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Update: Main Quest Act 3, New Ship, Crafting Updates, Salvaging and More

This update introduces act 3 of the main quest, a new ship, crafting updates, item salvaging, and many more additions and bug fixes.


[h2]Main Quest Act 3[/h2]
This update wraps up the main quest line with act 3 of the main quest. This includes the addition of several new locations to explore, bosses to kill, and items to obtain.




[h2]New Ship[/h2]
A new ship is available, but it can only be found after you have completed act 3 of the main quest. It is the largest ship yet, with multiple floors to deck out with decorations that you have looted and crafted during your adventures.




[h2]Island Changes[/h2]
As is often the case with updates, some islands may have changed slightly since you last visited them. Of special note, large islands have more visual variations affecting their foliage as well as the shape of their terrain.




[h2]Crafting Changes[/h2]
There have been a number of minor changes to crafting recipes and their results. The number of food and potion recipes have been reduced overall. The ones that remain have had their effects slightly improved with larger stat increases as well as increased duration of their effects. Note that if you have previously learned a recipe that is no longer obtainable, you will still be able to use that recipe for now.

Many crafted weapons and armor now have a crafted bonus. This is a small benefit on top of the normal stats and talents that the item can have.


[h2]Parry Indicator[/h2]
There is now a small parry window indicator that appears near the center of your screen. This indicates that you are in the parry window of an enemy's attack. Blocking while this indicator is active and before the strike lands will parry the enemy's attack. This indicator can be turned off in the in-game options.




[h2]Item Salvaging[/h2]
As an alternative to selling excess weapons and armor, you can now salvage them. This destroys the item and grants you a few random resources, depending on the quality of the item. You can find the salvage option on an item, if it has one, by clicking to inspect the item in your inventory.


[h2]Keyboard/Mouse Quickbar[/h2]
For keyboard/mouse users, the four quick slots have been replaced by an eight slot bar.




[h2]Future Updates[/h2]
In addition to the playable content and changes in this update, we are still working behind-the-scenes to add co-op multiplayer support to the game. There is still no ETA on this, but it is progressing well.


[h2]Change Log[/h2]
Below is the list of all changes and fixes included in this update.

[h3]Changes and Additions[/h3]
  • Added Act 3 of the main quest.
  • Most quests now show a coordinate location and "Show on Map" button in the journal if you have a quest map in your inventory.
  • Large natural islands now have more visual variations.
  • Some crafted armor and weapons now have a "Crafted Bonus" effect in addition to their normal talents.
  • Added an NPC that helps you upgrade some items that you could only obtain once.
  • Added Shipwright NPC you can find at sea who sells ship decorations.
  • Added a chip log ship decoration item that can measure your ship speed.
  • Added new fishing poles.
  • Added new fishing lure recipes.
  • Added parry indicator and parry difficulty is now affected by your combat difficulty setting.
  • Added new Mythic Chests with unique loot.
  • Increased effect duration time from meals and potions.
  • You can now salvage some equippable items for a chance at resources.
  • Can now show/hide hud while interacting with a ship helm.
  • Added a setting to turn off blood visuals.
  • Friendly npcs are now tolerant of one hit before they retaliate.
  • Added sort options to the crafting interface.
  • You can now click a recipe component in the crafting UI and it will take you directly to that recipe if it is available at that crafting station.
  • Reduced the Iron Shovel Recipe cost.
  • Updated the name color of items in certain interfaces to reflect their rarity.
  • You now respawn to half health when you die.
  • Added option to teleport to outside or inside dungeon when dying in a cave.
  • Hotkeyed items now show the same icon as if they were on the radial.
  • Added a new hotkey bar if you are keyboard/mouse.
  • Added background to the crafting UI to increase readability.
  • Ammo and bait are now in their own inventory tab category.
  • Can now use items such as spyglass and sextant with right click in addition to left click.
  • Chef merchants now sell all cooking ingredients.
  • Increased the size of sunken island map icons to make them easier to see.
  • Lower tier shovels are now a little less likely to break.
  • Added new swing animation to some enemies.
  • Reduced material requirements of some recipes.
  • Adjusted some map loot drops to be more interesting.
  • Added some new ambient sounds at seaports to make them feel more lively.
  • Ores and breakable boulders no longer scale with difficulty settings.
  • Added confirmation when trying to add a new map waypoint when you already have the maximum number of waypoints.
  • Increased the drop rate of staves, daggers, and the rogue's pistol recipe.
  • Added a fast travel point outside Mr. Bones Tavern.
  • Changed appearance of confirmation window background.
  • When holding a book, spotlight lanterns now move to point at the entire book.
  • Increased the health of some quest NPCs and reduced their respawn time.
  • Breakable rock walls now save that they have been destroyed.
  • Updated recipe item icons to better indicate what they make.
  • Reduced the recipe requirements of some basic ship decorations.
  • Added "Dagger Specialist" talent to armor talent pools that increases damage with daggers.
  • Added new map stamp icons.
  • General merchants and pirate miners now sometimes carry rare pickaxe recipes.
  • Updated some quest maps to not be sellable.
  • Slightly reduced the amount of bullets that can drop in barrels, crates, and bags.
  • Improved performance at some points of interest.
  • Added check icon in the quest interface for quests that are ready to be turned in after you have completed their other steps.
  • When you die and respawn in the same dungeon, it now reloads the area.
  • Job board quests now show an objective beneath their description when viewing them on the board.
  • Added sound when hotkeying items.
  • Added climb down actions for ladders in interior buildings.
  • Added way to undeploy your ship when inspecting a ship item.
  • Some player beds will now give you a unique effect for some time after sleeping in them.
  • Added a notice to the player when they fast travel to an island whose fast travel point has changed due to a game update.
  • Health, food, and stamina restored by consumable items now have slightly modified descriptions to distinguish resource changes from other stat changes.
  • Added a wind flag ship decoration, obtainable from some merchants, such as the Cartographer.


