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Campaign 2.0 Patch #2 Hotfix #2

Jan 16th Hotfix #2 Build#9409

Important Please ensure that the build number shown in the top-right corner of the main menu is 9409.
If it differs, perform a clean uninstall and reinstall of the game.


AI
  • Breakouts are slightly less aggressive, with defenders holding deeper positions
  • Man-to-man defensive pressure has been reduced, opening more offensive passing lanes to the defense
  • Defense joins the offense less often and plays more conservatively to avoid being caught out of position on turnovers
  • Tentative fix applied to prevent goaltenders from being unable to collect the puck underneath them after a save
General
  • Various buffs applied to benchwarmer players
  • Squad relics have received balance buffs
  • Kelly Jelly has re-joined the Speedy Squad
  • Sergei Lancelov has re-joined the Defense Squad
  • Rory McShaggy has re-joined the Basic Squad
  • Cam Amber has re-joined the Trio Squad
  • Trio & Defense Squad relic now earns +2 (from +1)


Jan 15th Hotfix #1
  • Reduced the accuracy of some opponent Campaign Team players across all difficulty levels
  • Fixed several cases where goaltenders could become stuck or end up out of position
  • Adjusted various goaltender stats
  • Rebalanced the checking formula, as body checking was harder than intended in some situations
  • Trio Squad – Reward selection is now offered to all 3 players instead of just 1
  • Increased Maurice Cassoulet’s Speed stat
  • Renamed difficulty levels to Rookie, Pro, and Veteran
  • Added stats and abilities to some Benchwarmer players

We are fully aware that the game is currently too difficult, especially on the lower difficulty levels, and we agree that it does not feel right in its current state.

We are actively monitoring player feedback, run results, and internal statistics, and we are already pushing changes to bring the experience back in line with what these difficulty levels are meant to represent. Expect ongoing balance updates, with a strong focus on making the early and mid difficulties fair and enjoyable.

[h3]We know this is frustrating. We hear you, and we are committed to fixing it quickly.[/h3]

Known Issues & Topics Actively Being Worked On:
  • Difficulty Balance (High Priority)
    Difficulty Levels 1 and 2 are currently overtuned compared to previous versions. These difficulty levels are being actively rebalanced and will be adjusted in upcoming updates.
  • Campaign Team Power Levels
    Some campaign teams and elite players are performing stronger than intended. Their attributes and behaviors are under review and will be adjusted where needed.
  • Squad Player Stat Adjustments
    Some recent rebalancing passes may have been too aggressive. We are reviewing squad player stats and will be restoring strength in areas where the game currently feels unfair.
  • Performance Issues on Portable Devices
    We are investigating performance drops and instability on handheld and portable hardware.
  • Inconsistent AI or Goaltender Behavior
    Some AI and goalie behaviors can feel inconsistent or unreliable. Several fixes are already live, with more targeted improvements coming. Clips shared on Discord are extremely helpful for identifying edge cases.

Campaign 2.0 Patch #2 Hotfix #1

  • Reduced the accuracy of some opponent Campaign Team players across all difficulty levels
  • Fixed several cases where goaltenders could become stuck or end up out of position
  • Adjusted various goaltender stats
  • Rebalanced the checking formula, as body checking was harder than intended in some situations
  • Trio Squad – Reward selection is now offered to all 3 players instead of just 1
  • Increased Maurice Cassoulet’s Speed stat
  • Renamed difficulty levels to Rookie, Pro, and Veteran
  • Added stats and abilities to some Benchwarmer players


We are fully aware that the game is currently too difficult, especially on the lower difficulty levels, and we agree that it does not feel right in its current state.

We are actively monitoring player feedback, run results, and internal statistics, and we are already pushing changes to bring the experience back in line with what these difficulty levels are meant to represent. Expect ongoing balance updates, with a strong focus on making the early and mid difficulties fair and enjoyable.

