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Chaos Chain News

10/31/23 - Chaos Chain Update 1.29.0

Chaos Chain


Salutations, freelancers...

First off, Happy Halloween!

Here is another update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.29.0 Changelog:[/h2]

Bug Fixes:
  • FIXED some typos
  • FIXED some pathing issues
  • FIXED Multivitamins consumable can no longer be used in combat (They were not meant to be used during battle)


Changes & Additions:
  • The game now autosaves each new game day (This was previously only if the modifier Deja Vu was enabled - I decided that I wanted the autosave feature to have at least one way to autosave the game without needing ANY player input just to help in case of issues)
  • Deja Vu modifier now gives a memory chip each game day (This is how it was originally)
  • Added The Bazaar: Entry area
  • Updated some exterior areas with more lighting, more details, etc
  • Added some NPC blockers to a few areas to avoid them getting in the way of doorways/tight passages
  • Added some new unique characters to interact with
  • Added some new unique character graphics (Sprites and faces)
  • Added new randomized metro travel event (Found candy - yes, you can now find some candy on the metro!)
  • Added Antidepressants consumable medical item (Cures burnout, +8+5% mettle)
  • Medication, Pep-Pp Pills, and Caffeine Tablets consumables can now be used on allies and not just by the user (Antidepressants can be as well)
  • When recovering from the Drained status, characters will automatically gain the Burnout status (Works exactly the same as how characters get trauma when revived from being downed)
  • Updated randomized container loot lists
  • Updated enemy loot drop lists
  • Updated some dialogues
  • Updated several shop listings
  • Moved some characters around in some areas for better placement
  • Updated intro background ambience
  • Updated some map specific soundtracks
  • Renamed some enemy units to make their names better fit what they're meant to represent
  • Added some new randomized background sound effects to both the interior and exterior lists
  • Added some new environmental graphics (Posters, debris, litter, etc)
  • Some various other minor tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

10/23/23 - Chaos Chain Update 1.28.0 (More Halloween Stuff)

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.28.0 Changelog:[/h2]

Bug Fixes:
  • FIXED a few typos
  • FIXED drinking water caused a crash caused by the update which made consumables (Food items specifically) allowed to be used by companions


Changes & Additions:
  • Improved some redundant dialogue with Redshift (New companion from the last update)
  • Side Street Diner area now has a set music track
  • Added Skull Mask head gear (Halloween addition, +10% Shock chance)
  • Added Collapsible Scythe exotic weapon (Halloween addition, Inv: 6, Dmg: 6, E-Rupture, Init: 4, Hit: 3, Crit: 9, 2H, +20% Bleeding, +10% Stunned, Heavy)
  • Updated some shop listings
  • Added Bat Swarm enemy type (Halloween addition)
  • Added Bat Wing creature misc item
  • Added Bat Swarm enemy troop encounters
  • Updated random encounter lists
  • Added some new ground detail clutter to some exterior areas
  • Removed some old, outdated, and/or unused graphical files
  • A few other various tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

10/20/23 - Chaos Chain Hotfix Update 1.27.1

Chaos Chain


Salutations, dwellers...

Hey guys, here's a hotfix for the latest update. Sorry about that.

[h2]BETA Update 1.28.0 Changelog:[/h2]

Bug Fixes:
  • FIXED a crash caused by the latest update when launching the game


THIS WILL BE LIVE WITHIN THE HOUR.

-Cryptic ːCStudiosː

10/20/23 - Chaos Chain Update 1.27.0 (New Companion and Faction)

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. A new faction is added - the Immortals, and also a new companion - Redshift.

The Immortals

Redshift's Starting Gear

Redshift's Starting Cyware

Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.27.0 Changelog:[/h2]

Bug Fixes:
  • FIXED Shock Baton basing damage bonus off of finesse instead of muscle
  • FIXED Electro Whip basing damaghe bonus off of finesse instead of muscle
  • FIXED several skills being classified as ranged attacks instead of melee attacks


Changes & Additions:
  • Added some new Steam Achievements
  • Added Volt Spike exotic weapon
  • Added Volt Spike icon art, attack skills, animations
  • Added Volt Spike learnable ability (Works identically to Hidden Blade)
  • Updated learnable skill lists
  • Updated some shops
  • Added Redshift companion (Shoutout to dq_177 for helping brainstorm and design this companion)
  • Added Redshift companion face and sprite graphics
  • Added Redshift companion dialogues (A LOT)
  • Added Redshift companion chatter list
  • Added Background: Chrome Killer - Redshift (Volt Spike ability, +5% chance to cause glitched, +5% glitched resistance, +5 initiative)
  • Added Edge: Vindictive - Redshift (+5% Critical Chance, +5% Shock Resistance, +5% Stunned Chance, +1% Mettle Regen)
  • Added Flaw: Suppressed Grief - Redshift (-10% Max Mettle, -1 Resolve)
  • Added "Blood Feud" side quest journal entry (Gained when Redshift joins your squad - THIS QUEST IS NOT YET AVAILABLE - I STILL HAVE TO BUILD IT - IT SAYS NOT YET AVAILABLE AS THE OBJECTIVE SO YOU KNOW THAT IT'S NOT READY YET)
  • Improved some item description spacing based on the space available in the description box
  • Added new gang faction - Immortals (Booster Gang - Unique Bonuses: +1% Mettle Regen, +5% Critical Evasion)
  • Added Immortal Flunky enemy sprite and battler
  • Added Immortal Flunky enemy type
  • Added Immortal Ripper enemy sprite and battler
  • Added Immortal Ripper enemy type
  • Added Immortal Basher enemy sprite and battler
  • Added Immortal Basher enemy type
  • Added Immortal Punisher enemy sprite and battler
  • Added Immortal Punisher enemy type
  • Added Immortal Goon enemy sprite and battler
  • Added Immortal Goon enemy type
  • Added Immortal Plugger enemy sprite and battler
  • Added Immortal Plugger enemy type
  • Added several variations of Immortal troop lists (Y'all are probably gonna get your asses kicked by these guys :P but in the event you DON'T, you'll get some REALLY good rewards - this is a great opportunity to get a hacker in your squad to exploit your new opponents)
  • Added Immortal troop lists to the randomized encounter lists
  • Added some new variations of troop lists to the randomized encounter lists (Scavvers, Thugs)
  • Updated some exterior tileset entities with new, more improved appearances
  • Updated some exterior areas with some new scenery
  • Updated a few dialogues to be more specific about game world lore
  • SCPD enemies now have an additional +1 minimum and maximum level fluctuation
  • Updated some random travel events with new variations
  • Added a sound effect to play when using stairs to transfer areas
  • A few other minor changes and tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

Alert: Gang Activity In The Slabs

Chaos Chain


Salutations freelancers...



We've got eyes on a new gang who've taken control of The Slabs. No clue what they're up to, but it can't be anything good.

We're gonna have to gather more intel before we know anything solid about them, so hang in there.

Speculate.

-Cryptic ːCStudiosː