[h3]Fixes[/h3]
  • Using the sextant button on the map now closes the inventory too if it was open when the map was opened.
  • Fixed an issue where things would get strange if you opened another loot summary item before closing the last.
  • Fixed merchant ui icons getting stuck expanded like you were moused over them.
  • Fixed purchase/sell sound playing twice in the merchant UI.
  • Fixed xp bar getting stuck at full opacity sometimes.
  • Fixed an issue with the bullet model staying in your hand if you unequipped a pistol before the reload animation finished.
  • Fixed the ship outside the fisherman outpost island having an invisible collider.
  • Fixed crafting Salt increasing your blacksmithing instead of cooking skill.
  • Fixed an issue with the sun volumetrics showing underwater.
  • Fixed an issue where the King's Dungeon quest wouldn't progress.
  • Fixed interaction outline causing visual issues on puzzle spheres.
  • Fixed some interactable objects not having the appropriate interaction text.
  • Fixed projectiles not damaging breakable cave rocks from certain angles.
  • Fixed the arrow icon on puzzle crates disappearing when you interact with them.
  • Fixed an issue with the New Beginnings Quest where you could get multiple cartographer's compass quest items.
  • Fixed a bug where a talent in the slashing tree UI was indicating that it required a previous talent when it did not.
  • Fixed an issue where the sun would sometimes clip through objects.
  • Fixed various quest bugs.
  • Reading a book while a light is equipped is no longer so blinding.
  • Fixed the ebony pickaxe recipe being more expensive than it should have been.
  • Fixed a bug where enemies would run around a gate in the Red Raider Temple.
  • Fixed some journals in POIs being difficult to read due to the lighting.
  • Fixed an issue where you could loot the Dead Ringer pistol multiple times.
  • Fixed a bug where two chairs outside a seaport tavern had the wrong LOD positions, causing a visual oddity.
  • Fixed some typos.
  • Some small tweaks to improve performance.
  • Fixed compass materials receiving blood decals.
  • Fixed some candles showing their flames in an underwater cave.
  • Fixed scaling of commission interface.
  • Fixed the scale of some ship decorations.
  • Fixed torches carried by cult models have the wrong scale.
  • Fixed reticle setting not working right after equipping a flintlock.
  • Fixed issues that occurred when rebinding the inventory hotkey to 'q'.
  • Fixed an issue where an archery talent could cause bullets to be retrievable.
  • Fixed an incorrect description in the pirate cleanup commission quest.
  • The lone hunters will no longer try to offer their same quest again upon completion.
  • Added some safety checks to help mitigate physics bugs where the player would get launched at high speed.
  • Updated one of the High Seas Trading Company quests to be a little easier to complete.
  • Fixed the Veiled Dagger and Sickle scaling with the wrong stat.

New Update Now On Beta

Our latest update is now available on the beta branch! If you'd like to help us test this update before the full release, you can find instructions on how to join the beta branch here.

