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Deepest Chamber: Resurrection News

Patch 0.897

This time we are back with a bigger patch.
Thank you for your feedback!

  • Redesigned the unlock panel.
  • Fixed a crash related to very quickly clicking on heroes in the edit party menu.
  • Fixed Poison Bulwark not giving the correct amount of block.
  • Fixed being able to select cards with only a purple boost level during boost duplicating or boost removing events.
  • Fixed rarity of Horn.
  • Fixed rarity of Lizard Scales.
  • Fixed Heal cards showing a valid heal value on hover when a hero had Mark of Death.
  • Fixed wrong name appearing in the combat log when attacking with pets.
  • Balance:
  • Pets can now absorb reflected damage.
  • Reload now has +1 card draw as an additional boost level.
  • Coagulate now uses Regen stacks instead of Warm Light stacks.
  • Defensive Stance 1 -> 2 stack.
  • Firewave base damage increased. (10 -> 12)
  • Reduce bleed on Multishot by 1. (1st boost level)
  • Shadow Form rare -> uncommon.
  • Despite uncommon -> rare.
  • During the mushrooms encounter only the side mushrooms have reflect debuffs on lower difficulties.
  • Elite encounters now give 60 XP. (30 -> 60)
  • Boss encounters now give 100 XP. (50 -> 100)
  • Increased the Death March health of the hunter by 1. (25 -> 26)
  • Increased the Death March health of the wizard by 2. (20 -> 22)


See you in the depths,
Balcony Softworks

Patch 0.896

A small patch after the release of Arlo.
Thank you for your feedback!

  • Added clarification on bleed and poison trigger time.
  • Fixed cards keeping their combat duration status effects when the owner of the card died in combination with a combat retry.
  • Fixed the wrong SFX played when pets auto attacked bleeding targets.
  • Fixed a few Chinese localization typos.
  • Fixed a Chinese localization issue when buffs and debuffs did not show their duration.


Have a nice weekend and see you in the depths,
Balcony Softworks

Arlo the Huntsman joins the fight as the first milestone on our 2023 roadmap! 

Hello dwellers! 

Staying true to our Resurrection Update promise, we’ve not only mapped out our plans for the remainder of the year, but are also introducing a new playable class to the party - mighty huntsman Arlo

New Roadmap Revealed 




[h2]New Playable Champion: Arlo the Huntsman [/h2]

Arlo is a shrewd and savvy hunter whose knowledge of the wilds is surpassed only by his prowess as trapper and tamer of wild beasts. His trusted wolf companion aids him on the hunt by sniffing out both peril and prey, and even joins in battle when Arlo’s axe falters. 

Before the fall of Dolmin, Arlo was constantly by his King’s side when he went about his royal hunts, rising through the ranks as high as master of the Hunters’ Guild. As both he and the King shared a thrill for the hunt, they became fast friends. Arlo’s devotion will prove to be of great value when, on a hunt, the King was mortally wounded by a stag of giant proportions. It was only his quick thinking and Ignward’s expertise in blood-crafting that saved the King's life that day. But at what cost…  

The best way to acquaint yourself with Arlo is to simply add him to the party on your next descent. His skills, items and ferocious wolf companion will surely be of service. He can be found roaming somewhere on the second floor. Don't worry about finding him, he'll track you down. Alive or dead is another question...



[h2]Upcoming Content[/h2]

Besides our new character, the Catacombs biome is probably our most intriguing upcoming addition. They were first used as a sacred burial ground, but have since been forgotten. Their story is closely intertwined with that of the Pope’s, who arrived in Dolmin to sway the non-believers towards the teachings of the gods. Aided by his cardinals, he proposed the creation of a magical dome, to separate those who were true from those who were false. But once this separation was done, a mysterious force prevented him from calling back the magic of the dome...

As you can see, both friends and foes are set to join the fray, bearing blessings and burdens to either guide or hinder your way. Though some of our upcoming features are still shrouded in mystery, we stand firm by our pledge to deliver new content on a timely basis. 

As our roadmap shows, we’re doubling down on our efforts to keep the game constantly updated, so make sure you stick around.

[h3]Full patch notes below[/h3]

  • 1 new class: Hunter
  • 35 new cards
  • 8 new trinkets
  • 5 new events
  • 8 new equipments
  • 5 new potions
  • New intro illustrations
  • Updated localization
  • Added a new room enter animation for the Queen
  • Bugfix: Booting the game in fullscreen sometimes resulted in muted audio with enabled “mute audio in background” feature.
  • Bugfix: Multiple manually added -1 Energy boosts on a card could result in additional energy cost for the card after the boosts fade from it.


Thanks, and see you in the depths! 

Patch 0.893

Hello there denizens of the deep! Another small patch!
Thank you for your feedback!

  • The final victory screen at the end of a run now uses the new UI design.
  • Recipes now showcase what potion they will create in their tooltips.
  • Fixed the animation of swapping out a card during an event where the new card would animate too close to the edge of the screen.
  • Fixed an input issue at the edit party menu.
  • Fixed an issue where SFX of Camaz sometimes didn't play.
  • Balance: Removed the natural armor buff from the Snappers (turtles) encounter and changed one of the turtle's intents.




See you in the depths,
Balcony Softworks

Patch 0.8925

Hello there adventurers! Another week, another patch!
Thank you for your feedback!

  • Redesigned UI for selecting cards in hand.
  • Added wearable armor type list to hero descriptions in the party edit screen.
  • Added floating text when trying to add a status effect to a card that already has the effect.
  • Balance: Increased provision gold amount.
  • Balance: Congregate once again can be used on the heroes.




See you in the depths,
Balcony Softworks