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Five Nations 1.0.4 Major Update

New features

- subgroups in unit selection can be changed by TAB so that spells and abilities can be used without changing the unit selection
- auto-casting by right clicking on some of the spell buttons
- smart spell caster selection: when multiple units are selected only one unit casts the spell
- the redesigned HUD does not hides the right hand side of the map (the player can slightly scroll out of the map)
- the current unit selection saved when saving the game
- the AI uses more spells (eg. assimilation, restoration, exploratory bay, ...)
- EMP effect, Teredo swarm, Tractor system and Zhogarn Overseer's sticky phlegm reveals the cloaked entities until the effect is active
- Zhogarn units seem to be more alive by turning around while idling

New content

- translation of the interface and subtitles to Chinese, Hungarian, Korean and Russian
- new loading screens
- +1 additional music / faction

Bug fixes

- the AI still controls the assimilated units
- not all selection circles are displayed when selecting more than 24 units
- selection indicators do not display on some units in the group of over 24.
- weapons - with ignore armor ability - do not properly affect entities with shield
- multiselected buildings under construction can produce units
- playing menu music causes the game to crash

Balancing and config

[h2]General[/h2]
- more effective carriers - fighters controlled by the carriers suffers 50% less damage - Charybdis' Spikeworm excluded
- Projectiles do not collide with Special type units like Leech mine, Moored mine, Spawn, Ovum, Explorer, etc. if the Special type unit is not selected as a target.

[h2]Athrael[/h2]
- Clairvoyant -40 Shield
- Clairvoyant's neutron torpedo -15 damage to Shield
- Clairvoyant's lost her Sensor ability
- Clairvoyant's costs +50 Helium-3
- Explorers are now constructed at the Cabal instead at the Central Pyramid
- Gathering are now constructed at the Haven instead at the Cabal and need no additional tech station
- Theocrat construction time decreased to 45
- Flanker's Warp ray weapon -2 damage against fighters, cooldown is increased from 75 to 100
- Harbinger in "Stealth mode" gains regeneration

[h2]Federation[/h2]
- Joseon gains the EMP Strike spell
- St. George attack range -40
- Joseon construction time decreased to 45
- Deep Space Lab. now costs 100 Metal, 250 Energy and 200 Tachyon
- Fusion Reactor now costs 100 Energy instead of 250

[h2]Sylon[/h2]
- Eclipse attack range -40
- Absorber gained Weapon
- Mask gained a new ability to Blind the enemies
- Assimilator construction time decreased to 45
- Mask now constructed at the Drone Facility instead of the Automaton Plant
- Caldron now constructed at the Automaton Plant instead of the Drone Facility
- Eclipse now unlocked by the Quantum Core
- Shade production do not need Quantum Core
- Nano Probes research is now migrated to Defensive Server
- Intelligence research is now migrated to Array

[h2]Thorun[/h2]
- The construction of the Senate now requires only Hall
- Flagship attack range -40
- Assault Predator upgrade is now migrated to the Anvil
- Assault Marauder costs -50 metal
- Extractors are now constructed at the Material Silo instead at the Capitol
- Raider gained +20 speed
- Grinders require Anvil to produce
- Havocs don't require Anvil to produce
- Havoc lose the ability to attack Fighters
- Foundry -50 Metal
- Welder and Extractor construction time -2 sec
- Breaker construction time decreased to 45
- Devastator upgrades are now migrated to Senate from the Skycourt
- Skycourt costs 150 Tachyon instead of 200 Helium-3
- HET Thruster research now costs 150 Helium-3 instead of 150 Tachyon
- Vanguard now constructed at the Foundry instead of the Siege Yard
- Corsair now constructed at the Siege Yard instead of the Hall

[h2]Zhogarn[/h2]
- Decay construction time decreased to 30
- Ruptor construction time decreased to 30
- Elasmoruptor construction time decreased to 30
- Alpha gains +10 speed and need 30 Metal, 50 Energy less for production
- Spawn creation time -4 sec
- Charybdis attack range -40
- Venator initial damage to hull -6 with +1 / level

Happy Independence Day

We wish you happy Independence Day with this video about Humanity fighting against the alien invaders! The video shows the Federation vs Athrael matchup in the Death Match game mode (faster build time and unlimited resources).

As a side note we are still working on the spell casting and other QoL features as part of the next patch which can be expected in the upcoming weeks.

[previewyoutube][/previewyoutube]

Five Nations hotfix 2021-06-19

- The AI is less aggressive in campaign missions by not sending their initial defense forces against the player
- The AI players in Observer mode are fixed on the Cryo and Bursum skirmish maps
- Fix custom cursor drifting by clicking
- Fighters assigned to carriers suffer 50% less damage

Five Nations Patch v1.0.3

Dear All

Please find below the release notes for patch v1.0.3.

New features:
- Map visibility setting for skirmish games
- New skirmish game modes: "Extra resources" and "Deathmatch"
- Observer mode in skirmish games
- The number of the maximum selectable units is increased from 24 to 100
- Workers in construction are excluded from multiselection
- Cargos assigned to mining stations are excluded from multiselection
- Selecting Custom Cursor in the Launcher locks the mouse pointer to the game window. This may cause the lag of the cursor movement as the cursor does not follow the OS pointer anymore but the position is calculated by the game. It's recommended to use the OS cursor in this case. There is a guide locking the cursor in dual-monitor setup: https://steamcommunity.com/app/1565670/guides/
- Option to set the mouse speed for custom cursor

Bug fixes:
- Invisible Zhogarn entities spawning after load game
- Zhogarn nerve clouds around buildings are stacked
- Winning a map on "story" overwrites the previous "hard" indication
- Chapter 2 Mission 14 ending sequence bug
- Speed upgrade indication not works for various vessels

Performance and crashes:
- Revert the addition of selector boxes when hovering the cursor over entities
- Revert NWJS library version from 0.54.0 to 0.52.0
- The "No Audio" checkbox is added to launcher screen turning off the audio completely during the game. This is needed to continue the crash bug investigation.

Balancing and config:
- HermesThruster upgrade give 15 speed bonus instead of 33% to all Dockyard vessels
- Construction page refactoring in WASD keyboard layout
- Cheaper Thorun Vanguard: -50 Metal, -25 Helium-3 and -5 construction time
- Cheaper Thorun Consulate: -50 Metal, -10 construction time
- More expensive Cloak Generator Sylon upgrade: +100 Metal, +100 Helium-, and +150 Energy
- Decreased aura of the Sylon Cloak Generator: -80 range
- Sylon Mask lost its Stealth ability
- Sylon Shade lost its Stealth ability
- Athrael Clairvoyant gained Sensor ability
- Thorun Provincial Beacon gained Sensor ability and +2 vision
- Increased defensive range for AI players
- The skirmish AI produces some permanent defenders in the beginning of the game

2021-06-02 Hotfix notes

- A critical issue was found which could crash the loading of a saved game. Ship names are randomly assigned to larger ships and there was a Thorun shipname with special unicode character in the naming pool (T’orluk). The load game logic is fixed now to ignore this special character.
- A small change was also added: ctrl + click selects all units from the same category (alias of double click).
- The demo is not affected because the Thorun race is excluded.

If you experience any further issue with saving or loading the game please open the dev console (F12), copy the content and email us to [email protected]! Many thanks!