This update includes the final act of the main quest, new points of interests and loot, new crafting bonuses, salvaging, a ton of quality of life improvements, balancing, and bug fixes. Here are the full list of patch notes.

Changes and Additions
  • Added Act 3 of the main quest.
  • Most quests now show a coordinate location and "Show on Map" button in the journal if you have a quest map in your inventory.
  • Large natural islands now have more visual variations.
  • Some crafted armor and weapons now have a "Crafted Bonus" effect in addition to their normal talents.
  • Added an NPC that helps you upgrade some items that you could only obtain once.
  • Added Shipwright NPC you can find at sea who sells ship decorations.
  • Added a chip log ship decoration item that can measure your ship speed.
  • Added new fishing poles.
  • Added new fishing lure recipes.
  • Added parry indicator and parry difficulty is now affected by your combat difficulty setting.
  • Added new Mythic Chests with unique loot.
  • Increased effect duration time from meals and potions.
  • You can now salvage some equippable items for a chance at resources.
  • Can now show/hide HUD while interacting with a ship helm.
  • Added a setting to turn off blood visuals.
  • Friendly NPCs are now tolerant of one hit before they retaliate.
  • Added sort options to the crafting interface.
  • You can now click a recipe component in the crafting UI and it will take you directly to that recipe if it is available at that crafting station.
  • Reduced the Iron Shovel Recipe cost.
  • Updated the name color of items in certain interfaces to reflect their rarity.
  • You now respawn to half health when you die.
  • Added option to teleport to outside or inside dungeon when dying in a cave.
  • Hotkeyed items now show the same icon as if they were on the radial.
  • Added a new hotkey bar if you are keyboard/mouse.
  • Added background to the crafting UI to increase readability.
  • Ammo and bait are now in their own inventory tab category.
  • Can now use items such as spyglass and sextant with right click in addition to left click.
  • Chef merchants now sell all cooking ingredients.
  • Increased the size of sunken island map icons to make them easier to see.
  • Lower tier shovels are now a little less likely to break.
  • Added new swing animation to some enemies.
  • Reduced material requirements of some recipes.
  • Adjusted some map loot drops to be more interesting.
  • Added some new ambient sounds at seaports to make them feel more lively.
  • Ores and breakable boulders no longer scale with difficulty settings.
  • Added confirmation when trying to add a new map waypoint when you already have the maximum number of waypoints.
  • Increased the drop rate of staves, daggers, and the rogue's pistol recipe.
  • Added a fast travel point outside Mr. Bones Tavern.
  • Changed appearance of confirmation window background.
  • When holding a book, spotlight lanterns now move to point at the entire book.
  • Increased the health of some quest NPCs and reduced their respawn time.
  • Breakable rock walls now save that they have been destroyed.
  • Updated recipe item icons to better indicate what they make.
  • Reduced the recipe requirements of some basic ship decorations.
  • Added "Dagger Specialist" talent to armor talent pools that increases damage with daggers.
  • Added new map stamp icons.
  • General merchants and pirate miners now sometimes carry rare pickaxe recipes.
  • Updated some quest maps to not be sellable.
  • Slightly reduced the amount of bullets that can drop in barrels, crates, and bags.
  • Improved performance at some points of interest.
  • Added check icon in quest UI when a quest is ready to be turned in.
  • When you die and respawn in the same dungeon, it now reloads the area.
  • Job board quests now show an objective beneath their description when viewing them on the board.
  • Added sound when hotkeying items.
  • Added climb down actions for ladders in interior buildings.
  • Added way to undeploy your ship.
Fixes
  • Using the sextant button on the map now closes the inventory too if it was open when the map was opened.
  • Fixed an issue where things would get strange if you opened another loot summary item before closing the last.
  • Fixed merchant UI icons getting stuck expanded like you were moused over them.
  • Fixed purchase/sell sound playing twice in the merchant UI.
  • Fixed XP bar getting stuck at full opacity sometimes.
  • Fixed an issue with the bullet model staying in your hand if you unequipped a pistol before the reload animation finished.
  • Fixed the ship outside the fisherman outpost island having an invisible collider.
  • Fixed crafting Salt increasing your blacksmithing instead of cooking skill.
  • Fixed an issue with the sun volumetrics showing underwater.
  • Fixed an issue where the King's Dungeon quest wouldn't progress.
  • Fixed interaction outline causing visual issues on puzzle spheres.
  • Fixed some interactable objects not having the appropriate interaction text.
  • Fixed projectiles not damaging breakable cave rocks from certain angles.
  • Fixed the arrow icon on puzzle crates disappearing when you interact with them.
  • Fixed an issue with the New Beginning's Quest where you could get multiple cartographer's compass quest items.
  • Fixed a bug where a talent in the slashing tree UI was indicating that it required a previous talent when it did not.
  • Fixed an issue where the sun would sometimes clip through objects.
  • Fixed some quest bugs.
  • Reading a book while a light is equipped is no longer so blinding.
  • Fixed the ebony pickaxe recipe being more expensive than it should have been.
  • Fixed a bug where enemies would run around a gate in the Red Raider Temple.
  • Fixed some journals in POIs being difficult to read due to the lighting.
  • Fixed an issue where you could loot the Dead Ringer pistol multiple times.
  • Fixed a bug where two chairs outside a seaport tavern had the wrong LOD positions, causing a visual oddity.
  • Fixed some typos.
  • Some small tweaks to improve performance.
  • Fixed compass materials receiving blood decals.
  • Fixed some candles showing their flames in an underwater cave.
  • Fixed scaling of commission interface.
  • Fixed the scale of some ship decorations.
  • Fixed torches carried by cult models have the wrong scale.
  • Fixed reticle setting not working right after equipping a flintlock.
  • Fixed issues that occurred when rebinding the inventory hotkey to 'q'.
  • Fixed an issue where an archery talent could cause bullets to be retrievable.

