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New Update Now On Beta Branch



Our latest update is now on the beta branch. You can find information on how to join the beta branch here. This update includes a new weapon type: flintlock pistols along with a new skill tree. We've also added a new volcanic island type, new dungeons, quests, and more.


[h2]Patch Notes[/h2]

  • Flintlock pistols have been added as well as a new talent tree for them.
  • Added new volcanic island type.
  • Added new dungeons.
  • Some new quests has been introduced.
  • Improved compatibility with Steam Deck.
  • Some areas requiring lockpicks to enter now have better loot.
  • Reticle is now hidden when holding a book.
  • The Astrologer's Caves now have an increased spawn rate.
  • The maps that are exclusive to quest locations have been differentiated with a unique rarity color.
  • A new interaction sound has been added for the cooking station.
  • New lore books have been added.
  • Some of the earlier dungeons have been updated to match the visual standards of the newer ones.
  • Fixed clipping issues with wooden watch towers.
  • Addressed the glitch where players could crouch and clip through some decks at seaports.
  • Corrected the Crimson Voyager Ship Recipe that displayed an incorrect sailing speed.
  • Fixed the wrong scale of some chests.
  • The quest "Let There Be Light" will now only guide players to normal-sized islands.
  • Fixed the issue of controls locking when the input field of bug report UI was selected using a controller.
  • Looted item indicators now correctly fit different resolutions.
  • Corrected the press any key button scaling for different resolutions.
  • Fixed gamepad bumpers not working to select sections in the settings interface.
  • Resolved the issue of rain visual effects appearing underwater during a storm.
  • Eliminated a bug which caused the character to shake after fast traveling long distances.
  • Fixed some cave exploits related to out-of-bounds clipping.
  • Fixed some typos.
  • Fixed an exploit where players were able to trap some bosses in unreachable areas.
  • Steady as a Rock talent now functions as intended.
  • A rare fall damage bug related to ship wheel use has been corrected.
  • Improved hold wheel animation to eliminate visual popping when interacting with a wheel.
  • Fixed the issue of arrows colliding with invisible colliders in some places.
  • Animals are now more resistant to bludgeoning damage but slightly weaker to piercing damage
  • Increased the amount of woodworking experience you get from crafting
  • Increased the amount of resources sold by prospector and lumberjack merchants
  • You can now buy some wood items from herbalist merchants
  • Improved performance at some POIs

Update Preview: Volcano Islands and Flintlock Pistols

Today we wanted to go over some of the content coming in the next update, when you can expect that update, and update you on our progress with multiplayer development. Let's dive in!

[h2]Volcano Islands[/h2]


In the next update we're adding a brand new island type: Volcano Islands. You'll have to venture far out into the sea to discover these dangerous new places. The volcano islands will include unique content such as new undead enemies called Ash Walkers, brand new caves with scolding lava flowing through the cavern floors, an excavation cave that's great for finding ore and minerals, and some unique loot to go along with it.



[h2]Flintlock Pistols[/h2]


We're also happy to announce that this update will include a brand new weapon type: flintlock pistols. To start with there will be ten different flintlock variations you can find with unique effects. Some of these can be found in chests scattered throughout the world, while others will require you to complete quests or kill a unique enemy. To go along with the new weapon type, we've included a new skill tree: Marksman. Unlocking talents in this skill tree will give you unique benefits when using your new flintlock pistols.

[h2]Multiplayer Progress[/h2]

In addition to working on content for updates like this one, we've also been making progress on CO-OP development. We've got a lot of the world syncing and working: enemies, difficulty scaling, the ocean, weather, doors/lock states, etc. Currently we are working on getting all the features of ships synced up. This includes all the visuals like the sails, the helm, and the ship upgrades to behave correctly from host to clients. You can currently join games, fight enemies, sail around and explore.

We've still got a ways to go but overall the development of multiplayer is coming along great. We don't have a definitive time for release yet, but we hope to get to an early public testing stage soon.

[h2]When To Expect The Next Update[/h2]

The next update with volcano islands and flintlock pistols should be hitting the beta branch within the next couple weeks. We're still finalizing and testing some new content, as well as doing an initial balancing pass on the new flintlock weapons. This update will also include bug fixes and balancing changes.