[h3]We know this is frustrating. We hear you, and we are committed to fixing it quickly.[/h3]

Known Issues & Topics Actively Being Worked On:
  • Difficulty Balance (High Priority)
    Difficulty Levels 1 and 2 are currently overtuned compared to previous versions. These difficulty levels are being actively rebalanced and will be adjusted in upcoming updates.
  • Campaign Team Power Levels
    Some campaign teams and elite players are performing stronger than intended. Their attributes and behaviors are under review and will be adjusted where needed.
  • Squad Player Stat Adjustments
    Some recent rebalancing passes may have been too aggressive. We are reviewing squad player stats and will be restoring strength in areas where the game currently feels unfair.
  • Performance Issues on Portable Devices
    We are investigating performance drops and instability on handheld and portable hardware.
  • Inconsistent AI or Goaltender Behavior
    Some AI and goalie behaviors can feel inconsistent or unreliable. Several fixes are already live, with more targeted improvements coming. Clips shared on Discord are extremely helpful for identifying edge cases.


[h3]Steam
Community Hub Feedback Thread
[/h3]
[h3]Discord
Community Server
[/h3]

Game Update - Campaign 2.0 Beta Patch #2 & Developer News

Patch Jan 15th 2026
  • Reduced the accuracy of some opponent Campaign Team players across all difficulty levels
  • Fixed several cases where goaltenders could become stuck or end up out of position
  • Adjusted various goaltender stats
  • Rebalanced the checking formula, as body checking was harder than intended in some situations
  • Trio Squad – Reward selection is now offered to all 3 players instead of just 1
  • Increased Maurice Cassoulet’s Speed stat
  • Renamed difficulty levels to Rookie, Pro, and Veteran
  • Added stats and abilities to some Benchwarmer players


We truly appreciate your feedback and will continue improving all necessary aspects of the game.

We are also aware that some recent updates may have caused issues with certain game files. If you are experiencing problems or are unable to properly receive an update, we recommend performing a clean reinstall. We are actively working on a permanent solution and will share more information as soon as possible.


Update January 15th 2026

We are actively monitoring player feedback, run results, and overall statistics, and will continue making dynamic adjustments across many aspects of the game especially the DIFFICULTY LEVELS. Don’t hesitate to join our Discord server to share clips and feedback!

[h3]Rest assured, we’ll keep pushing updates as we iterate on feedback. Thank you for your patience and for helping us improve the game![/h3]

Known Issues & Topics Currently Under Discussion:
  • Difficulty Balance
    Difficulty Levels 1 and 2 are currently under review, as they may be slightly more challenging than in previous updates.
  • Campaign Team Adjustments
    Some players on campaign teams will have their attributes revisited, as they may be performing a bit too strongly in certain cases.
  • Squad Player Stat Adjustments
    Some recent rebalancing may have been too aggressive. We are looking into increasing certain stats across select players.
  • Performance issues on portable devices
  • Instances of inconsistent AI or Goalies
    Some bugs have already been addressed, with more fixes on the way. To help us better identify remaining issues, we’d really appreciate clips showcasing anything that feels inconsistent. These can be shared directly with us on Discord.

[h3]Link to the Steam Community Hub Feedback Thread[/h3]
[h3]Discord Community Server[/h3]


[h3]Hello everyone and Happy New Year 2026![/h3]

We’re excited to bring you another update to the Campaign 2.0 Beta Branch! Your feedback has been a huge help in shaping this update, and we’ll be sharing some interesting numbers and stats at the end of the update post. For now, here’s what you can expect in this patch:
    Developer Update & 2026 Plans
    Gameplay Updates (AI, Goaltenders, UI/UX, Balance, Bug Fixes, etc.)
    Campaign 2.0 – Global Player Statistics
    Community Q&A

[h3]2026 Plans[/h3]

As we’re now in 2026, we can officially say that this year will be Tape to Tape’s launch year!
While this milestone comes with a lot of work, we still plan to keep players updated as much as possible and may continue updating the Beta branch to support testing and feedback. However, we do not expect to add any new major content (such as squads or features) before the 1.0 launch. We want players to discover a wide range of new features all at once when the game officially releases.

Most of the core content is now complete, and our focus has shifted to balancing and polishing the game before we’re ready to stamp Tape to Tape with its official release seal. Expect significant improvements and refinements across the UI, UX, visuals, and audio experience. Our team is hard at work ensuring that the additional content and features feel satisfying and support many different ways to play and beat the game.