Patch Notes Preview

Ahoy mateys!

Our next update is almost finished and we are hoping to get it on the beta branch some time next week. In the meantime, we thought we'd share a preview of the patch notes so you'll know exactly what to expect in this update. In summary, this patch includes the final act of the main quest, new points of interest and loot, tons of quality of life changes, salvaging and crafting improvements, balancing changes, bug fixes, and more.

[h2]Patch Notes Preview[/h2]

CHANGES AND ADDITIONS

  • Added Act 3 of the main quest
  • Most quests now show a coordinate location and "Show on Map" button in the journal if you have a quest map in your inventory.
  • Large natural islands now have more visual variations.
  • Some crafted armor and weapons now have a "Crafted Bonus" effect in addition to their normal talents.
  • Added Shipwright NPC you can find at sea who sells ship decorations.
  • Added a chip log ship decoration item that can measure your ship speed.
  • Added new fishing poles
  • Added new fishing lure recipes
  • Added parry indicator and parry difficulty is now affected by your combat difficulty setting.
  • Added new Mythic Chests with unique loot
  • Increased effect duration time from meals and potions.
  • You can now salvage some equippable items for a chance at resources.
  • Can now show/hide hud while interacting with a ship helm.
  • Added a setting to turn off blood visuals.
  • Friendly npcs are now tolerant of one hit before they retaliate.
  • Added sort options to the crafting interface.
  • You can now click a recipe component in the crafting UI and it will take you directly to that recipe if it is available at that crafting station
  • Reduced the Iron Shovel Recipe cost.
  • Updated the name color of items in certain interfaces to reflect their rarity.
  • You now respawn to half health when you die.
  • Added option to teleport to outside or inside dungeon when dying in a cave.
  • Hotkeyed items now show the same icon as if they were on the radial.
  • Added a new hotkey bar if you are keyboard/mouse.
  • Added background to the crafting UI to increase readability.
  • Ammo and bait are now in their own inventory tab category.
  • Can now use items such as spyglass and sextant with right click in addition to left click.
  • Chef merchants now sell all cooking ingredients.
  • Increased the size of sunken island map icons to make them easier to see.
  • Lower tier shovels are now a little less likely to break.
  • Added new swing animation to some enemies
  • Reduced material requirements of some recipes.
  • Adjusted some map loot drops to be more interesting.
  • Added some new ambient sounds at seaports to make them feel more lively.
  • Ores and breakable boulders no longer scale with difficulty settings.
  • Added confirmation when trying to add a new map waypoint when you already have the maximum number of waypoints.
  • Increased the drop rate of staves, daggers, and the rogue's pistol recipe.
  • Added a fast travel point outside Mr. Bones Tavern.
  • Changed appearance of confirmation window background.
  • When holding a book, spotlight lanterns now move to point at the entire book.
  • Increased the health of some quest NPCs and reduced their respawn time.
  • Breakable rock walls now save that they have been destroyed.
  • Updated recipe item icons to better indicate what they make.
  • Reduced the recipe requirements of some basic ship decorations.
  • Added "Dagger Specialist" talent to armor talent pools that increases damage with daggers.
  • Added new map stamp icons.
  • General merchants and pirate miners now sometimes carry rare pickaxe recipes.
  • Updated some quest maps to not be sellable.
  • Slightly reduced the amount of bullets that can drop in barrels, crates, and bags.
  • Improved performance at some points of interest


