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Five Nations Patch v1.0.2

Dear All

Please find below the release notes for patch v1.0.2. Both the base game and demo are updated with the below changes. As we previously requested we recommend to try the demo version before your purchase!

New features:
- Tactical pause activation with F8
- Resolutions and skirmish difficulty settings are editable in JSON files in assets/config/
- Pressing F1 selects the worker without scrolling to it and the idle worker icon is clickable now
- Scrolling with middle mouse button
- Moving the cursor over a unit shows its clickable selection box and healthbar
- The spell casting area display indicates which units will be affected by the spell
- Show the healthbar of all player controlled units by holding the ALT key
- When the load game fails then the saved game in JSON format is dumped to the console for debugging purposes
- Chevron added to dropdown lists
- Resolution and Skirmish difficulty settings are extracted to JSON config files which can be edited, see: "build/assets/config"
- Experimental ultra-wide resolution option added: 2560x1080. There are visual glitches in the menu but the battlefield and the HUD are displayed correctly

Bug fixes:
- Wrong difficulty description in mission selector when it was set to hard previously
- Unit selection lost when main menu opened
- Portraits don’t seem to unlock if you reload a mission from a save
- When creating a new map in the Map Editor then the Test Map function does not load the map
- C01M05 save game issue when the Cormoran ship are not counted properly

Balancing:
- Hailstorm lost its ability to attack fighters and hull decreased from 200 to 175
- Construction page hotkey changed from B to Y in WASD keyboard layout
- Leech mines classification is no longer "fighter" - regular weapons can attack them

Other:
- New portraits and artworks for Salamon Zamor and Anton Vargas

Many thanks to everybody who helped us by providing feature suggestions, reporting bugs, streaming, writing reviews or anyhow helped the building of the community!

Five Nations Patch v1.0.1

Dear All,

Please find below the release notes for patch v1.0.1. Both the base game and demo are updated with the below changes. We recommend to try the demo version before your purchase!

New features:
- The primary resolution of the UI changed from HD (1280x720) to Full HD (1920x1080). On other resolution settings the UI is scaled accordingly
- New resolution options: 1280x800, 1366x768, 1440x900, 1600x900, 1680x1050, 2560x1440
- Many missions refactored to make them playable on higher resolutions
- WASD scrolling hotkey layout: can be set in the Main Menu => Profile => Options
- The hotkeys can be edited in the JSON files in the assets/config/hotkey folder
- The speed of the units is indicated on the HUD
- Special Cruisers recieve the armor upgrades
- Links of our social media sites added to the Launcher window

Bug fixes:
- Save game fixed in missions (only affects the games saved after this patch): C01M05, C01M09, C02M12, C00M04 (where C stands for the chapter and M stands for the mission)
- Save game general fix: structures not animated after the game was loaded
- Main menu Exit popup overlapped by the mission selector
- Profile menu overlapped the How to play confirmation popup
- fixing typos in several places

Balancing:
- Repair POD and Shild Battery costs 5 power instead of 3
- Athrael Polaron Sphere and Thorun Guard Station weapon's now instantly hit (no projectile is created), Polaron Sphere's cooldown increased to 130 from 110
- Thorun Raider +5 speed, -25 Metal, -10 sec construction time
- Zhogarn Rictus, Ruptor and Elasmo Ruptor lost their ability to aim Fighters
- Beginner AI buffed: production time penalty changed from 200% to 50%, cargo penalty changed from -50% to -20%

Many thanks to everybody who helped us by providing feature suggestions, reporting bugs, streaming, writing reviews or anyhow helped the building of the community!

Release notes v1.0.0

Dear All,

Release notes v1.0.0. (sales start today at 2:00pm CET)

New features:
- Launcher window with resolution and cursor settings
- Full HD resolution added (HD is still supported)
- Cursor sensitivity setting removed, instead the game cursor follows the OS cursor. When the Custom Cursor setting is unticked in the Launcher then the OS cursor is displayed.
- Message when the hero unit is killed in the campaign

Bug fixes:
- multiple sounds played at the same time
- Pasteur cannot heal itself anymore
- added missing Corsair in the How to play mode
- preventing freeze after the Victory screen
- fixing typos

Others:
- Demo updated with the above fixes
- Updated Fandom page (races, entities and game mechanics): https://five-nations.fandom.com/wiki/Five_Nations_Wiki
- Skirmish gameplay videos added to our YouTube channel: https://www.youtube.com/channel/UCh_HTT9yrUIZyi3kEbyiIRQ