Our final major hurdle is console porting, which we’re actively working on. We’ll share more updates on that as soon as we can!


IMPORTANT

To trigger the game update, a full Steam restart may be required. Also, make sure to properly switch to the Beta branch by selecting the demo-0.2 branch in the Betas section of the game’s properties.



[h3]Gameplay Updates[/h3]
While some new content has been added to the game, most of the major work in this update focused on improvements to the AI and goaltenders. As always, we’ll continue monitoring feedback, and we encourage players to join our Discord community and share clips of any notable moments especially situations where goalies may feel unfair or where the AI could perform better.

Please note that the following updates are not final and may change, be rebalanced, or be reworked as we gather feedback and data from players. The number of available squads will remain capped at four, with no additional unlocks planned before launch.




Gameplay
  • Minor squad rebalancing changes
  • Added another batch of new Relics and Power-ups
  • Rewards are now tracked to ensure Power-ups and Relics you haven’t seen yet are more likely to appear
  • Added new Chaos Event power-ups to the pool
  • The Prisonners are now an alternate Act 1 boss, replacing Hockey FC
  • Hockey FC is now an Act 2 Elite Team
  • Shooting Stars are now an Act 2 Elite Team
  • The Princess is now an Act 3 Elite Team
  • Injury system rebalanced – the Fragile mechanic is now more visible and manageable
  • Player selection algorithm improvements
  • Shot accuracy system overhaulfewer shots miss wide; lower-accuracy shots are more likely to result in easy saves, while high-accuracy shots hit target zones more often and with greater precision
  • Point SniperShot Power bonus replaced with a chance to trigger a critical shot
  • Player skating improvements better steering, turning, and responsiveness to micro-movements
  • Reworked Magnet power-up functionality, as it could previously disrupt plays or potential goals
  • Adjustments to the Grapple power-up
  • Mjolnir hammer throw speed reduced
  • Mega Rebound bounciness reduced
  • Mega Lob power-up improvements
  • Increased cooldowns on multiple abilities for balance
  • Relic Freezer can no longer freeze cursed relics
  • Campaign – slightly easier to maintain puck control when staggered on Expert difficulty
  • The option to change lines during a period has been removed; lines can now only be changed between periods
  • Play Now – goalies are slightly harder on all difficulties
  • Play Now – the following teams have been reworked with new relics and power-ups: Montreal, Detroit, Chicago, New York, Toronto, and Boston. We’d love feedback on balance, as we’ll be updating the remaining teams with small identities to make Play Now teams more fun and distinctive.




[h3]AI & Goaltenders Updates[/h3]

A lot of the feedback has been about the AI and goaltenders, and we hear you. We’re actively working on fixes, reworking formulas, and testing improvements but nothing is ever perfect. We strongly encourage players to share feedback, clips, or screenshots whenever something feels unfair or could be improved. This helps us better understand specific situations and address them when needed.

Elite campaign teams now use new AI behaviors inspired by real hockey strategies, such as crash-the-net pressure, tight protect-the-net defense, or aggressive man-to-man coverage. These are not full realistic simulations. The game is fast, chaotic, and exaggerated by design, and the AI operates within those constraints.

These strategies come with deliberate strengths and weaknesses. Some behaviors are intentionally simplified or exploitable by design, allowing elite teams to feel distinct while still giving players room to adapt and punish mistakes.

For now, these strategy-driven AIs are exclusive to certain campaign opponents. Applying them to player-controlled teams would require significant additional design, technical work, and balancing, and is something we may explore in the future but not in the short term.