Thanks for reading and we'll have more news soon!

Hotfix

[h3]Changes[/h3]
  • Fixed colliders and icons overlapping in merchant, equip, and crafting interfaces.

Update - Main Quest Continued, Storms, And More

[h3]Main Quest Act 2[/h3]
The second part of the main quest. If you have completed act 1, you will now be able to continue where you left off.

[h3]Storms[/h3]
Storms can now occasionally occur. If you do not wish to play while it is storming, find a place to rest such as a bed or campfire.

[h3]More at-sea points of interest[/h3]
More things can now be found at sea. Some useful such as npcs on ships, and some more cosmetic such as rocky outcroppings.

[h3]Ship Mechanic Changes[/h3]
You can now set exactly how far your sails are lowered, allowing more control over your speed. You can also slowly turn your ship while stationary from the helm.

There is now a constant wind direction that you can take advantage of for a slight speed boost while sailing. Use the flag on the ship to determine what direction the wind is blowing. You do not receive any disadvantage for sailing against the wind.

Additionally, there are a few cosmetic additions such as sounds and water splashes while sailing.

[h3]Dodge[/h3]
As an alternative to block and parry, you now have a dodge ability to avoid incoming damage if timed correctly. You can activate dodge by pressing ctrl on the keyboard or right bumper on the gamepad.


[h3]Changes[/h3]
  • Added act 2 of the main quest.
  • Added new weapons and points of interest.
  • Added stormy weather that can occur occasionally.
  • Added rocky outcroppings, shipwrecks and other content that can be found at sea.
  • Added new fisherman and sailor NPC ships.
  • Ships now get a slight boost in speed if sailing with the direction of the wind. The wind direction is indicated by a red flag on the ship.
  • Raising and lowering sails is now continuous, allowing you more control over how fast ships move.
  • You can now turn ships slightly while they are stationary.
  • Added controller vibrations.
  • Added a spyglass item that allows you to look into the distance.
  • Added a chronometer item that you can use to tell the time of day.
  • Added a new marshland village island type.
  • Added new Witch Doctor merchant.
  • Added a dodge action (ctrl by default). This gives you a few frames of invincibility at the cost of some stamina.
  • Added seagulls that fly around above islands and at sea. These are cosmetic only and cannot be damaged.
  • Added additional sounds and splash particles to ships while sailing.
  • Added new ship decorations.
  • Add more interesting effects to some potions and meals to make them more useful.
  • NPCs now turn toward you when you talk to them.
  • Added white truffle mushrooms to more caves.
  • Reduced the amount of white truffles required in some recipes.
  • Increased bow damage at tier 4 and 5 rarities.
  • Increasing mining experience gained from some ores.
  • You no longer start knowing all pickaxe rarities. Instead, you can buy them from the blacksmith and prospector merchants.
  • Reduced health of some animals at higher world tiers.
  • Sea scholar NPCs are now tougher, reducing the chance of accidentally killing them.
  • Added dark fog effect to cave entrance visuals.
  • Reduced movement speed slightly while swinging weapons.
  • Added a new attack speed stat to the stats screen.
  • Adjusted some recipe requirements.
  • Fixed players getting moved strangely (and possibly launched into the air) on ships sometimes. (Technical: This was related to when the world shifts its floating origin).
  • Fixed some typos.
  • Fixed navigation on an outpost island that was missing it.
  • Fixed subtitles of new game cinematic being cut off in wide aspect ratios.
  • Fixed yellow frog having the wrong death model.
  • Fixed a bug where strong stamina potion recipes wouldn't drop.
  • Fixed some descriptions of food items.
  • Four legged creatures are now less likely to orient wrongly on the ground.
  • Fixed an issue where the Scepter of Servitude could freeze or poison its servants, causing them to be disloyal.
  • Fixed some exploits in caves and dungeons where you could get out of the level bounds.
  • The lever in the trial of orbs will now open the statue hand no matter which direction it is flipped.
  • Fixed an issue where you couldn't interact with the center part of a treasure chest.
  • Fixed an issue in the catacombs where you could jump over a wall you weren't supposed to.
  • Fixed gamepad trigger not working exactly right with handheld usable items.
  • Fixed Marauder's Scout NPC clipping into the rug at a seaport.
  • Increased the interact range of some items to make them easier to pick up.
  • Added some new dungeon dressing to some areas.
  • Fixed pickaxe slightly floating in the home island bear cave.
  • Reduced the recipe requirements for the sandy bed.
  • Fixed pirate cook having the wrong death model, resulting in his mullet disappearing upon death.
  • No longer show a white square when rebinding to an unknown mouse button.
  • Fixed ps4 controllers navigating loot windows too quickly.
  • Fixed overlapping text in a message in a bottle.
  • Some geometry fixes (stuck spots, object swithout colliders, etc).
  • Items in your inventory or placed on a ship are no longer permanently lost if they fail to load due to reverting to reverting to this version of the game or newer.
  • Wolf npcs orient to slope constrained to the x axis so they don't tilt sideways.
  • Added new music when you wake up at the first camp.
  • Increased the volume of wind on some islands during the day.
  • Fixed an issue with the ship in the Mad King's Shipwreck having a push and retrieve interaction option.
  • Fixed an issue where you could attack the Acolyte of Darkness through a portcullis and he couldn't reach you.

