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Third Major Content Update 2023.12.08 Now Live

The third major content update has finally arrived, and it's by far the largest to date. Explore many new locations, each with their own unique quest or challenge. Uncover their mysteries and claim one of the many new rewards, ranging from special skills to exclusive crafting recipes to legendary artifacts.

Enjoy an improved dungeon crawling experience as you face dangerous banes, demanding careful planning and adaptive tactics. This update promises not only more fun but also extended playtime.

For an introduction to the highlights, you can watch this video. Below, you can find the full list of changes:

Event/Quest Locations:

  • Added druid hideout
  • Added abandoned cabin
  • Added forgotten library
  • Added cementery
  • Added monastery
  • Added swamp cottage
  • Added farm
  • Added forest clearing
  • Added remote blacksmith
  • Added five ancestor tombs


Dungeon Banes:

  • Added Bane of Blood (only dealing damage heals you)
  • Added Bane of Carnage (all damage amplified)
  • Added Bane of Greed (only looting heals you)
  • Added Bane of Haste (dungeon time limit)
  • Added Bane of Mind (constant possession damage)
  • Added Bane of Pestilence (constant disease damage)
  • Added Bane of Shadows (disabled dungeon lighting)
  • Added Bane of Wealth (taking damage costs gold)
  • Added Bane of Fatigue (stamina exhaustion means death)


New Skills:

Skill books have been added for each of the new skills.

  • Changed skill books to require a learning point
  • Reference Books now grant a learning point instead of XP
  • Renamed "Reference Book" to "Knowledge Tome"
  • Added max level for Skill Book skills
  • Added Resourceful Archer skill allowing to recover arrows from shot enemies
  • Added Alchemy Mastery making alchemy recipes yield one more potion
  • Added Smithing Mastery allowing upgrade kits to be used a second time
  • Added Sharp Shooter skill allowing ranged weapons to deal critical damage
  • Added Charisma skill improving quest rewards
  • Added Poison Resistance skill improving poison damage resistance
  • Added Disease Resistance skill improving disease damage resistance
  • Added Willpower skill improving possession damage resistance
  • Added Holy Wisdom skill decreasing damage from undead
  • Added Holy Strength skill increasing damage to undead
  • Added Druid Wisdom skill decreasing damage from tribal creatures
  • Added Druid Strength skill increasing damage to tribal creatures


New Artifacts:

New artifacts are added to fragment quests, crafting, and quest rewards.

  • Added artifact sword "Phoenix Blade"
  • Added artifact sword "Dragonblade"
  • Added artifact axe "Infernal Hatchet"
  • Added artifact axe "Druid Axe"
  • Added artifact hammer "Monster Bane"
  • Added artifact hammer "Doombringer"
  • Added artifact bow "Deadshot"
  • Added artifact bow "Elven Bow"
  • Added artifact bow "Thunderstrike"
  • Added artifact armor "Dragonscale Armor"
  • Added artifact armor "Ironbark Armor"
  • Added artifact armor "Titanplate"


New Potions:

New potions and their recipes are added to loot, merchants, and quest rewards.

  • Added Elexir of Cloaking, making you less visible
  • Added Elexir of Illumination, emitting a magical light
  • Added Elexir of Resistance, increasing status effect resistance
  • Added Elexir of Regeneration, restoring health and stamina
  • Added Potion of Precision, increasing critical damage chance
  • Added Potion of Speed, increasing attack speed
  • Added Sanctified Elexir for a special quest


New Achievements:

  • Added new achievement "Hero"
  • Added new achievement "Alchemist"
  • Added new achievement "Master Alchemist"
  • Added new achievement "Craftsman"
  • Added new achievement "Master Craftsman"
  • Added new achievement "Dungeon Tourist"
  • Added new achievement "Diligent"
  • Added new achievement "Divinity"
  • Added new achievement "Dark Encyclopedia"
  • Added new achievement "Blacksmith"
  • Added new achievement "Treasure Hunter"
  • Added new achievement "Tomb Raider"
  • Added new achievement "The Art of Alchemy"
  • Added new achievement "The Art of Smithing"
  • Added new achievement "Bane Master"
  • Removed Fred achievement and his appearance (for now)


