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Lost Isle News

Once More Unto The Breach

[h2]What's New?[/h2]
This past weekend we made a big push to reach the milestone of having 100 concurrent players in a single server, and while we didn't quite make it to that number, we're happy to report that we peaked at 78 players and server performance held strong! This was a major success in terms of large-scale multiplayer stability. There are still a few more hills to climb before we reach our goal of 150+, but our team is making great progress each month one step at a time.

In the last dev blog we addressed the cosmic energy-infused meteors that Mauroth continuously calls down from space to fortify himself and weaken surface dwellers. This month we're covering another one of his strategies - this time originating from underneath the surface.



[h3]Minor Breaches[/h3]
As Mauroth grows in strength from his underground prison-tomb, his influence on the isle's surface likewise becomes increasingly intense. Whenever he musters enough power, he sends forth his minions to breach the surface with a tainted obelisk. These create a new epicenter of corruption, defended by skeletal warriors that only come back stronger when they die, and are marked with a sky-high beacon of green light to embolden his followers and intimidate his enemies.

Breaches are a wave clear mini world event, and as such are completely optional. They spawn at fixed intervals in random locations across the map, and you'll know when they do because an alert message plays to all players on the server that a breach has spawned, and the beacon of green light is visible from a very far distance. They will persist until the last wave of enemies is cleared, but if players ignore them altogether, a maximum server limit can be reached and no more will spawn.



There are three waves of enemies with increasing difficulty, dropping one loot chest of increasing quality at the end of each wave. While they are optional, they're a great source of better than average gear that will likely be highly contested. So if your goal is to have the best weapons and armor as early as possible, taking on a breach might be your best bet.

The waves go like this:
  • Wave 1 = 1 basic melee infantry unit. This should be solo-able with low quality gear.
  • Wave 2 = 1 advanced melee unit and 1 ranged unit. You'll probably need a basic set of gear or help from another player.
  • Wave 3 = 1 advanced melee unit, 1 ranged unit, and 1 summoner unit. You'll definitely need decent gear and/or help from another player.

Here's a quick look at the 3rd wave of a breach where it spawned a rogue, archer, and summoner (I died).



Crafting and adding bandages to your action bar before going into combat is highly recommended. Melee attacks from skeletons cause bleeding, and bandages remove stacks of bleeding and heal for a small amount. They're cheap and quick to make, and could be the difference between surviving the wave and looting the chest, or dying and losing it all.

[h3]Map Size and Player Count[/h3]
Our plan over the next weeks and months is to continue scaling both player count and map size, with the goal of supporting 150+ players concurrently on a much larger map. We are of course working on many other things like balancing resource availability and crafting recipes, while continuing to add features to the world and improving client performance. And now with demo playtesting access every other weekend, we are working closely with playtesters to get feedback and make adjustments as quickly as possible.

[h3]Other Notes[/h3]
  • Our Demo is now live every other weekend! If you're interested in participating as a Demo playtester make sure you join our Discord! (link below)
  • With consistent Demo access now available, we're looking to collaborate with content creators of all types and sizes. If that's you, join our Discord and send us a message!

[h3]Stay in the Loop[/h3]

Don't miss out on important updates - make sure to wishlist Lost Isle here on Steam, join our Discord community, and follow us on X!

Big 100 Player Limit Test Tomorrow!

[h3]Player Count Limit Testing[/h3]

Our ultimate goal on launch is to be able to support up to 200 concurrent players per server, and we're breaking that down into a few smaller milestones over the coming months. Last month during a playtest we had 20+ players concurrently in a server, and server stability was completely unaffected (This is a big achievement. Hooray!). Now we want to start pushing the limits and we need your help!

Tomorrow on Saturday, March 29, our goal is to have 100 players in a server playing Lost Isle simultaneously over the span of a few hours. This will give us extremely valuable data on the state of optimizations. If you're interested in participating in this specific playtest, or any future playtests, all you need to do is follow the simple signup steps below, show up at 11 am mountain time, and play the game. Lots of fun with melee and magic filled PVP guaranteed!