New Update Now On Beta Branch



Our latest update is now on the beta branch. This update includes a ton of new changes including storms, new sailing mechanics, act 2 of the main quest, new points of interests and items, birds, and more. You can read the full patch notes list below.

If you are interested in joining the beta branch and helping us test it before the public release, you can find instructions on how to do so here.

[h2]Patch Notes[/h2]

  • Added act 2 of the main quest.
  • Added new weapons and points of interest.
  • Added stormy weather that can occur occasionally.
  • Added rocky outcroppings, shipwrecks and other content that can be found at sea.
  • Added new fisherman and sailor NPC ships
  • Ships now get a slight boost in speed if sailing with the direction of the wind. The wind direction is indicated by a red flag on the ship.
  • Raising and lowering sails is now continuous, allowing you more control over how fast ships move.
  • You can now turn ships slightly while they are stationary.
  • Added controller vibrations.
  • Added a spyglass item that allows you to look into the distance.
  • Added a chronometer item that you can use to tell the time of day.
  • Added a new marshland village island type.
  • Added new Witch Doctor merchant
  • Added a dodge action (ctrl by default). This gives you a few frames of invincibility at the cost of some stamina.
  • Added seagulls that fly around above islands and at sea. These are cosmetic only and cannot be damaged.
  • Added additional sounds and splash particles to ships while sailing.
  • Added new ship decorations.
  • Add more interesting effects to some potions and meals to make them more useful.
  • NPCs now turn toward you when you talk to them.
  • Added white truffle mushrooms to more caves.
  • Reduced the amount of white truffles required in some recipes.
  • Increased bow damage at tier 4 and 5 rarities.
  • Increasing mining experience gained from some ores.
  • You no longer start knowing all pickaxe rarities. Instead, you can buy them from the blacksmith and prospector merchants.
  • Reduced health of some animals at higher world tiers.
  • Sea scholar NPCs are now tougher, reducing the chance of accidentally killing them.
  • Added dark fog effect to cave entrance visuals.
  • Reduced movement speed slightly while swinging weapons.
  • Added a new attack speed stat to the stats screen.
  • Adjusted some recipe requirements.
  • Fixed players getting moved strangely (and possibly launched into the air) on ships sometimes. (Technical: This was related to when the world shifts its floating origin).
  • Fixed some typos.
  • Fixed navigation on an outpost island that was missing it.
  • Fixed subtitles of new game cinematic being cut off in wide aspect ratios.
  • Fixed yellow frog having the wrong death model.
  • Fixed a bug where strong stamina potion recipes wouldn't drop.
  • Fixed some descriptions of food items.
  • Four legged creatures are now less likely to orient wrongly on the ground.
  • Fixed an issue where the Scepter of Servitude could freeze or poison its servants, causing them to be disloyal.
  • Fixed some exploits in caves and dungeons where you could get out of the level bounds.
  • The lever in the trial of orbs will now open the statue hand no matter which direction it is flipped.
  • Fixed an issue where you couldn't interact with the center part of a treasure chest.
  • Fixed an issue in the catacombs where you could jump over a wall you weren't supposed to.