AI Changes
  • Campaign teams now feature different playstyles (man-to-man coverage, aggressive crash-the-net, defensive protect-the-net, etc.)
  • Defensemen now return to defensive positions more reliably
  • Breakouts – AI now uses multiple strategies when transitioning to offense
  • Pass reception improvements – AI positions more effectively to receive passes in all zones
  • Puck pursuit improvements – more aggressive and intelligent puck-chasing behavior
  • Improved defensive play and formations when playing with or against 3–4 player teams
  • When stickless, AI now prioritizes picking up a stick – fixed cases where AI failed to retrieve dropped sticks
  • Various minor AI adjustments


Goalie Changes
  • Complete goalie save formula overhaul – positioning, puck tracking, shot calculation, rebound control and recovery, follow-ups, animations, and bug fixes
  • Goalie skill stats rebalanced
  • Skater prediction algorithm improved (affecting goalie positioning)
  • Goalies now cover the puck more often; harder shots have a higher chance of producing rebounds
  • Desperate saves (dives, pad-stackers) can now trigger on low save-chance shots
  • Improved performance while enraged
  • Fixed edge cases where goalies failed to pick up the puck
  • Campaign – opponent goalie difficulty now scales by act (stronger in Acts 2 and 3)
  • Goalie Throwstick animation speed increased; projectile speed reduced for balance and timing is more randomized
System Updates
  • UI & UIX – new screens, transitions, visuals, and more (many elements still WIP)
  • Tiebreaker / Shootout options removed – now selectable directly in Play Now only
  • Anthems can now be reliably skipped
  • Added and fixed multiple VFX for power-ups and status effects
  • Area-of-effect abilities now display a visual radius
  • Animation rework – shooting, passing, backhand shots, knockouts, stick throws, and more
  • Puck customization with home team logos and colors
  • New stick skins added to match certain power-ups (Safe Bounce, Rebound Magnet)
  • New SFX and improvements to existing sounds
  • Improved controller assignment and fixes for Steam Remote Play and Local Co-Op
  • Render scale option added to graphics settings
  • Player name indicator toggle added
  • Various graphics quality improvements
  • Various replay system improvements


[h3]Community Q&A[/h3]
    Hockey FC Boss: Petition to remove this bossWe didn’t remove it, but Hockey FC is now an Act 2 Elite Team.
    Are we going to get new squads to unlock?No new squads are planned for now. However, an additional squad will be unlockable once the game officially launches.
    What happens to achievements and progression from Early Access?Achievements will be reset and replaced with a large number of brand-new ones. Only progression from the Campaign 2.0 Beta will carry over. The Early Access branch will be retired.
    The AI cheats and there’s a lot of rubber-banding.The only intentional cheating comes from the Referee’s team shenanigans. That said, we understand frustrating moments can happen. Continued tuning of the AI and goaltenders is ongoing, and the work is never truly done. Sometimes, goalies are simply meant to be scored on—but we’re always exploring ways to reduce the feeling of being “cheated.”
    Additional modes and features?We’ll explore additional modes and features post-launch, with more updates planned after version 1.0.
    Fights?Yes it’s coming. Just not quite ready yet.
    Online?No online mode is planned, but Steam Remote Play is available.


[h3]Campaign 2.0 Stats[/h3]

Here are some stats since the launch of the Campaign 2.0 Beta! Before we dive into the bigger breakdown, here are a few highlights:

Total games played: 595,705
Overall win rate: 88.0%
Total shots taken: 6,115,664
Most goals scored against the Golfers: 71 (71–1 win)
Most shots in a single game: 113 (113–39)

And finally, a special shoutout to one particularly wild game against Hockey FC... the final score was a 24–19 win!

ACT 1 – Clear Rate: 65.3%
Rank
Team Name
W–L Record
Games
Win %
Type
1
Spartans (Optional)
104646–4866
109512
95.6%
Elite
2
Meatballs
40917–4517
45434
90.1%
Elite
3
The Officials
30927–4142
35069
88.2%
Boss
4
Greasy Lettuce
39850–5479
45329
87.9%
Elite
5
Top Cheese
38978–6621
45599
85.5%
Elite
6
Hockey FC
29927–5154
35081
85.3%
Boss
7
Calaveras
37922–7510
45432
83.5%
Elite
ACT 2 – Clear Rate: 60.9%
Rank
Team Name
W–L Record
Games
Win %
Type
1
Crusaders
23301–3492
26793
87.0%
Elite
2
Cup Cultists
34165–5633
39798
85.8%
Boss
3
Prisoners
21746–4001
25747
84.5%
Elite
4
Mountaineers
22117–4285
26402
83.8%
Elite
5
Princess
21509–4790
26299
81.8%
Elite
ACT 3 – Clear Rate: 65.5%
Rank
Team Name
W–L Record
Games
Win %
Type
1
Tycoons
19279–1569
20848
92.5%
Elite
2
Shooting Stars
18084–1915
19999
90.4%
Elite
3
Team Canada
19073–2843
21916
87.0%
Elite
4
Golfers
21133–4982
26115
80.9%
Boss