[h3]Signup Instructions[/h3]

  1. Join our Discord community
  2. Navigate to the "playtest-sign-up" channel in the General Hub. Review the requirements, fill out the fields, and submit this form for admin review
  3. When approved, you'll receive a message with instructions to navigate to the "playtest-embargo-agreement" form. Review the terms, complete and submit for admin review
  4. After your embargo agreement form has been reviewed and approved, you will automatically be given the role of "Playtester" and have access to the "playtesters" chat channel which will serve as the hub for all playtesting participation

Everyone who is approved as a playtester will receive an access code to the latest Steam build that will be available to download on the day of testing.

[h3]Weekend Access[/h3]

Once the limit test has concluded tomorrow at 2 pm mountain, anyone signed up as a Lost Isle playtester will have access to the game for the rest of the weekend until Sunday evening. So make sure you sign up and join in!

If you have any questions, feel free to reach out in the Discord and we'll get back to you as soon as possible.

Thank you for your willingness to participate in playtesting - this is an extremely important part of the process of making our game the very best it can be.

We look forward to seeing you in Lost Isle very soon!


-The Lost Isle Team

Join Us! 100 Player Beta Playtest Next Weekend

[h3]Player Count Limit Testing[/h3]

Our ultimate goal on launch is to be able to support up to 200 concurrent players per server, and we're breaking that down into a few smaller milestones over the coming months. Last month during a playtest we had 20+ players concurrently in a server, and server stability was completely unaffected (This is a big achievement. Hooray!). Now we want to start pushing the limits and we need your help!

Next weekend on Saturday, March 29, our goal is to have 100 players in a server playing Lost Isle simultaneously over the span of a few hours. This will give us extremely valuable data on the state of optimizations. If you're interested in participating in this specific playtest, or any future playtests, all you need to do is follow the simple signup steps below, show up that day (exact time TBA) and play the game. Lots of fun with melee and magic filled PVP guaranteed!

[h3]Signup Instructions[/h3]

  1. Join our Discord community
  2. Navigate to the "playtest-sign-up" channel in the General Hub. Review the requirements, fill out the fields, and submit this form for admin review
  3. When approved, you'll receive a message with instructions to navigate to the "playtest-embargo-agreement" form. Review the terms, complete and submit for admin review
  4. After your embargo agreement form has been reviewed and approved, you will automatically be given the role of "Playtester" and have access to the "playtesters" chat channel which will serve as the hub for all playtesting participation

Everyone who is approved as a playtester will receive an access code to the latest Steam build that will be available to download on the day of testing.

[h3]Bi-Weekly Weekend Access[/h3]

In addition to the more organized player count milestone playtests, we're also giving less formal access to our playtester group on weekends on a bi-weekly basis. On the Friday of each of these weekends the access code will be shared with all playtesters, who are welcome to come and go and play as long as they like up until servers are shut down on Sunday nights. Join our playtester group to stay in the loop for these dates.

If you have any questions, feel free to reach out in the Discord and we'll get back to you as soon as possible.

Thank you for your willingness to participate in playtesting - this is an extremely important part of the process of making our game the very best it can be.

We look forward to seeing you in Lost Isle very soon!


-The Lost Isle Team

100 Player Beta Playtest | March 29th | You're Invited!

Playtesting has been going strong over the last few weeks as we've held open access weekends, available to our group of playtesters who have signed up through Discord, and our plans moving forward are to keep the train running at full steam!

Each week our team continues making progress on all fronts - resource and loot balance, adding new features, bug fixing, optimizations, and more - and we're excited for players to experience all of the pieces coming together. We also now have our eyes set on a new frontier: player count limit testing.

[h3]Player Count Limit Testing[/h3]

Our ultimate goal on launch is to be able to support up to 200 concurrent players per server, and we're breaking that down into a few smaller milestones over the coming months. A few weeks ago during a playtest we had 20+ players concurrently in a server, and server stability was completely unaffected (This is a big achievement. Hooray!). Now we want to start pushing the limits and we need your help!

On Saturday, March 29, our goal is to have 100 players in a server playing Lost Isle simultaneously over the span of a few hours. This will give us extremely valuable data on the state of optimizations. If you're interested in participating in this specific playtest, or any future playtests, all you need to do is follow the simple signup steps below, show up that day (exact time TBA) and play the game. Lots of fun with melee and magic filled PVP guaranteed!

