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Mori Carta News

Performance Hotfix

Hey all! We’ve got another small patch for you today. Here’s the list:

Art Updates!
Several Background environments saw improvement with the biggest glow ups being the Mountain and Underwater scenes. Check um out!
Character Icons were updated
A smattering of cards received new art, with more to come before 1.0!
Performance Improvements!
This change aims to resolve issues with large deck sizes. We want to stop the game from slowing down when you add 100 Blades to your awesome blade deck.
The Character Select Screen now highlights the Player Ability.
The UI for Player vs. Enemy cards in the deck was improved to better correlate those numbers to the deck.
Some Trickster cards were balanced to encourage play while in the Lucky Seven state.

We’re deeply excited to come into a 1.0 version of Mori Carta in just a few short days. Looking forward to sharing it with you all!

Bounty System Update

Hey there all you Mori Cartians! We’re back with another update. To be honest, we have been a little quiet on the update front because we’ve got some exciting news:

Mori Carta will be leaving Early Access on March 25th!

That’s right! In just 10 short days we will be putting our best foot forward with a release into 1.0. We wanted to update you with a sneak peak of what’s to come. Let’s get started talking about this patch!

New Features:

Bounty System: We felt that the previous system with the map was fine, but it lacked a sense of cohesion with the rest of the game. We listened to our players and decided that we wanted a system that felt more like the offerings. So we created something that we believe suits the design of Mori Carta better than the previous system, and provides more information to the player so they can make strategic decisions. Players can now choose several ‘bounty’ encounters during their run. This allows players to fight new enemies they haven’t seen before or face off against enemies that are better suited for the player’s style/deck.
Players receive unique rewards based on the bounty chosen.
We’ve set up a tutorial to show how bounties work.
Sacrifice functionality has been reintroduced via one of the companions.

Gameplay Enhancements:

Card Changes
Many cards were changed, included is a list of some more notable alterations:
Scholar
Forbidden Offer now exhausts.
Trickster:
Boar’s Breath now adds 2 energy in addition to the 3 might. When at 7 energy the card will now fully refund its cost.
Cover your tracks now costs 0 on each side and was moved down to rare from epic.
Dance of daggers now costs 6 and adds 3 energy in addition to the 2 riposte. When at 7 energy the card will now fully refund its cost.
Insecurities reduced to 8 damage from 10
Jagged Bag name changed to “Tools of the Trade” and it’s left side replaced with add 3 Arrows and exhaust.
Killing time was raised to epic rarity and given a significant power increase
7 of sovereignty now exhausts on the right side and reduces enemy might by 3.
Trophy case now costs 4, doesn’t exhaust, and gives 2 energy in addition to the 3 might on reshuffle. When at 7 energy the card will now fully refund its cost.
Druid
Loamwood’s call name changed to “Peace Pipe” and add card was replaced with gain block equal to resilience.
Lick the wounds and Tears had their sides flip to enable healing to be resonated more easily with Hearth Hewn.
Sol and Lun had their downgrade “Eclipse” changed to enable better resonating.
Sow now adds random archetype cards.
Wendigo spirits is now quick. It also exhausts and duplicates on the left side.
Atoned
Profligates changed from 3 damage or 3 block to 5 damage or 5 block. Since Profligates are added by many cards, this change is wide sweeping.
Companions
Rael has had the Wound on his wheel replaced by Duplicate.
Artwork
More art added to card faces
Card back art (boss card, dialogue card, etc.) added to distinguish more specific card types.
New art added for enemies and enemy cards
Art added for legacy cards and enemies
Cards in the shop fan out and look more dynamic
Music
A new music track has been added for battles!
Archive View
Archive view can now be accessed from the pause menu. This means players can look through their unlocked cards at any time in the game
Quest and Curse tabs were added to the archive view for viewing those cards
Enemy card locking/unlocking was added and now works properly. This does mean that all the enemies will appear locked now until you encounter them.
Achievements
New achievements were added and content was created for them.

Bug Fixes:

Fixed bug with safe shuffle where not having quick cards would cause the same cards to appear on top every time.
Sorting issues with scholar shops fixed.
Lesser enemy rewards now have a choice on both left and right sides.
Fixed some echo rewards that didn't upgrade the legacy card but instead added the new legacy card.

Miscellaneous:

Fonts have been updated in game to be more eye catching and consistent
There are now distinct fonts for cards and UI elements
Loading Screen is now faster and has been updated with new loading animation
Tooltip updates to address potential sizing issues
Added more secrets.