FIXES

  • Using the sextant button on the map now closes the inventory too if it was open when the map was opened.
  • Fixed an issue where things would get strange if you opened another loot summary item before closing the last.
  • Fixed merchant ui icons getting stuck expanded like you were moused over them.
  • Fixed purchase/sell sound playing twice in the merchant UI.
  • Fixed xp bar getting stuck at full opacity sometimes.
  • Fixed an issue with the bullet model staying in your hand if you unequipped a pistol before the reload animation finished.
  • Fixed the ship outside the fisherman outpost island having an invisible collider.
  • Fixed crafting Salt increasing your blacksmithing instead of cooking skill.
  • Fixed an issue with the sun volumetrics showing underwater.
  • Fixed an issue where the King's Dungeon quest wouldn't progress.
  • Fixed interaction outline causing visual issues on puzzle spheres.
  • Fixed some interactable objects not having the appropriate interaction text.
  • Fixed projectiles not damaging breakable cave rocks from certain angles.
  • Fixed the arrow icon on puzzle crates disappearing when you interact with them.
  • Fixed an issue with the New Beginning's Quest where you could get multiple cartographer's compass quest items.
  • Fixed a bug where a talent in the slashing tree UI was indicating that it required a previous talent when it did not.
  • Fixed an issue where the sun would sometimes clip through objects.
  • Fixed some quest bugs.
  • Reading a book while a light is equipped is no longer so blinding.
  • Fixed the ebony pickaxe recipe being more expensive than it should have been.
  • Fixed a bug where enemies would run around a gate in the Red Raider Temple.
  • Fixed some journals in POIs being difficult to read due to the lighting.
  • Fixed an issue where you could loot the Dead Ringer pistol multiple times.
  • Fixed a bug where two chairs outside a seaport tavern had the wrong LOD positions, causing a visual oddity.
  • Fixed some typos.
  • Some small tweaks to improve performance.
  • Fixed compass materials receiving blood decals.
  • Fixed some candles showing their flames in an underwater cave.
  • Fixed scaling of commission ui.
  • Fixed the scale of some ship decorations.

Update Preview: Main Quest Act 3

Ahoy mateys!

We hope you all had a good holiday season and are enjoying the new year. We're currently making great progress on the next update and we wanted to go over what you can expect in the next patch and when you can expect it.

[h2]Main Quest - Act 3[/h2]



One of the major features of the next patch will be the third and final act of the main story. This act will conclude the story of the Silvervale Sanctuary and their battle against the Hand of Chaos. This act will also introduce a handful of new quests, brand new and unique points of interests, and new weapons and loot.

[h2]Crafting Improvements[/h2]



Another focus of this update has been to improve the crafting experience. As part of this goal, we've added the ability to salvage weapons and armor. Now, almost all weapons and armor can be salvaged into crafting materials. The higher the rarity of the item, the better chance at rare materials. In addition to this, we've reduced the number of craftable weapons and armor. We realized it was a way too bloated and most of the gear you could craft wasn't all that interesting compared to gear you could just loot. So to remedy this, we reduced the pool of craftable weapons/armor, but added something called a "Crafting Bonus" to craftable gear. This means that crafted weapons and armor will essentially have a guaranteed talent of some kind in addition to their normal talent rolls, making them a bit more appealing to craft.

We've also made some improvements to the crafting user interface. Now you can click on an ingredient in a recipe, say a copper ingot for example, and it'll immediately take you to the recipe for that ingredient, provided it's at the crafting station you are working on.

[h2]Combat Improvements[/h2]



In the next patch we are including some improvements to ragdoll physics, a new attack animation for enemies, and improvements to parrying. Parrying difficulty will now be tied to your combat difficulty setting and we've added a parry indicator that pops up the moment at which the parry window starts. This should help the learning curve and make it easier to predict when to parry an enemy. This indicator can be turned off in the settings as well.