[h3]Signup Instructions[/h3]

  1. Join our Discord community
  2. Navigate to the "playtest-sign-up" channel in the General Hub. Review the requirements, fill out the fields, and submit this form for admin review
  3. When approved, you'll receive a message with instructions to navigate to the "playtest-embargo-agreement" form. Review the terms, complete and submit for admin review
  4. After your embargo agreement form has been reviewed and approved, you will automatically be given the role of "Playtester" and have access to the "playtesters" chat channel which will serve as the hub for all playtesting participation

Everyone who is approved as a playtester will receive an access code to the latest Steam build that will be available to download on the day of testing.

[h3]Bi-Weekly Weekend Access[/h3]

In addition to the more organized player count milestone playtests, we're also giving less formal access to our playtester group on weekends on a bi-weekly basis. On the Friday of each of these weekends the access code will be shared with all playtesters, who are welcome to come and go and play as long a they like up until servers are shut down on Sunday nights. Join our playtester group to stay in the loop for these dates.

If you have any questions, feel free to reach out in the Discord and we'll get back to you as soon as possible.

Thank you for your willingness to participate in playtesting - this is an extremely important part of the process of making our game the very best it can be.

We look forward to surviving together with you, and against you, in Lost Isle very soon!


-The Lost Isle Team

Mauroth's Meteors

[h2]What's New?[/h2]
Now that our foundation is more stable - multiplayer, server performance, and other core game mechanics at scale - the door has cracked open just enough for us to start implementing more of the fantasy side of our medieval-fantasy open-world survival craft game.

As a quick Lost Isle lore refresher, beneath the surface of the island lies the prison-tomb of the fallen god, Mauroth. Over thousands of years he has plotted his escape and return to power, biding his time and growing in strength. Enter: Mauroth's Meteors.



[h3]Mauroth's Meteors[/h3]

One thing Mauroth desperately needs but cannot source on earth is a cosmic energy-infused metal called Elementium. He uses what power he does have to continuously call down meteors fully comprised of the stuff. What he doesn't know, however, is that these meteors are not only a boon to himself, but to whoever gets there first.

Before discussing the benefits of meteors, you should be warned that they deal fatal damage to players who are caught in the blast zone. So while it's very fun to watch as they descend and explode, make sure you're on your toes and prepared to take a few last minute evasive maneuvers.

When a meteor makes landfall it does two very important things for players: it leaves behind a crater shaped ring of Elementium nodes for mining, and it converts all of the trees within the impact radius into Smoldering Trees. These are the sources of Elementium Ore and Smolderbark Wood - two of the rarest resources on the island, and required for top tier weapon and armor crafting.


On a fresh server start, you may not pay much attention to these because you aren't ready to use the resources for crafting yet, but keep in mind that they don't stick around forever. After some time, the nodes will disappear under the surface, and the trees will go back to normal. And since survival is all about taking advantage of opportunities, it might be best to gather whatever you can, whenever you can.

Rest assured that if you miss your chance to harvest the bounty of a meteor, Mauroth will always call down another.

[h3]Map Size and Player Count[/h3]
Last week we shrunk the size of the map down significantly ahead of our demo playtest to ensure everything ran smoothly on a smaller scale. The current map is about 70% smaller than our full size map. We're happy to report that performance on a single server over several hours, with 60+ unique players and 20+ concurrent players, was flawless!

Our plan over the next weeks and months is to continue scaling both player count and map size, with the goal of supporting 150+ players concurrently on our full size map. We are of course working on many other things like balancing resource availability and crafting recipes, while continuing to add features to the world and improving client performance. And now with demo playtesting access every weekend, we hope to work closely with playtesters to get feedback and make adjustments weekly.

[h3]Other Notes[/h3]
  • Our Demo is now live every weekend! If you're interested in participating as a Demo playtester make sure you join our Discord! (link below)
  • With consistent Demo access now available, we're looking to collaborate with content creators of all types and sizes. If that's you, join our Discord and send us a message!

[h3]Stay in the Loop[/h3]

Don't miss out on important updates - make sure to wishlist Lost Isle here on Steam, join our Discord community, and follow us on X!