also available from afar and instant.[/p]
[p]Minor[/p]
  • [p]gamepad & ui polish[/p]
  • [p]Fief mandates are now visible on the Fief report[/p]
  • [p]Repairing and healing through a NPC from the fief is now locked when not in the Fief and both actions will use the Fief currency instead of the Krowns[/p]
  • [p]Crafting tool in the Fief are now locked when not in the Fief[/p]
  • [p]Fixed a bug where some counters were not visible in coop after building them[/p]

Patch Notes v.1.0.43457

[p]New[/p]
  • [p]Liquidation feature has been added, allows you to start a new fief[/p]
  • [p]Multiple features disabled when not in fief (unit management, fief chest , ...)[/p]
  • [p]New hearings that give missions have been added[/p]
  • [p]The fief report now appears after a rest in the tavern[/p]
  • [p]Posting job offers and resting in the fief tavern now uses the fief currency instead of krowns[/p]
[p]Major fixes[/p]
  • [p]Fixed a soft lock in Belerion quests [/p]
  • [p]Fixed parts of Mount Altis not being avalaible [/p]
  • [p]Buildings from the fief can't be destroyed while there is a unit assigned. All units removed through this while be given back.[/p]
  • [p]Fixed unit duplication using the Prison [/p]
  • [p]Caligula achievement fixed[/p]
  • [p]Fixed the UI not working with a gamepad[/p]
  • [p]Fixed a crash when leaving the fief using the shortcut while building[/p]
[p]Minor fixes[/p]
  • [p]Fixed location names not being visible when mousing voer[/p]
  • [p]Fixed interactions with npc[/p]
  • [p]Fixed unit being sent to the fief when assigned to the Caravan Travel Posts fixed (The tool was removed until this patch)[/p]
  • [p]Units recruited in the tavern go to the fief instead of the troup units[/p]
  • [p]Sounds and fx polish[/p]

Contract: The Fief - Out Now!

[p][dynamiclink][/dynamiclink][/p][p][/p]
Release Trailer
[p][/p][previewyoutube][/previewyoutube][p][/p][p][/p]
The Fief
[p][/p][h3]Features[/h3][p][/p][p]Establish and expand your fief at Old Mount Altis Fortress[/p][p]Manage your fief from your camp, including rest-based production, objectives, and growth[/p][p]Construct districts and buildings to unlock new functions and increase your population cap[/p][p]Maintain four core Needs:[/p]
  • [p]Food[/p]
  • [p]Defense[/p]
  • [p]Goods[/p]
  • [p]Knowledge[/p]
[p]Population growth is determined by fief happiness, which is influenced by how well these needs are met[/p][p]Building production contributes to needs and allows you to ship up to three items per rest to your active troop[/p][p]Audiences take place in the Throne Room and can affect alignment and mandate options[/p][p]Choose a government type and assign up to three active assignments at a time[/p][p]Your choices and actions influence your fief’s alignment, which unlocks additional content[/p][p]Population types include Scholars, Peasants, Artisans, Militia, Merchants, Refugees, Clergy, Bandits, Nobles, and Beggars, each affecting nthe core Needs[/p][p]Diplomatic relations with Gosenberg, Alazar, Edoran, and Harag influence both troop and fief bonuses[/p][p]Trade Post fast travel lets you return to your fief from any connected location using the Caravan Travel Post building in the fief[/p][p]Embassy and Black Market buildings become available at maximum positive or negative standing with a kingdom
[/p][h3]Content[/h3][p][/p][p]Intro quest to reclaim Old Mount Altis from the Alvrick gang[/p][p]5 district types and 14 unique buildings[/p][p]12 government types and 27 mandates[/p][p]28 service NPCs and facilities, including:[/p]
  • [p]Barber: Change companion appearance[/p]
  • [p]Traders: Buy and sell items[/p]
  • [p]Guildmaster: Train and level professions[/p]
  • [p]Master-at-Arms: Train mercenaries or recruit similar companions[/p]
  • [p]Armorer: Duplicate weapons and armor[/p]
  • [p]Brotherhood Scribe: Sells books[/p]
  • [p]Explorer: Deciphers codices and locates sepulchers[/p]
  • [p]Trainer: Learn or unlearn traits[/p]
  • [p]Mercenaries’ Inn:[/p]
    • [p]Rest, sing, recruit[/p]
    • [p]Store companions in garrison[/p]
    • [p]Dispatch up to 3 companion squads on missions[/p]
    • [p]Access the camp chest[/p]
  • [p]Stables:[/p]
    • [p]Store animals in garrison[/p]
    • [p]Train animals to match the party level[/p]
    • [p]Purchase animals based on existing species[/p]
  • [p]Prison:[/p]
    • [p]Store prisoners[/p]
    • [p]Sell them globally[/p]
    • [p]Rehabilitate them into the garrison[/p]
  • [p]Caravan Travel Post: Fast travel and trade management[/p]
[p]Cemetery: View and honor fallen companions[/p]

Mercenary RPG Wartales' latest DLC adds one of its most hotly-requested features, fief management




On balance, it's probably a good thing we have little cause to use the word 'fief' anymore. But I do wish I had a few more excuses to deploy it, if only because it's such an enjoyable word to say. Luckily, I'm able to postpone starting a degree in medieval history just so I can drop 'fief' into conversation more often without coming off as a total weirdo, because feudal estates happen to be the focus of Wartales' newest DLC...
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