General Manager Picks
Choice
Pick Rate
Times Chosen
Times Appeared
Bear Grohl
71.8%
4965
6912
Gawain Guretski
70.2%
4841
6893
Clarabelle Boogins
67.9%
4618
6804
Brad Bird
66.2%
4623
6982
Cam Amber
62.0%
3590
5787
Rory McShaggy
58.6%
2723
4648
Ryan Pepito
55.7%
3891
6982
Prince Tristan Arthur XIV
53.6%
3722
6940
Joan Ozark
52.2%
3588
6868
Chloe Crockett
49.3%
3440
6976
Nigel Flincher
48.7%
3363
6911
Kent Levaylapuck
48.3%
3334
6900
Zinedine Zidanejad
48.3%
3310
6854
Sergei Lancelov
47.6%
2192
4601
Clive Chickensneeze
47.6%
2734
5740
Clementine McShaggy
45.8%
3145
6871
Kelly Jelly
40.1%
2273
5664
Gedeon Lamoustache
39.7%
2756
6944
Calvin Dord
38.5%
2638
6855
Willie Brie
36.4%
2477
6801
Jimothy Bowel
32.1%
2189
6810
Buck Wurst
31.6%
2213
6994
Ozzie Oioioi
26.3%
1862
7073


Power-ups Pick Rates
[expand]
Powerup Name
Pick Rate
Times Chosen
Times Offered
Excalibur Sword
69.7%
11419
16388
Flawless Feeder
65.2%
10769
16523
Spike Armor
64.4%
7293
11325
Inflated Ego
63.6%
10735
16867
Target Practice
59.2%
9792
16553
Power Transfer
58.9%
9693
16446
Impervious On Pass
57.7%
9538
16528
Fast Hand
56.6%
9259
16368
Xray Shot
56.5%
9325
16492
Curveball
55.6%
9157
16460
Canon Arm
54.8%
9039
16498
Bonecrusher
53.2%
8656
16262
Momentum
52.4%
8641
16481
Built Different
51.4%
5786
11253
Rebound Magnet
50.6%
8291
16382
Playmaker
50.4%
8210
16301
Bullet Train
49.7%
8134
16367
Lightning Rod
49.2%
7987
16248
Growing Anger
48.5%
7910
16293
Bouncy Mcbounce
48.4%
7843
16193
Blue Line Turbo
48.1%
7966
16561
Trick Shot
48.1%
7787
16195
Enrage On Shot
47.7%
7707
16144
Puckless Rocket
47.1%
7479
15869
Number Chaser
46.9%
7592
16186
Puck Rocket
46.9%
7507
16018
Destroyer Shot
46.2%
7520
16274
Fast Shoulder
46.0%
7355
16003
En Garde
45.0%
7274
16158
Point Sniper
44.7%
7236
16172
Puck Hunter
44.5%
7261
16329
Breakaway Boost
44.3%
7322
16512
Tong
43.1%
6975
16171
Sonic Pass
42.9%
6834
15922
Bodycheck Aoe
40.4%
6537
16184
Charge Shot
39.6%
6427
16218
Avenge Me
39.5%
6331
16042
Offensive Bodycheck
39.4%
6408
16258
Velcro
38.9%
6212
15966
Reverse Windup
38.3%
6189
16156
Try Hard
37.7%
6052
16037
Deadzone
37.3%
5966
15998
Defensive Deflect
36.5%
5831
15955
Assist Domino
35.8%
5835
16284
Springboard
35.8%
5746
16042
Sonic Slap
35.6%
5754
16180
Windup
35.5%
5601
15777
Safe Bounce
35.1%
5550
15830
Silent Hero
32.9%
5312
16153
Zoomer
32.7%
5281
16141
Random Ability
32.7%
5164
15805
Hattrick
32.1%
5274
16407
Puck Puncher
32.1%
5149
16048
Slapshot Slowmo
31.1%
4961
15973
Heavy Helmet
30.7%
4896
15936
Always Rewarded
29.8%
4727
15888
Feed
29.6%
4741
15993
Enrage Pokecheck
28.2%
4423
15706
Triple Twig
28.2%
4397
15615
Pass Puncher
28.1%
4473
15896
Mega Deflect
28.1%
4398
15661
Kettle
28.0%
4443
15871
Hit Streak
27.9%
4416
15819
Dribbler
27.9%
4435
15891
Slugger
27.8%
4389
15789
Enrage
26.6%
4183
15724
Iron Helmet Galahad
26.6%
4186
15762
Retro Rocket
26.5%
4118
15514
Excalibur Armor
26.0%
4107
15791
Explosion Impact
25.1%
3979
15852
Sonic Interception
24.9%
3944
15852
Supersonic
24.5%
3816
15585
Gamewinner Bonus
24.1%
3911
