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Dev Log #3 - Underworld Encounters

[h2]Underworld Encounters[/h2]

[h3]What are they?[/h3]
Underworld encounters are players' first adventure into Mauroth's cursed domain. To prevent any unwelcome visitors, he has filled the dungeon corridors leading to his prison-tomb stronghold with deadly obstacles.

Currently there are two types of encounters:

Trap mazes like the one featured below, where you'll have to navigate through spikes, swinging axes, arrow shooters, flamethrowers, and many more devious surprises.



Enemy wave clear events where you'll be thrown into a large room and waves of skeletal enemies of increasing difficulty will spawn in looking for a fight.

[h3]How do they work?[/h3]
All monuments will have a locked underworld gate somewhere off the beaten path. You'll have to do a bit of exploring to find them, but they look like this:


You'll need a skeleton key to unlock them, which you can get by defeating either a skeletal berserker or a dark entity and looting their corpse.

When the door is open you'll have access to a one-way portal that takes you to the start of the encounter. Once you're in, there's no going back. The only way out is through. If you're in a trap maze, you'll need to make it to the end where you'll find an exit portal. If you're in an enemy wave clear room, an exit portal will spawn once you've defeated the last enemy.

Aside from being fun and challenging, underworld encounters are also one of only two places to find ornate captain chests, which are the only sources of lootable infused weapons and armor. If you make it through to the end, you'll have access to some of the most powerful gear in Lost Isle!

The catch? Mauroth is unmerciful to intruders... if you don't make it out alive, your corpse is unrecoverable. Any items you bring down there to help you successfully complete the challenges will be lost forever if you die.

Will you risk it for the biscuit?

[h2]Upcoming Public Playtests[/h2]

šŸ—“ļø Aug 14 at 1pm ET - Aug 16 at 1pm ET (Thursday-Saturday) 48 hours
šŸ—“ļø Aug 28 at 1pm ET - Aug 30 at 1pm ET (Thursday-Saturday) 48 hours

Thank you, everyone, for your support! Please follow us on our socials and join our Discord Server to keep updated with our latest news and join the discussion with the rest of the community!

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Join Lost Isle Playtest Today at 1 PM ET!

[p]Greetings Survivors![/p][p][/p][p]Today we welcome you once again to the Isle with a new playtest, starting at 1 PM ET![/p][p][/p][p]The playtest will last for 48 hours, so it will end on August 2nd at 1 PM ET, and everyone is free to play. You just need to download Lost Isle's Demo from here: https://store.steampowered.com/app/2689830/Lost_Isle_Demo/[/p][p][/p][p]We have also revamped the way you can add your suggestions and feedback on our Discord Server with a new dedicated channel that will guarantee better tracking for the staff and a proper space for you all to voice your opinion.[/p][p]You can also post your videos and clips on the dedicated Discord channels to have a chance to get featured on our socials![/p][p][/p][p]Join our Discord server from here: https://discord.gg/2WFAkUEgCN[/p][p][/p]

Lost Isle Public Playtest Is Out Now!

[p]Heya Survivors![/p][p][/p][p]We are thrilled to officially announce that the servers for the 9th July Playtest are now live!

Before you get started, here is some information regarding the demo:[/p]
  • [p]The Playtest is publicly available until July 11th at 12 PM ET.[/p]
  • [p]You can join by simply downloading Lost Isle Demo here: https://store.steampowered.com/app/2689830/Lost_Isle_Demo/[/p]
  • [p]The servers will run nonstop, so you can log in and play whenever you want until the end date.[/p]
  • [p]You are free to share any content captured during the playtest.[/p][p][/p]
[p]In addition, here you can find the list of bugs that the team fixed since the last playtest:[/p][p]-Added the ability to build up to the edge of cliffs [/p][p]-Implemented lobby and server setup for community-owned servers [/p][p]- custom images, passwords, descriptions, etc. [/p][p]-Optimized various complex meshes for better performance [/p][p]-Adjusted crystal shader to give harvestable crystal nodes proper coloring at all times of day [/p][p]-Improved camera smoothing when going over small bumps and other physics interactions [/p][p]-Improved UI in research panels to properly track and display progress [/p][p]-Improved item tooltips in research trees by now displaying crafting resource costs before unlocking [/p][p]-Improved buildable stairs and ramps to have cleaner connections [/p][p]-Fixed VFX around breaches, shadow staff applying blind debuff scaled massively [/p][p]-Fixed meteor VFX being invisible[/p][p]-Fixed interacting with the wall torch, displaying the supply barrel [/p][p]-Fixed lower damage weapons yielding more total resources from harvesting [/p][p]-Fixed player ground trees disappearing on server reset [/p][p]-Fixed game sometimes launching with incorrect resolution settings [/p][p]-Fixed bows refunding arrows after swapping equipped weapons [/p][p]-Fixed colliders being disabled on the server, which was causing projectiles and birds to pass through objects [/p][p]-Fixed various interactions where foreground models had been disabled [/p][p]-Fixed typing numbers in chat, equipping items fromthe action bar [/p][p]-Fixed lootpiles not respawning after looting -Fixed crafting UI improperly displaying some items being craftable when they shouldn't be, and vice versa [/p][p]-Fixed deployable sign meshes not rendering [/p][p]-Fixed lighting issues on the deployable candlestand and chandelier[/p][p][/p][p]Thank you everyone for supporting us. We hope that you will enjoy playing Lost Isle during these two days, and, as always, your feedback is greatly appreciated![/p]

