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RAIDBORN News

Exciting News Regarding the Upcoming Adventure Update

[p]A month has passed since my last post, so I thought it is time for a sign of life. I am happy to announce that the Adventure Update is finally taking shape and getting closer to release! While I don't have a firm release date yet, I am planning to launch a public beta around mid-July. Make sure to join my Discord to get access.[/p][p]Feature-wise, the update is nearly complete, but I still need to do some internal testing and add more variety to the three new dungeon types. Creating enough variants for each dungeon is proving to be a time-consuming (and sometimes tedious) task.[/p][p]That's why I've decided to release the beta once I have reached a minimum viable number of dungeon variants for testing.[/p][p]This way, you will get early access to the new content, and your feedback can help shape the final form of the update, while I am busy adding all that juicy content. Thanks for your patience and support.[/p][p]In case you haven't already make sure to check my last post which teases some of the epic new features and additions coming with the long-awaited Adventure Update.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

First Look at Raidborn's Most Ambitious Update Yet

The Adventure Update is still deep in development, but I wanted to give you a first glimpse of what's on the horizon. This is probably the most ambitious update I've worked on so far, packed with new dungeons, enemies, mechanics, and a tighter, more rewarding gameplay loop.

This is a big one, and it'll take time to get everything polished and ready. While there is still a lot of work to do, this sneak peek should give you a taste of the exciting changes ahead. For more regular updates, join the Discord!

🏰 New Dungeon Types

From murky swamps to pirate-infested coves and hidden forest strongholds, prepare to delve into three brand-new dungeon types. Each brings its own flavor, threats, and loot to uncover.



💀 New Enemies & Abilities

Four completely new enemy types are being introduced, each with their own set of classes. On top of that, more enemies will receive unique abilities, like the new concussion bomb throwing of the Pirate Officer. Here is a glimpse on other enemy variants:

  • The Stone Golem, a heavy-hitter that's slow but dangerous. Bring a blunt weapon!
  • The Pirate Officer, throws concussion bombs that can blind you. Watch your positioning!
  • The Drowned Mariner, a new undead foe that turns the battlefield into a poisoned sea.


📈 Smarter Enemy Distribution

Say goodbye to enemy types vanishing at higher levels. Stronger enemy variants allow for more consistent rotation and a wider range of foes throughout your entire playthrough.

👑 Legendary Enemies & Loot

Face new named mini-bosses with unique abilities and guaranteed legendary drops. Fight them. Fear them. Farm them.



🗝️ Legendary Chests

High risk, high reward. These new chests come with a twist. Deadly traps, tough locks, and the best loot in the game (if you manage to open them).

🛠️ Engine Update

The game engine has been upgraded, resulting in improved performance, bug fixes and better visuals, especially when it comes to lighting, sky and fog effects.

There is much more to come, but I won't reveal everything just yet. Stay tuned for more, and make sure to join the Discord for regular dev news.

Epic Anniversary Event Now Live

🎈 Raidborn launched into Early Access exactly two years ago. That's two years of slaying monsters, conquering dungeons, and building something epic together. Thank you for being a part of it. To celebrate, I've prepared a fun in-game event for you.

✨ A group of mysterious bards has gathered in the city of Everband to perform an epic live concert. Visit before April 29th, when the event ends, and experience a night of unforgettable entertainment right at the marketplace stage. Raise your tankard high and revel in the joyous atmosphere of celebration.

🎁 Register for free DLC and receive the secret code, to also embark on a quest to obtain Raidborn's legendary five-piece equipment set. Only available until 29th of April when the event ends (or if you bought the Founder's Pack DLC).

Adventure Update Introduction: New Dungeons, Enemies and More

It is time to present what is planned for the upcoming seventh major update now called Adventure Update. This update will bring more variety to the game in form of new dungeons, enemies and mechanics. Something many players have eagerly been waiting for.

Development of this update starts today and will likely take 3-4 months. Stay tuned for more information and details as progress is made.

Please Note: For regular development updates please join the Discord. Features with a leading ? are optional. They might be cut if they don't fit into my vision or the development schedule.

Additions:

  • New Dungeon Type
  • New Minor Dungeons
  • New Enemy Types
  • ? Legendary Enemies
  • ? New Dungeon Events / Mechanics


Improvements:

  • Level Generator Improvements
  • ? Engine Update
  • ? Visual Improvements
  • ? Performance Improvements

Patch 2025.01.30 Now Live

Patch 2025.01.30 now live. Here is what changed:

Improvements:

  • Removed outpost limit by adding two more rooms
  • Added detailed outpost production display to ledger
  • Added buff percentage to architect description
  • Added buff percentage to tavern description
  • Made mercenary error notification more descriptive
  • Increased interaction glow strength
  • Changed loot to economy setting


Balancing:

  • Decreased the cost of the workshop
  • Decreased the cost of the alchemy lab
  • Decreased the gold cost of most facilities
  • Increased production efficiency of most crew members
  • Clamped number of items goblins can steal
  • Prevented maps from being stolen by goblins
  • Added more initial building material
  • Improved effect of architect


Fixes:

  • Fixed some crew members not working correctly
  • Fixed building material getting purged from surplus when building
  • Fixed being able to expand outpost even if you didn't have enough gold
  • Fixed initial surplus chest content resetting
  • Fixed incorrect calculation of outpost expansion cost
  • Fixed blacksmith showing alchemist notification in outpost desk
  • Fixed a number of typos