16225
Benchwarmer
21.6%
3404
15743
Slowball
21.0%
3276
15567
Backward Turbo
18.4%
2844
15426
Wild Shot
17.9%
2792
15594
Propeller Helmet
16.5%
2569
15593
Shart Slap
16.1%
2458
15313
Slap Shart
14.6%
2233
15342
Twig Tax
12.0%
1874
15650
[/expand]
Relics Pick Rate
[expand]
Relic Name
Pick Rate
Times Chosen
Times Offered
Rubberband
63.2%
9267
14659
Random Upgrade
62.5%
10481
16770
Fusilli
61.8%
8776
14212
Fossilized Star
61.2%
8751
14310
Double Reward
60.2%
10055
16706
Jumbo Juice
58.4%
8302
14205
Red Marker
56.6%
8025
14181
Green Marker
56.0%
7998
14283
Oaky Timer
54.3%
2679
4932
Corn Dog
54.3%
8005
14742
Aromatic Timer
54.1%
2719
5026
Self Defense
52.9%
7687
14541
Holiest Grenade
52.1%
7520
14442
Express Delivery
51.0%
7333
14388
Critical Relic
48.1%
6953
14444
Brick Wall
48.1%
4721
9822
Practice Net
46.8%
7899
16881
Greasy Stick
44.9%
6624
14747
Polarized Glasses
44.5%
6465
14528
Shrink Serum Opponent
44.4%
7495
16894
Pitiless
44.0%
4138
9402
Crash Test Dummy
40.4%
6911
17090
Tied Homie
40.3%
4290
10641
Hot Cake
40.1%
5875
14660
Ink Bottle
40.1%
6853
17106
Can Of Worms
40.0%
5823
14544
Black Coffee
40.0%
6785
16963
Invisible Thread
39.9%
5871
14715
Lifeless Branch
39.6%
5811
14679
Blue Banana
39.0%
5510
14125
Mantis Shrimp
38.8%
5684
14641
Last Minute
38.5%
6532
16977
Fragile
37.9%
3583
9449
Sparkly Timer
37.8%
1988
5266
Nutjob
37.7%
3614
9594
Glass Stick
36.5%
5361
14682
Odd Fungus
36.3%
5291
14580
Briberee
35.8%
6093
17036
Voodoodoll
35.8%
5257
14703
Toothpick
35.4%
5264
14852
Snooze Alarm
33.4%
5044
15107
Third Period Warrior
33.0%
3184
9655
Oven Mitts
32.1%
4821
15023
Rare Berry
31.9%
4629
14514
Relic Freezer
31.8%
5419
17029
Stethoscope
31.7%
3004
9475
Pitiless Timer
31.2%
1631
5224
Bolt
29.7%
4454
14991
Whisk
29.3%
4340
14836
Electrolytes
29.1%
2797
9599
Briefcase
29.0%
4272
14732
Double Incision
28.7%
2788
9717
Yips
27.9%
4169
14955
Stopwatch
26.7%
2571
9623
Weighted Die
26.7%
3945
14783
Enrage On Post
26.5%
3950
14893
Whistle Of Time Timer
26.4%
1366
5172
Lost Fungus
26.0%
3851
14825
Laser Pointer
25.9%
2505
9673
Cushioned
25.8%
2497
9682
Rage Switch
25.4%
3768
14829
Tribal Mask V2
25.4%
3717
14660
Revenge
25.1%
2463
9798
Bubble Wrap
25.1%
2422
9640
Mortar
24.1%
3569
14786
Silky Mitts
24.0%
3570
14859
Indecisive
24.0%
3534
14710
Greater Cooldown
23.6%
7269
30832
Shrimp Cocktail
23.5%
1227
5231
Cripple
23.5%
3486
14862
Lucky Molar
23.4%
3499
14936
Training Whistle
23.3%
3479
14924
Drawing Board
23.0%
3459
15041
Egg Shell Hands
22.9%
2221
9695
Backdraft
21.6%
3126
14445
Participation Trophy
21.3%
3061
14341
Wasabi Paste
20.6%
3052
14795
Short Fuse
19.0%
2848
14960
Dentist Drill
17.5%
1718
9798
Random Abilities
17.5%
2965
16990
Blood Bonus
17.3%
1712
9896
Shrimp Basket
17.2%
2539
14793
First Blood
16.5%
2847
17211
Macrocephalia
16.4%
2818
17133
Gurney
16.2%
2437
15044
Buzzer Beater Timer
14.9%
957
6414
Halo
14.0%
2112
15058
Weak Shots
13.4%
2319
17291
Buzzer Beater
13.4%
1457
10890
Dry Noodle
12.1%
2098
17287
Hot Cold
11.0%
1626
14796
Shrink Serum
9.0%
1342
14923
[/expand]

