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Street Legal 1: REVision News

Weekly progress update #66: Zed's Glasses!

[h2]In short[/h2]
More fixes, continued shop work, improved stability!

[h2]List of changes[/h2]
Cars/parts
  • Fixed cheated-on parts becoming unremovable.
  • Moved an Axis taillight very slightly to the right.
  • Added missing glass to Zed's headlights! Thanks to g13ba for contributing this!
  • Increased durability of the V8 superchargers.
Misc
  • Continued work on the second shop.
  • Babyproofed some console commands.
  • Added a top secret cheat (shhhhh!).
  • Renamed the "Difficulty" setting to "Damage", and renamed the max setting to "Amplified", better communicating what this setting actually does, and further implying the max setting to not be the intended way to play.
  • Fixed some issues with keeping out-of-sight freeroaming opponents on the navigator.
  • Fixed a way for the same opponent to still spawn repeatedly.
  • Fixed music loop mode not working (as mentioned before, you can choose between random or looped playback in the settings).
  • Fixed a case of career saves not showing up in the menu.
  • Fixed decal count text not clearing when switching painter mode.
  • Without a car in the garage, you are no longer told to go to the dealer to buy a new car, if you just arrived from there.
  • Improved memory management - reduced memory usage, greatly improved stability under high-stress conditions, slightly improved performance.
    We will continue improving on this front!

Another announcement is imminent! :)

The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

Stay tuned! :)

Weekly progress update #65: Fixing spree!

[h2]In short[/h2]
Completed credits, faster opponents, many fixes!

[h2]List of changes[/h2]
Part shops
  • Fixed failure to tow to garage after a shop visit.
  • Fixed dynamic spotlights not working on Nvidia GPUs.
  • Started work on the second shop!
Street racing / career mode
  • Fixed some cases of opponents wrongfully being unwilling to race.
  • Fixed opponents overestimating available grip of lower-end cars, and (especially) the Badge;
    Faster opponents, increased challenge!
  • Fixed opponent markers not appearing on the navigator when the camera isn't pointing in the correct direction.
  • Congratulation dialogs are now less easy to skip by accident.
Credits
  • Added support for rolling images.
  • All crowdfunding supporters who submitted the form or included their name as a note have been added!
    Crowdfunding is still open for a little while, so if you want your name in the credits, there's still time!
  • Improved arrow key scroll speed adjustment logic.
  • Credits are complete for now!
Misc
  • Fixed errors related to changing tach font.
  • Fixed first person cash display not always refreshing in Garage.
  • Fixed invisible wheels on a secret vehicle.
  • Fixed some bugs with the old "mystery feature" mentioned many many posts ago.
  • Better handling of getting into other cars in first person mode.
  • You can no longer share a seat with the opponent in first person mode.
  • Fixed a case of the camera not resetting properly after exiting photo mode.
  • Fixed RevChips failing to do their job.
  • Steering can now be adjusted in garage without entering first person mode; Right-click the steering wheel while holding Shift!
  • 25% longer click reach in first person mode.

The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

Check for more next week!
Stay tuned! :)

Weekly progress update #64: Lights on!

[h2]In short[/h2]
Completed credits, faster opponents, many fixes!

Car/part contributions from g13ba
  • Modelled red/white/blue glow objects for police light bars, replacing the flares taken from SLRR, now better matching SL1's visual style.
  • Fixed centering of the police light bar texture.
  • Fixed paintability of Furrano ram air intakes.
  • Replaced wrong texture of Yotta mirrors 3.
Part shops
  • Added a second set of custom bodywork for all category 1 cars to the first shop.
  • Custom mirrors are now also available.
  • Shop lighting now comes from actual light source positions, rather than from a static direction - major improvement to visual quality, and no more overly-dark parts!
  • More part rearrangement in the first shop, which took up the vast majority of the time this week.
  • First shop is finally complete, ultimately featuring 212 buyable parts!
  • Fixed a walk-through wall.
  • We learned a lot about good & bad shelving decisions while doing this first shop - others WILL be finished faster! :D
Misc
  • Fixed a case of clicks not being accepted in the garage, related to changing to/from painter mode using hotkeys.
  • Started work on the credits.
  • Arrow keys can be used to adjust scroll speed of the credits.
  • Credits auto-exit on completion, rather than looping.

The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

More next week!
Stay tuned! :)

Weekly progress update #63: Shopping in the Dark!

[h2]In short[/h2]
More parts at shops, night mode improvements!

[h2]List of changes[/h2]
Part shops
  • Exhaust pipes and dark taillights of all cars have been set up to show up at shops - you will find ones compatible with your current car upon visit.
  • All 14-17" wheels (except Detroit) are now available at the first shop.
  • One full body kit (bumpers, skirts, hood, wing) for each of the four category 1 cars is now offered at the first shop.
  • Bodywork items to display are NOT dynamically selected - you will see parts meant for a variety of cars all at once!
    You will be given a warning before the confirmation dialog when attempting to purchase bodywork meant for a different car.
  • Paintable parts which appear at shops are given a random color.
  • Color is auto-matched for related parts.
  • Reorganized positions of most parts found at the first shop, to make space for wheels and bodywork.
Parts
  • Dark taillights are no longer available in the catalog - visit shops for them instead!
  • Reasonable pricing for all dark taillights.
  • Added a 11500 RPM limiter module (only for filling a blank space in the catalog :D).
Night mode
  • Fixed a conflict with a weather setting, leading to broken lighting.
  • Simplified headlight flares.
  • Rarer police.
  • Opponents can be found and raced, but bets can not be made, and results won't affect ranking nor prestige - a challenge on quiet streets is not considered serious by Valo's racers.
  • You get to choose the race route regardless of current prestige.

To great surprise to everyone, the plans for the shops got a lot more ambitious once work actually began, so as has been the case for almost every feature so far, it will take longer to complete than originally expected.
Still, this is the last major feature, and we should just about be able to get the game released before the end of June!

The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

More next week!
Stay tuned! :)

Weekly progress update #62: Shelving Edition!

[h2]In short[/h2]
Shelving!

[h2]List of changes[/h2]
Part shops
  • Added mipmaps to shop textures which most-obviously needed them;
    Removed shimmering, slightly improved performance & load times!
  • Completely reshelved the first shop;
  • Intuitive locations for all parts, placed in build order if applicable.
  • Removed broken positions, no more floating parts.
  • All springs, shocks and swaybars are now available at the shop.
  • A total of 127 parts / positions have been set up, a few more for this shop are coming next week!
  • Later shops will be filled more quickly!
Misc
  • Fixed paintability of Whisper ram air intakes and Kurumma doors - thanks to g13ba for contributing these!
  • Pedestrian blabber won't be shown if there isn't enough resolution to display it all (relevant at low resolutions like 800x600). This is a temporary solution!
  • Fixed all spring types appearing to be of the same length when not attached to a car.

Empty shelves are to be filled later! :)

The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

More next week!
Stay tuned! :)