Adventurers, prepare yourselves!
UPDATE 6 is coming closer, and it’s not just big – it’s huge. This update redefines core aspects of the game, bringing many new features, enhanced systems, and deeper gameplay.
https://store.steampowered.com/app/1546090/RAIDBORN
Reminder: Grab the game while it's still on sale and enjoy all the new features coming with this update, scheduled to launch soon.
Make sure to
check out the previous post for a deep dive into the exciting new base building and crew system.
EnchantingThere will be a new runestone item for every enchantment in the game. These mystical items can be found as loot or extracted from already enchanted equipment. However, before you can begin enchanting, you'll need to construct the new Runeforge facility, which holds the enchanting anvil.

Using the enchanting anvil, you can imbue your equipment with runestones or disenchant items to recover their runestones. As shown in the screenshots, this system introduces a new resource. Souls are integral to enchanting and will also play a significant role in the main quest.

The Runeforge also includes a slot for a runesmith, a specialist who can craft runestones for you. Combined with the revamped upgrade mechanic, this enchanting system gives you unprecedented control over your gear.
Dreaming of turning a rolling pin into the most powerful weapon in the game? No problem. Determined to defeat the final boss with a rusty two-hander? Go for it. The choice is entirely yours.
Crafting OverhaulCrafting is now separated into different workstations, which are unlocked by building their corresponding facility. Besides the enchanting mechanic, the most relevant change will be the new equipment upgrade mechanic. Instead of being limited to only 1-3 ugrades per item, you can now upgrade any equipment up to a specific power maximum.
That means even the worst novice-level sword can hold up in late game, if you are willing to invest the necessary resources, which will increase with every consecutive upgrade.

This makes upgrading more flexible and serves as an immersive solution for players who want to keep a specific item for its visual appearance. On the other hand, finding higher-level gear is still useful because it will cost less to upgrade them initially.
Another nice addition is the ability to scrap equipment, which makes sense because you will find more equipment in loot now. On top come smaller changes, balancing adjustments and a revised crafting skill tree.
Main Quest OverhaulThe main quest enhancements I planned for the upcoming update added up quickly, so that I think its more of an overhaul by now. I have almost completely rewritten the dialog and added some new elements to make the story a little more interesting. Honestly still nothing to write home about, but I never intended Raidborn to be a story game.
I also significantly increased the length of the main quest. Before there was 10 stages, now there is 26. This doesn't nessecarily mean the main quest will take that much longer, but still longer.

So here are some details on how the main quest changed mechanically. Instead of the letter you originally receive from Aurelia she will be right at your outpost at the beginning of the game and task you to gather resources and set up a laboratory in your outpost. This will help new players to get more smoothly into the game, instead of having to face a crystal heart right away.
Having the laboratory is not only way more immersion, but also brings gameplay changes. Aurelia will need to hold rituals to track further crystal deposits. Those rituals come with a new resource and gameplay mechanic I won't spoil yet.
Revised LootingI will introduce a new system I call loot affinity. Each dungeon that appears has a chance to have a loot affinity for a specific kind of resources. For example crafting resources or plants. This dungeon then will guarantee to drop a reasonable amount of the specified item group. This allows you to strategicly decide what dungeon to go next to get the items you need.
This will go hand in hand with the dungeon discovery system, which is part of the Explorer Guild facility you can build in your outpost. Once you hired a cartographer you can task him to discover dungeons of a specified loot affinity. This gives you even more control over your looting experience.
On top of that come smaller additions to make looting more fun and exciting. This includes better loot drops from bosses and legendary loot dungeons, boasting with rare loot items, like skill books, equipment and the new runestones (more about that soon).
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