Hope you enjoyed the stats! We will definitely share more in future posts!

Looking forward to hearing your feedback on this new patch, see you soon!

- The Tape To Tape Team

Game Update - Campaign 2.0 Public Beta Test

[h3]Beta Test Branch Change Log & Information[/h3]

Update 10/18/25

Update on most asked questions, patch notes below:
  • Meta Progression
    A meta progression system is planned for the full release! For this Beta Test, though, we’re keeping the focus purely on the runs themselves.
  • Pucks & Blademaster Shop
    The puck currency and the Blademaster Shop will be discontinued to make room for a new progression system.
  • Visual Bugs / Stuttering / Crashes
    We’re actively fixing reported bugs and will release patches as soon as possible. Please keep reporting any issues!
  • World Map
    For now, you can cycle through the map using L1 + R1. A legend will be added to help display the controls and node names for easier navigation.
  • Line Changes
    Changing players mid-game will only take effect in the
  • *next period**. While the ruling isn’t currently displayed, a proper UI will be added soon to make this clear in-game.
  • Squads, Power-Ups & Balancing
    We’re closely monitoring your runs, power-up choices, and feedback. This Beta Test was designed to help us balance these features.
  • Shot Blocking
    Shot blocking has been temporarily removed. We still love the concept and plan to bring it back once it’s refined and more impactful.
  • Steam Achievements
    Achievements will be coming for the official release. Expect many new ones to satisfy all you completionists out there. They will replace the old ones.
  • Customization & Tournament Mode
    IMPORTANT: Customization and Tournament modes have been added back. Please note that there may still be several issues with these features. We recommend using them primarily to customize your team for the Campaign, as save files may become corrupted after the Beta Test.
  • Fights?
    Fights will be the last major feature added before the full release. The mechanics are mostly done, but they aren’t fully integrated into the game yet. Our development approach is highly iterative—we focus first on features that need a lot of testing and refinement because they influence many parts of the game. Since fighting has a smaller impact on overall gameplay systems, it makes sense for us to tackle it last. We want to make sure everything else is rock solid before bringing it in.
Patch Notes 10/18/25
  • Bugs & Fixes (Thanks for your help reporting those)
  • Typos, UI & Text fixes
  • Customization & Tournament mode re-added - Please read above important information
  • Added an additional squad: Basic Squad (Name TBD)
  • Miscellaneous game fixes and adjustments





It is with great excitement that we are officially opening the doors to the Beta Test version of Campaign 2.0!