We appreciate the support we have received over our Early Access. Thank you for playing our game in its early stages. We can’t wait to hear from fans old and new as we enter the next phase for Mori Carta. It’ll only get better from here.

Mori Carta featured on Digital Tabletop Fest 4: Roll of the Dice🎲

We are so excited to announce that Mori Carta is a part of Digital Tabletop Fest: Roll of the Dice! From today, March 7th, through the 11th, you will get an exclusive look at some great titles inspired by the genre that is tabletop games. Check out all the amazing games at the festival hosted by Auroch Digital!

Join us at Nevergreen Games for a Let's Play of Mori Carta during the festival as we showcase our roguelike deckbuilder!

The stream features Nevergreen's Community Manager Seth (he/him) as he explores the prologue of the game and provides commentary for cards, enemies, and characters found in the first hour of gameplay.

Viewers will get an in-depth look into the distinct mechanics that make Mori Carta a unique experience in the card game genre.

Date: Friday March 8th
Time: 4:00pm GMT, 7:00pm GMT, 10:00pm GMT

Nevergreen Games Follow us on Twitter Follow us on Instagram

Random Archetype and Max Upgrade

Today we are releasing a small patch with some minor updates to the card effect pool. We added two new effects which we will use to design more cards. So far, there are only two cards that use these effects, but more will be coming soon.

Random Archetype Card - This effect will add random cards from your archetype to your combat deck. We modified Ponder on the Scholar to use this instead of the discard effect.

Max Upgrade - This effect will upgrade a card to the very top tier, instead of upgrading to the next tier like the normal upgrade effect. A Scholar card with this effect called Rapid Research, was added.

Many more cards with these effects will be added soon!

Also fixed a minor bug with reshuffling randomness in cases where the player doesn't have any quick cards.

Quest Update

Hey all!

We got another patch for you! There are bug fixes, card changes, features and more! Check it out and let us know what you think by replying here on Steam or in our Discord!

We’ve got a new feature: Quests! We’re bringing in a first pass at this new map node type to let players have a bit more options in their routing. This also helps to address an oddity that we were noticing with rewards and healing.

Quests are another way to find healing and other rewards during your run! Where healing rewards felt like they were often a necessity, Quests are an added complication in a fight with a sweet, sweet reward at the end! They are in a very early state, so who knows where exactly quests will land. But we anticipate this to be a good change in favor of the player!

Some other features in no particular order:
  • A new card effect was added, Permanently Add. This effect is currently only found on quest cards. Some quests will allow you to add cards permanently to your deck, the same way that cards in the offerings do.
  • The Archetype images on character select now have an animation on them!
  • Lots of new art on cards. Let us know your favorite!
  • If a card adds more than one card, you can now see both of them in the detail view!
  • There are a couple new songs in the general offering and cursed offering screens! Look for more to come in the future.
  • Fixed a bug with some trigger effects that weren't working properly.


Class Card Changes:
Trickster:
  • With a few exceptions, we have shifted cards that add either blades, arrows, or moss pills to slow by default! This had some pretty interesting implications for some of the builds in Trickster, so let us know what kind of builds you can cook up!
  • Cloak of Shadows has been changed to mirror Mirror Blade! Pay one to duplicate on the right or exhaust on the left to dodge.
  • Distract has been fully redesigned. It now gives negative might and negative enemy might. So if you have more attack symbols than wound symbols in your deck, this could be a powerful card!
  • Friends in Low Places has been rebalanced. It can help you set up for 7 one time, or be reused to add some blades at a cost. Instead of gambling on one or the other.
  • Gamble now discards cards equal to X instead of adding a debt to do that next turn.
  • Maximum Effort has been changed as well! It now adds 5 Efforts, but they also add enemy might. Why would we do that? Let’s see if our deck builders and theory crafters can find out!
  • Untouchable has gained new functionality as an enemy might epic. Every time they hit you, it will hurt less!


Druid:
  • Cloven Drum had its effect flipped to the left side and its cost reduced. This will make it harder on average to resonate, but easier to play.
  • Proliferate, Sporecrawl Shield, Tribal Rite, and Roe’s Resolve have all been made default quick! These cards were asking a lot of the player to make the dream happen. We’re gonna try to make that dream easier for you. In my testing, it seems a bit strong, but let’s see what silly stuff you can do with it before we nerf it!
  • There are a slew of cards that have been redesigned. Mountains Move is a good example! It can now be shifted to the other side through an upgrade downgrade. While Cards like Winter Coat alternate to a different effect entirely. Check it out!