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Deepest Chamber: Resurrection News

Patch 0.8924

Hello there dwellers! We are back with a small patch. As always, thank you for your feedback!

  • Added usage indicator to trinkets when presented in reward screens.
  • Added Nailed keyword to temporarily nailed cards descriptions.
  • Fixed cards not losing their boost charges when a hero died.





See you in the depths,
Balcony Softworks

Patch 0.8923

Hello there adventurers! There are some neat things in this patch! Enjoy.

  • Redesigned the chamber win panel.
  • Added animation to gold and red candles when looting.
  • Added animation to gold and red candle indicators. (top right corner)
  • Fix cards appearing above the heroes panel when certain mechanics trigger. (Cylinder Hat)
  • Balance: Catalyst Shurikens no longer remove half of the poison.


See you in the depths,
Balcony Softworks

Patch 0.8922

Hello there everyone! We are back with another small patch.

  • Fixed Succession like cards with extra added boost levels (nailed on boost) being stuck at their initial basic state.
  • Fixed an issue with too much energy. The energy crystals could obscure some buttons.
  • Updated localization files.


See you in the depths,
Balcony Softworks

Patch 0.8921

Hello there dwellers of the deep! What better date to release a patch than Friday the 13th!

  • Added card text scaling feature. You can find in the options menu under UI.
  • Added animation when receiving a random potion from an event.






See you in the depths,
Balcony Softworks

Patch 0.892

Happy new year everyone! We are back with another patch!

  • Added abandon feature to the escape menu.
  • Fixed broken block icon on a hero after the hero gained a buff or debuff.
  • Fixed AOE Heal intents not being able to be mind controlled correctly.
  • Fixed AOE STR intents not being able to be mind controlled correctly.
  • Fixed Ceramic Mask not applying corruption when an AOE intent was targeting the heroes.
  • Fixed Antler not dealing dmg when an AOE intent was targeting the heroes.
  • Fixed item tooltips blinking when the tooltip was too close to the screen edge.
  • Fixed a crash that happened when dragging a slick card and ending the round with a keyboard hotkey.
  • Balance: Combat Plan now exhausts.
  • Balance: Slightly reduced stats on Major Block and Major Burn potions.
  • Balance: Changed the calculation order of % scaling damages. Many different types of percentage scaling effects together were able to deal unreasonably high damage.
  • Balance: Ceramic Mask is now usable 8 times per round to counter an infinite loop situation.
  • Balance: Ammut cannot inject curse cards more than 2 times in a row.
  • Clarified the description of Congregate.



See you in the depths,
Balcony Softworks