Update Preview: Storms and Sailing Mechanics

Ahoy!
We are very excited about the next update and we wanted to go over what content and changes you can expect in the patch. We estimate this update is likely about 4-6 weeks out from going live on the beta branch.
Let's dive in!
[h2]Storms[/h2]

Storms have been a long requested feature and we are happy to finally implement them. Now occasionally while sailing the sea you'll see the sky turn dark, the rain and wind pick up, and most importantly, bigger waves.
[h2]New Sailing Mechanics[/h2]

Another feature you've been asking for is more sailing mechanics. In the next update we'll be taking a few steps towards that goal. For starters, we've added wind direction. You'll be able to look at a flag at the top of your ship and see which way the wind is blowing. If you choose to sail in the direction of the wind, you'll receive a speed boost making for more efficient sailing.
We've also added in the ability to adjust your sail length. Instead of before where the sail was either completely raised or completely lowered, you can now adjust it to your liking. This will also affect your speed, so if your sail is fully opened you'll be sailing at 100% speed but if it's only halfway open you'll be at 50% speed.
In addition to that you'll also be able to turn your ship while stationary without having to redeploy it or get out and push it. Also, there are now splash effects in the front of the ship for more realistic feedback when the front end crashes into a wave.
We've got more sailing mechanics in mind in the future but we think this a step in the right direction for now.
[h2]Main Quest - Act 2[/h2]

Our last update included the first part of the main quest and this one will include the second part of three total. In Act 2, you'll continue hunting down cult leaders and discover brand new points of interest and even a new village with a witch doctor.
[h2]Meal and Potion Overhaul[/h2]

One thing we noticed recently is that there were a ton of meals in the game and a lot of them were kind of boring, only adding to your common combat stats. We've reduced the number of meals in the game and added more interesting effects to the ones that are there. While there still will be potions and meals that increase your base stats, you'll now be able to find some that give interesting effects like increased headshot damage, extra damage against certain enemy types, increased attack speed, and more.
[h2]Other Changes[/h2]
This update will also include some new ship decoration items and even a spyglass. You'll be able to loot and craft a few different tiers of spyglasses with varying degrees of magnification. This patch also includes balancing changes and bug fixes.
[h2]Multiplayer Progress[/h2]
We also wanted to let you know that we are still working on multiplayer and it's coming along very well. We currently have it where you can join in with other players and run around the world and explore. We're still working on syncing up things like animations, enemy health/positions, ships, and quest states. We'll have more updates on multiplayer in the coming months.