[h2]Quest Locations In Your Journal[/h2]



One feature we've seen requested a lot is the ability to see the location of quest coordinates in your actual quest journal instead of having to find the relevant map in your inventory. We're happy to say this will be a feature in the next update and in addition to seeing the coordinates for the quest, you'll also be able to click on a button in your quest log that will open up the map and put a waypoint at the quest location, provided you have the relevant map in your inventory or at least in your ship storage.

[h2]Steam Achievements[/h2]



The next patch will also include Steam achievements. We've added over 30 new achievements to for you to unlock, some of which will be part of your normal adventure, but others will require you to explore every nook and cranny.

[h2]Performance Improvements and Steam Deck Compatibility[/h2]



We've also been working hard at improving performance in this update, particularly at certain points of interest. In addition to that, we've been improving performance and compatibility on the Steam Deck and hope to be fully verified soon.

[h2]Multiplayer Progress[/h2]



We are also still consistently working on multiplayer and that progress is coming along great. Right now we are working on syncing up dungeons and caves and making sure scene transitions work correctly. So far we've got ships, weather, enemies, loot, animations, the ocean, and the day/night cycle syncing up so it's starting to be very playable.

We still don't have an exact timeline on when you can expect multiplayer to be available but we do feel like we're getting close.


We expect this update to hit the beta branch within the next 4-6 weeks. As always thanks for reading and we'd love to hear your feedback!

Update - Volcano Islands and Flintlocks

In this release, we've introduced some new content and features, as well as addressed various bugs. Your feedback is incredibly important in helping us improve the game, so do keep it coming.

Volcano Islands

A new island type can be found. Here you can find some new caves, challenges, and treasure.

Flintlock Pistols

A new ranged weapon is now available: The flintlock pistol. While a little slower than the bow, it can pack a punch at range with the right stats and talents. A number of different varieties can be found scattered throughout the world. Use them to work up your Marksman skill and unlock new talents.

Other Development

Along with the new accessible content, we are continuing to work behind-the-scenes on implementing co-op multiplayer where you can adventure across the world of Salt with your friends. It will still be quite a while before it is ready, and we don't have an ETA. However, good progress is being made.

A new game does not have to be created to experience the new content in this update.

[h2]Changes[/h2]
  • Flintlock pistols have been added as well as a new talent tree for them.
  • New volcano island type has been included.
  • New dungeons have been built.
  • Some new quests have been introduced.
  • Improved compatibility with Steam Deck.
  • Some areas requiring lockpicks to enter now have better loot.
  • Reticle is now hidden when holding a book.
  • The Astrologer's Caves now have an increased spawn rate.
  • The maps that are exclusive to quest locations have been differentiated with a unique rarity color.
  • A new interaction sound has been added for the cooking station.
  • New lore books have been added.
  • Some of the earlier dungeons have been updated to match the standard of the newer ones.
  • Fixed clipping issues with wooden watchtowers.
  • Addressed the glitch where players could crouch and clip through some decks at seaports.
  • Corrected the Crimson Voyager Ship Recipe that displayed an incorrect sailing speed.
  • Fixed the wrong scale of some chests.
  • The quest "Let There Be Light" will now only guide players to normal-sized islands.
  • Fixed the issue of controls locking when the input field of bug report UI was selected using a controller.
  • Looted item indicators now correctly fit different resolutions.
  • Corrected the press any key button scaling for different resolutions.
  • Fixed gamepad bumpers not working to select sections in the settings interface.
  • Resolved the issue of rain visual effects appearing underwater during a storm.
  • Fixed a bug which caused the character to shake after fast traveling long distances.
  • Fixed some cave exploits related to out-of-bounds clipping.
  • Fixed some typos.
  • Fixed an exploit where players were able to trap some bosses in unreachable areas.
  • Steady as a Rock talent now functions as intended.
  • A rare fall damage bug related to ship wheel use has been corrected.
  • Improved hold wheel animation to eliminate visual popping when interacting with a wheel.
  • Fixed the issue of arrows colliding with invisible colliders in some places.
  • Animals are now more resistant to bludgeoning damage but slightly weaker to piercing damage
  • Increased the amount of woodworking experience you get from crafting.
  • Increased the amount of resources sold by prospector and lumberjack merchants.
  • You can now buy some wood items from herbalist merchants.
  • Improved performance at some points of interest.
  • Changed sail interaction text from Raise/Lower to Extend/Retract to make it more clear what is happening.


Thank you for your continued support!