Enemies/NPCs:

  • Added new unarmed animation set
  • Added new lesser zombie enemy
  • Added new necromancer enemy
  • Added new plant mutant enemy
  • Added new undead monk enemy
  • Added new monk NPC appearance
  • Added new druid NPC appearance
  • Added new witch NPC appearance
  • Implemented level scaling for specific enemies
  • Implemented immortal trait for specific enemy


UI/UX improvements:

  • Completely revised skill menu design
  • Added misc tab to skill menu (for Skill Books)
  • Added new skill descriptions
  • Improved letter/note menu apperance
  • Increased scroll speed of letter/note menu
  • Improved location button apperance
  • Decreased location button size
  • Increased max amount of locations on the map
  • Added hover effect to location buttons
  • Implemented distribution algorithm for locations on the map
  • Updated player effect icons and colors
  • Improved camera zooming effect in dialogs
  • Moved recipes to crafting category of merchants
  • Recategorized inventory items
  • Improved recipe descriptions
  • Added permanent marker to the dungeon boss to improve orientation
  • Slightly increased compass marker size
  • Added dark background for popups while other menus are open


Additions:

  • Added over 40 new vegetation meshes
  • Implemented new grass system
  • Implemented vegitation coloring system
  • Implemented new distance-based item glow system
  • Implemented note system for quests
  • Implemented dynamic enemy wave spawning
  • Implemented the ability for NPCs to fight each other
  • Added recipe for arrows
  • Added recipe for lockpicks
  • Added recipe for torches
  • Added some new quest objectives
  • Added many new dungeon names
  • Added option to disable head bobbing
  • Added option to disable player taunts
  • Added option Epilepsy Mode
  • Added new lightning strike particle and sound
  • Added new ground fog effect
  • Added new color grading effect for Dungeon Banes
  • Added new pestilence mote particles
  • Added new mind mote particles
  • Added new death causes for dungeon banes


Improvements:

  • Implemented ability to equip torches with one-handed weapons
  • Improved torch mesh
  • Made slight adjustments to one-handed player animation set
  • Replaced some low quality NPC voices
  • Removed stun combat challenge because it could become tedious
  • Improved applied weapon force values
  • Added sound when discovering new locations
  • Increased max quest limit
  • Changed running to stop crouching
  • Added support for up to four simultaneous quest objectives
  • Added ability for quests to fail
  • Improved ability to step over obstacles
  • Increased player gravity factor
  • Improved sunset skybox appearance
  • Improved possession motes particle effect
  • Changed gained XP to be rounded to five
  • Prevented rain from clipping through the tunnel in the city
  • Overhauled and rebalanced certain fetch quests
  • Changed cure potions to only cure a certain percentage


Balancing:

  • Rebalanced quest rewards
  • Rebalanced quest XP
  • Decreased time for new quests to appear
  • Decreased time for merchants to restock
  • Decreased time for new dungeons to appear
  • Increased Merchant arrow stock
  • Increased Merchant lockpick stock
  • Increased Merchant potion stock
  • Slightly increased stamina potion price
  • Slightly increased health potion price
  • Slightly increased lockpick price
  • Slightly increased skill book spawn chance
  • Increased price of Reference Book aka Knowledge Tome
  • Increased prices of higher level equipment
  • Increased skill book prices
  • Increased start gold and potions
  • Slightly decreased stamina costs for jumping and running
  • Slightly decreased stamina costs for power attacks and blocking
  • Slightly decreased stamina regeneration rate
  • Slightly decreased effect of handling on stamina costs
  • Slightly increased kick damage
  • Slightly decreased effect of Knight Mastery skill
  • Slightly increased possession damage
  • Slightly decreased loot from chests


Fixes:

  • Fixed quest rewards granting duplicate recipes
  • Fix attempt to prevent enemies spawning behind walls
  • Fixed bug that did not update quest quick info correctly
  • Fixed bug that didn't save settings correctly
  • Fixed bug that prevented enemies from getting up again if knocked out by power shot
  • Fixed a bunch of typos
  • Fixed bug that calculated max quest limit incorrectly
  • Improved savegame compatibility
  • Added missing level in cave dungeon room
  • Fixed bug with lockpick menu that could block other menus
  • Fixed some misplaced cave architecture
  • Fixed bug that could cause repetition in dungeon generation
  • Fixed issue that loaded disease damage incorrectly
  • Fixed bug that prevented you from getting back stolen items from goblins
  • Fixed bug that prevented certain unlooted corpses to glow
  • Fixed bug with looting weapon remains of revived enemies
  • Fixed bug with looting stealth killed enemies
  • Fixed chest having no open sound
  • Fixed code input menu to close together with the main menu when pressing ESC
  • Fixed tooltips in new game menu

Third Major Content Update Sneak Peek

Here is a sneak peek at what I have been working on for the next major content update. If you are interested in more regular updates, make sure to join my Discord. I have made good progress, and the heavy lifting for UPDATE 3 is done. I have no release date yet, but it will probably be available by the end of November.

Here is some AI-generated concept art I made for the upcoming update to give me an idea of the mood and aesthetics for the new minor locations I have planned. I will keep it a secret for now what exactly I have in mind with them šŸ˜„ . See how they turned out in the game at the end of this post.




I am also adding some new enemies to support the ideas I have in mind for the new locations and quests. Below you can see a cool little animation I made that shows the creation process of a new plant mutant enemy.



Similary I am adding a whole bunch of new items, mostly serving as rewards for the new quests and events that are planned. Here is another modelling animation of one of the new weapons:



As promised, I saved the best for last. Here is how two of the new minor locations turned out in the game:

Uncover the mysteries of this abandoned cabin in the woods.

Explore the monastery, where pious monks seek your help. Dark mysteries await in the catacombs that lie beneath šŸ‘»

I feel this next update will be the most meaningful to date. The new dungeon modificators, events, quests, and locations will add a lot to the gameplay. A whole array of new weapons, potions, and skills is just the cherry on top. Combined with UPDATE 4, this will really catapult RAIDBORN forward.

RAIDBORN Spine-Tingeling Halloween Event

šŸŽƒ Get ready for a spine-tingling adventure, because RAIDBORN is participating in this years Steam Scream Fest, featuring a hauntingly good 24% discount!

šŸ’€ But that's not all! In the festival period from October 26th to November 2th a special ingame event will take place, wrapping RAIDBORN in a wonderfully eerie atmosphere, featuring spooky decorations and an all-new themed soundtrack.

šŸ‘» Even more treats await if you have registered for free DLC. Gain access to an exclusive, time-limited Halloween quest featuring the perfectly fitting reward for the season.

Hotfix 2023.09.09 Now Live

A small hotfix for RAIDBORN is now available, fixing various bugs and issues:

Improvements:

  • Added automatic savegame backup system
  • Added new link to menu footer to recover savegames
Fixes:

  • Fixed kick not working when no armor was equipped
  • Fixed inventory loading bug that could result in lost items or gold
  • Fixed incorrect maximum quest reward item count
  • Fixed display error with buy and sell tabs
  • Fixed bug that could block sounds while a menu is open

Content Update #3 Voting Results and Breakdown

The voting for the next major content update is over. I was surprised by the large number of submissions and the outcome. Thank you for voting and sharing your kind words and suggestions. It was a tight race, and the winner is Dungeons and Quests with 55.6% of the votes.

Below you can find the list of features and additions that are planned for the third major content update. If you have voted for Combat and Enemies, don't be sad because that will be subject to the next major update.Ā 



I am stoked to work on the new content, especially the dungeon modificators and new locations. As before, I will not name an exact release date but instead will update this post regularly to check completed features so you can follow the progress. For major updates, I usually plan roughly two months of development.

Additions:

šŸ—¹ Dungeon Modificators
šŸ—¹ New minor locations (farm, forest, graveyard etc.)
šŸ—¹ New events and quests
šŸ—¹ New note items for lore and quests
šŸ—¹ New skill books
šŸ—¹ New unique items and equipment

Improvements:

šŸ—¹ Slight UI/UX improvements
šŸ—¹ Some new mechanics for existing quest objectives

Finalization:

šŸ—¹ Polishing
šŸ—¹ Bugfixes

Feel free to share your thoughts on what is planned.