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Release Trailer
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The Fief
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Features[/h3][p]
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Establish and expand your fief at Old Mount Altis Fortress[/p][p]
Manage your fief from your camp, including rest-based production, objectives, and growth[/p][p]
Construct districts and buildings to unlock new functions and increase your population cap[/p][p]Maintain four core
Needs:[/p]
- [p]Food[/p]
- [p]Defense[/p]
- [p]Goods[/p]
- [p]Knowledge[/p]
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Population growth is determined by fief happiness, which is influenced by how well these needs are met[/p][p]
Building production contributes to needs and allows you to ship up to three items per rest to your active troop[/p][p]
Audiences take place in the Throne Room and can affect alignment and mandate options[/p][p]Choose a
government type and assign up to three active
assignments at a time[/p][p]Your choices and actions influence your
fief’s alignment, which unlocks additional content[/p][p]
Population types include Scholars, Peasants, Artisans, Militia, Merchants, Refugees, Clergy, Bandits, Nobles, and Beggars, each affecting nthe core Needs[/p][p]
Diplomatic relations with Gosenberg, Alazar, Edoran, and Harag influence both troop and fief bonuses[/p][p]
Trade Post fast travel lets you return to your fief from any connected location using the Caravan Travel Post building in the fief[/p][p]
Embassy and
Black Market buildings become available at maximum positive or negative standing with a kingdom
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Content[/h3][p]
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Intro quest to reclaim Old Mount Altis from the Alvrick gang[/p][p]
5 district types and
14 unique buildings[/p][p]
12 government types and
27 mandates[/p][p]
28 service NPCs and facilities, including:[/p]
- [p]Barber: Change companion appearance[/p]
- [p]Traders: Buy and sell items[/p]
- [p]Guildmaster: Train and level professions[/p]
- [p]Master-at-Arms: Train mercenaries or recruit similar companions[/p]
- [p]Armorer: Duplicate weapons and armor[/p]
- [p]Brotherhood Scribe: Sells books[/p]
- [p]Explorer: Deciphers codices and locates sepulchers[/p]
- [p]Trainer: Learn or unlearn traits[/p]
- [p]Mercenaries’ Inn:[/p]
- [p]Rest, sing, recruit[/p]
- [p]Store companions in garrison[/p]
- [p]Dispatch up to 3 companion squads on missions[/p]
- [p]Access the camp chest[/p]
- [p]Stables:[/p]
- [p]Store animals in garrison[/p]
- [p]Train animals to match the party level[/p]
- [p]Purchase animals based on existing species[/p]
- [p]Prison:[/p]
- [p]Store prisoners[/p]
- [p]Sell them globally[/p]
- [p]Rehabilitate them into the garrison[/p]
- [p]Caravan Travel Post: Fast travel and trade management[/p]
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Cemetery: View and honor fallen companions[/p]