Join The Closed Playtest on July 9th!

[p]Heya Survivors! [/p][p][/p][p]We Hope that you're ready to get back on the Isle because this weekend our servers are ready for another closed playtest! [/p][p][/p][p]You can gain access by making your request on our Discord server to get accepted shortly after.
The playtest will be running from July 9th at 10AM MT and will end on July 10th at the same time. [/p][p]We are aiming to stress test our servers' player capacity; therefore, we will greatly appreciate your support by joining in masses at the event and experiencing the latest changes after our previous public demo![/p][p][/p][p]Join the playtest here: https://discord.gg/3C3FMnby4x[/p]

Dev Log #2 - Endgame Insanity

[h3]Greetings Survivors![/h3]

We had a record number of players get in on the action this month as we participated in Steam's June Next Fest. We're grateful for everyone who played the game, and we're especially grateful for the feedback we received - much of which we've already started implementing.

After playing the demo and getting a taste of Lost Isle's early game progression, many players asked us what we have planned for endgame content. The short answer is... it's insane!

[h3]Monuments and Insanity[/h3]

Anyone who played the demo likely encountered two large points of interest called The Ruins of Ravenhall and Hallowed Hill - these locations are referred to as monuments and are the highest risk, highest reward areas on the map. Up until this point they haven't yet reached their final form, and we're excited to finally be able to give you a glimpse of that.



Monuments are the locations where Mauroth has struck the hardest. His influence can be seen and felt all around. Outside of these zones, your sanity remains fully intact, but every second you spend inside monuments reduces it, and as insanity begins to overcome you, some very strange and dangerous things start to happen.

Why would you venture into such places? Because the further you progress through a monument, the better the loot becomes. Making it to the end and completing a monument rewards you with tons of loot, including Ornate Captain's Chests - the only lootable source of the very highest quality weapons and armor.



Not only will you be battle the effects of insanity, like invulnerable wraiths that spawn in to haunt and harm you, but the skeletal forces of Mauroth also increase in difficulty the deeper you explore. Without taking the proper precautions, you're guaranteed to join the numberless dead.

Before embarking on this adventure, you'll want to be fully prepared by acquiring a set of bone armor through research and crafting (or by getting lucky through looting) that has a bonus stat called Insanity Resistance, which dramatically reduces the rate of sanity loss. In addition to bone armor, you should also get your hands on a few Sanity Potions, which instantly restores a portion of your sanity. Perhaps most important of all, don't forget to bring along a friend or two to watch your back.

Keep in mind that The Ruins of Ravenhall and Hallowed Hill are only 2 of 6 monuments that will be included in the final map at the time of Lost Isle's Early Access release, with 2 more in the works, so there will be plenty of endgame content to explore and conquer.

As a bit of a spoiler for another system in the works... post launch we will implement world events where skeletal bosses spawn at the entrance of monuments that have been fully cleared, signaling to the server that Mauroth is seeking revenge after defeat and that players must unite to put the big bad dead to rest!

[h3]Upcoming Playtest[/h3]

  • Milestone playtest on July 9th/10th with the goal of reaching player counts of 100+ per server. Please join us! Details will be shared in our Discord Server
  • Massive optimizations to client performance drastically reducing RAM usage, resulting in stable gameplay for players who had previously experienced stuttering and crashes. If you previously played the Lost Isle Demo and had performance issues, it would be very helpful to us if you would participate in the upcoming playtest and let us know if the issues have been resolved for you :)


Thank you, everyone, for your support! Please follow us on our socials and join our Discord Server to keep updated with our latest news and join the discussion with the rest of the community!

Instagram: https://www.instagram.com/playlostisle/

X: https://x.com/playlostisle

Facebook page: https://www.facebook.com/profile.php?id=61574122423322

YouTube: https://www.youtube.com/@playlostisle

TikTok: https://www.tiktok.com/@playlostisle

Reddit: https://www.reddit.com/r/playlostisle/