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Chaos Chain News

8/17/25 - Chaos Chain Update 1.79.0 (More Freedom For World Modifiers)

Chaos Chain


Attention, freelancers!



Here's the next update! This is intended to give even more player freedom while playing the game. For those of you who dislike the world mod system or maybe just want to play without it, you can do that now. Playing this way is *NOT* recommended as the game was designed from the beginning to have these, but now the choice is entirely yours! Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.79.0 Change Log:[/h2]

Bug Fixes:
  • FIXED a typo during world mod selection


Changes & Additions:
  • Added option to decline and play without world mods (Not recommended, but if you want to play without them - you can now)
  • Updated random world mod selection with option to decline world mods
  • Updated pick world mod selection with option to decline world mods


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

8/15/25 - Chaos Chain Update 1.78.0

Chaos Chain


Attention, freelancers!



Here is another update for the game. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.78.0 Change Log:[/h2]

Bug Fixes:
  • FIXED an issue related to the "Contamination" world modifier (Food items didn't heal the correct amount)
  • FIXED some text spacing issues in various dialogues


Changes & Additions:
  • Finished work on the "Turncoat" side quest (Can be started in the FSM Headquarters inside of Freight Haven --- has two different ways it can play out)
  • Added "Revenant" learnable talent (Costs 4 skill points, but makes you have awhopping 20% chance to survive fatal damage during combat --- if you have the military background, this triggers BEFORE your "Still Standing" ability, so you don't waste it)
  • Added some new unique dialogues with unique NPCs
  • Improved text formatting for some food items to better fit into the description windows
  • Added refined bread consumable (Extremely cheap, extremely low in stat benefits, but considered "healty" in game - so it gives you a 5% heal on use)
  • Differentiated the colors of the small, regular, and big backpack items so they are easier to tell apart
  • Added used up cigarettes and crushed soda cans to some of the litter graphics (Really completes the environment in my opinion - such a simple change too)
  • Added a new plot item
  • Added 10 new combat soundtracks
  • Basic/low grade medical items now have double the chance to spawn in random loot containers
  • Added 3 new random companion chatters for all companions (Two unique, one generic)
  • Slightly expanded all companion dialogues with some extra lines
  • Added a new paydata data type (Journal entries --- this also increases the chance of having the paydata be actually worth money since it's another type that pays)
  • Cleaned up some item icon art
  • Civic background now starts with 2x pep-up pills but 2 less consumable items (Nourishment)
  • Drug items are now colored in purple text
  • Dangerous food items are now colored in orange text
  • Updated the connected/disconnected images with some extra details
  • Updated several shop listings
  • Updated random container drop lists
  • Cleaned up some old/outdated database entries
  • Some various other minor tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

Corrosive Studios August Sale! (Corrosive Studios is Turning 11!)

Hey everyone!


So, Corrosive Studios is turning 11 years old in just over a month, but I won't be able to run a special discount around then due to Steam-wide sales, so here is the annual Corrosive Studios Birthday Sale!

Check them out below!

https://store.steampowered.com/app/1536730/Chaos_Chain/

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/371100/Waste_Walkers/

https://store.steampowered.com/app/485360/Disgraced/

https://store.steampowered.com/app/617590/Affliction/

https://store.steampowered.com/app/760970/Renegade_Tabletop_Tools_System/

Here is a direct link to my entire catalog:
https://store.steampowered.com/curator/6836576

Thank you to everyone who has shown me support over the past 11 years! I wouldn't be here if it weren't for you!

Enjoy and be safe!

-Cryptic ːCStudiosː

7/31/25 - Chaos Chain Update 1.77.0

Chaos Chain


Attention, freelancers!



Hot on the trail of yesterday's update, here is yet another update for the game. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.77.0 Change Log:[/h2]

Bug Fixes:
  • FIXED a typo in one of the contract side job interaction points ("Bug Tracking" contract)
  • FIXED an auto tile issue in Lamplight Market: Alley
  • FIXED Last Line not selling the new assault rifle


Changes & Additions:
  • Added new contract side job "Explosive Order" (A small, simple side job - just for an extra something to do and extra flavor for the game world)
  • Added new contract side job "Hazard Pay" (A really small, very simple side job - just for an extra something to do for some extra quick pay)
  • Updated random contract gain system with new the contracts
  • Added more detail to some exterior areas
  • A few other quick tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

7/30/25 - Chaos Chain Update 1.76.0

Chaos Chain


Attention, freelancers!



Here is the next update for the game. I'm releasing this a little early because I realized there were some bugs from the recent updates with changes I had made to some of the code, so here it is. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.76.0 Change Log:[/h2]

Bug Fixes:
  • FIXED a couple of bosses that were augged didn't have synergy stims in their drop lists (But they could use them in combat)
  • FIXED a few pieces of high tech equipment actually giving 5% resistance to interference instead of lowering it by 5% as intended
  • FIXED some shading around some environmental entities
  • FIXED a bug related to the main character dying with a companion in the group (Basically, it would remove some condition but the amount could be bugged depending on how much total condition the player had at the time of death)
  • FIXED an issue introduced in the last patch where the warning system would sometimes not work when a character was low on health or mettle
  • FIXED a text spacing issue in some information message windows related to downed/drained


Changes & Additions:
  • AR6C Bandit Assault Rifle now has its own named skills (Not Renegade AR30 skills)
  • Added rope misc loot item (Worth 12 CCred)
  • Added copper wiring misc loot item (Worth 5 CCred - these can be found, bought, dropped by enemies - especially robots/drones)
  • Added gang tag misc loot item (Mainly dropped by enemy gang members - worth 3 CCred by default - these will eventually be part of a repeatable quest)
  • Updated IED schematic to require 1 less scrap but now it requires 1 copper wiring
  • Updated pipe bomb schematic to no longer require circuitry but now requires 5 box nails (I was torn originally between having it be low tech or high tech in design regards but i like the idea of a low tech but effective grenade alternative)
  • Updated pipe bomb animation/sound effect
  • Added new item icon art
  • Updated randomized loot container lists
  • Updated some shop lists (Especially Rusty's Pawn Shop list - he now doesn't have quite so many junk items)
  • Updated some enemy loot drop lists
  • Updated a few interior areas with some new visual variety
  • Replaced the barrier that spawns after the Hounder attack on the Red Saint hideout to look more believable (It's now a trash heap instead of a road block)
  • Added Putrid Meat consumable item (A worse kind of rotten food, but feeds you a bit more)
  • Soulless, bat swarms, wild dogs, attack dogs, guard dogs, gutter rats, and scavvers now have a chance to drop putrid meat (With varying chances based on who/what they are)
  • Rotten Food and Putrid Meat are now marked in grey (Like how garbage is)
  • Continued (but not finished unforunately yet) work on a side quest (I'm going to try to finish this for next week finally - sorry for the delay, I've had a lot going on)
  • Finished work on a new boss enemy (Plot related)
  • Added a new enemy troop encounter (Boss, plot related)
  • Updated some litter/trash entity graphics with more detail
  • Added a new paydata type (Influential contact info)
  • Added 5 new randomized lore descriptions
  • Added rapid heartbeat sound effect to when the main character is revived from condition with another party member on the team
  • Added a flatline sound effect to the gameover screen
  • Improved detection of the main character in the party (Previously, it would take up to 1 second to detect if the main character was no longer present - this might not sound like a problem but it could cause weird situations from my testing - the game now ends immediately with a game over if the main character is removed from the party - you still have a chance to revive them if they die and are not yet removed)
  • Lots of other minor tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː