Update v0.11.4
[p]Bringing some more bug fixes and requested content in this update today. Improved roof building processes, and doors are finally here along with a nicer way to close doors/gates.[/p][p][/p][p]
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[/p][p][/p][p]Fixes:[/p]
- [p]Fixed roof pieces like rafters and clay tiles colliding with other nearby roof pieces, preventing placement[/p]
- [p]Fixed item and building placement not taking the current visible floor into account, making the green placement outline snap to a higher floor than you were on[/p]
- [p]Fixed raft collision calculation so that climbing on top of the raft out of the water is now possible in more cases[/p]
- [p]Fixed cases where some planted mushrooms would decay and disappear due to entering a new growth stage that places them slightly out of the trigger range of the roof above[/p]
- [p]Fixed bad calculation for the player character's active floor that would cause the 1st floor to be triggered when standing on the 2nd floor[/p]
- [p]Fixed bad distance calculation that would prevent stick rafters from being placed between very far apart (but still valid) stick posts[/p]
- [p]Fixed new games having a bunch of dried out plants in the starting area due to a bad temperature check in the first frame of the game[/p]
- [p]Fixed leaves not disappearing for co-op joining players when trees are felled[/p]
- [p]Dragging to medical items with controller no longer breaks health menu state[/p]
- [p]Clove poultice no longer infinitely duplicates itself when used[/p]
- [p]Knives no longer give a strange failure message when attempting to treat leeches through the item context menu[/p]
- [p]Fixed "press key for attack mode" setting not preventing attacks when clicking on terrain[/p]
- [p]Fixed "no injuries" text not disappearing when an injury appears in the health menu UI[/p]
- [p]Fixed a bunch of internal errors that could slow down performance[/p]
- [p]Added door that can be placed in doorways[/p]
- [p]Added new "close" interaction for doors and gates that will close them automatically without needing to push them closed physically[/p]
- [p]Added straight stairs piece that aligns to the middle of beams, making stairs-to-doorway setups better[/p]
- [p]Added "inner corner lumber rafters" that can connect 3 higher points with one lower point to make a corner roof piece[/p]
- [p]Added stockpile support for lumber[/p]
- [p]Injury UI now shows progress bar based on medical action progress[/p]
- [p]Health information that was only viewable through tooltips is now viewable on controller[/p]
- [p]Reworked hostile creature spawning to have a shorter default delay (5 minutes -> 2 minutes), and extra logic to prioritize spawning hostile creatures if all have despawned due to the player walking around the world quickly[/p]
- [p]Increased injury treatment rate and medical item effectiveness during sleep[/p]
- [p]Decreased injury dirtiness accumulation during sleep[/p]
- [p]Changed clay bowl making task so it can be skipped[/p]
- [p]Placing walls now stretches the mesh along the same vertical level instead of snapping to terrain further away from the camera[/p]
- [p]Added ability to burn spent pine leaf bandages[/p]
- [p]Added a change to the current shown floor when placing a roof above the floor you are on so that the new roof will immediately be interactable[/p]