Here’s what this post covers:
  • Campaign 2.0 Beta explanation
  • Important information, goals, duration, and feedback process
  • How to play the Campaign 2.0 Beta

[h3]Campaign 2.0 Beta Explanation[/h3]
Campaign 2.0 Beta is the major rework that will be part of Tape to Tape’s 1.0 launch (the official game release). After months of closed testing, we’re finally ready to let the public try a demo of the new campaign.

What is in the Campaign 2.0 and how does it compare to the current game?:
  • A full rework of core systems, including major changes in and outside of matches (events, node structures, pathing, and progression)
  • Removal of the shop and puck currency system
  • Rework of the legacy Elite and Power-Up unlocking systems
  • Introduction of new Squads with unique playstyles to start your runs
  • New Elite Teams and Bosses
  • A wide variety of new Relics, Power-Ups, and Upgrades
  • Additional nodes across the world map & more pathing options
  • Introduction of injuries, Free Agents, and more control over your lineup and bench
  • Reworks of all the game’s core foundations (AI, Shooting, Skating, Bodychecking, Goalies, etc.)

[h3]Important Information, Goals, Duration, Feedback process[/h3]
Please remember that the features in this Beta Test are not final. We’ll continue to actively gather and implement your feedback to ensure we’re on the right track for the full launch of the new campaign.
Please note that only the following modes are available in the Beta:
  • Campaign
  • Play Now
Other modes are not available at this time, as the focus is solely on testing the campaign, core gameplay mechanics, and new features.

A total of three squads are available for this test:
  • Two unlocked at the start
  • One unlockable by beating the game once
More squads will be available when the full campaign launches.


At this time, there is no set duration for how long the Beta will remain open. We’ll continue to address bugs and any issues that prevent progression as they arise. As for additional content, we’re still evaluating our next steps. We’ll make sure to keep you updated on any changes or additions through future posts.

Our main goal during this Beta is to gather as much information and feedback as possible about the following:
  • First Impressions
  • Squads system
  • New nodes, power-ups & the pathing system
  • How Campaign 2.0 compares to the current version
To share your feedback: Note: We would truly appreciate it if feedback is shared through the channels above rather than in an official Steam review, as this is not the final state of the game. Your constructive criticism is incredibly valuable to us, and we’ll use it to keep improving the new Campaign!


[h3]How To Play The Campaign 2.0 Beta[/h3]
In order to play, you may launch the current game and hit the CAMPAIGN 2.0 BETA TEST as shown on the picture. The game will then Exit and switch to a new branch and download the new content. You may hit the button again to be taken back to the current version of the game.



If you have any questions, do not hesitate to leave a comment!

Hope you enjoy this Beta Test!

The Tape To Tape Team

Developer Update - Campaign 2.0 Beta News



Hello there!

Since our last Summer update post, here's what's going on;

We’ve been hard at work making massive changes to the game as most of you know. Over the past couple of months we’ve been testing internally, then with our trusted community testers, and we’re now inching closer to a publicly testable version of the Alpha Campaign 2.0!

With the help of our testers we’ve been able to polish a lot of early development features and fine-tune the balance around the hundreds of new power-ups and relics that have been added. As we showed in our previous Steam post, the campaign has been completely reworked. Get ready for a whole new experience with much more replayability!

As we approach the final waves of private testing, we’re happy to announce that a public testing branch will be opening on Steam in October! We will share the date as soon as possible, but progress is steady and we’re getting closer every day.

We understand that many of you are eager to get your hands on new content. While we would love to push updates more often, the campaign remake ended up evolving into a complete overhaul of the game. The 1.0 version of Tape to Tape will be on a completely different level compared to the current Early Access build in terms of content, replayability, features, and more.

We appreciate your patience, and we’ll continue to keep you updated on future content, release dates, and more. For now, we’re focused on developing the game at a steady pace. We’re truly enjoying the process of working on a project we love, without the pressure of rushing it out.


The Tape to Tape Team