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Halloween Devlog #11

...

In moonlight grace, while others sleep,
Avoiding the light, we lurk on the street.
Chills down your spine as the night unfolds,
In the vampiric world, where darkness holds.


Greetings, brave souls of our community! We wish you a fang-tastic Halloween!



On this mystical day, brace yourselves for the terrifying content we implemented in our game!

We are still in the process of polishing the core mechanics of the game. Most of the systems are functional and almost ready to be presented. In the gif below, you can see our signature Chronostasis mode, which allows you to plan your vampires' moves in advance. Upon performing planned actions, vampires are incredibly fast and effective in combat against humans. Be always prepared, as Chronostasis is only allowed when vampires are sated with human blood.



We also implemented bosses to the game - strong enemies with unique abilities and mechanics. The first one you encounter, Mother of Spiders, is presented in the screenshot below. One of her powerful abilities is summoning a poisonous rain. Not every boss is mandatory to kill, but every one of them holds unique items. This might encourage you to face those strong opponents and explore different side quests.



World creation is being constantly improved; we work on enhancing the quality of materials and objects or refining the lighting. As an example of our work, we present a screenshot of a cave where the Mother of Spiders lives.



We aim to create an immersive and historically accurate environment, as we believe that fangs are in the details. Therefore, we are in the midst of the creation of XIX-century costumes, architecture, and environmental tidbits.



At the end, we present you with a part of the Chateau of Vampires. The first time you enter the castle, it seems that it fell into disrepair after some terrible event... From now on, your task is to bring back the greatness of this place and form the clan before which the entire Paris will tremble.




Stay tuned and join our Discord channel. Feel free to share your ideas and suggestions.
discord.com/invite/Q7gQde9wR8


Playtests Incoming for Vampire Clans! 🦇

Hello vampire enthusiasts!

Today marks a milestone we've been itching to share with all of you. The sun sets, and as the world plunges into the delightful embrace of twilight, we’re thrilled to announce that signups for Vampire Clans playtests are now officially open!

https://store.steampowered.com/app/1578940/Vampire_Clans/


🎮 Why Playtest?

For those unfamiliar with game development lingo, playtests are our way of ensuring the gameplay experience is seamless, balanced, and most importantly, fun! By inviting players to try out our game before the official release, we gather invaluable feedback to refine the gameplay, fix any lurking bugs, and ultimately ensure that the world of Vampire Clans is one you’ll want to dive into, night after night.

💪 Our Journey Thus Far...

It's been a journey of blood, sweat, and countless nights (because let's face it, vampires aren't big on daytime). From the first conceptual sketches to the intricate lore we’ve woven into the fabric of our game, every step has been taken with immense care and passion. Now, the time has come to share our hard work with a select group of players who can help us take Vampire Clans to the next level.

💌 How to Sign Up?



If you're as excited as we are and wish to be among the first to experience the dark and enticing world of Vampire Clans, head over to our Steam page where you can sign up by clicking Request Access.

Remember:

Playtesting is not just about playing – we value your feedback! Please be prepared to share your thoughts, experiences, and any issues you encounter.
The game is still in development. You might encounter some issues, but that's what the playtest is for! Your understanding and patience are much appreciated.


🙏 A Big Thank You!

Lastly, we'd like to express our heartfelt gratitude to this incredible community. Your continued support, engagement, and excitement for Vampire Clans are what drives us to perfect our creation.

Get ready to embark on a supernatural journey, and may your clan reign supreme in the nights to come!

Stay nocturnal,
The Vampire Clans Dev Team 🦇❤️

Devlog #10 - World, quests

Hello Vampires!

We finished prototyping the game mechanics and look, so now we can work on content. Currently, we are working on world creation and quests. We have completed the main story.

Here is a screenshot of one of the maps we are working on.



We are making landscape and world creation tools. Those tools will speed up game content production.
Many of the world's elements are destructible and have implemented physics, so skills and other physic elements, such as shards from other destroyed objects or parts of the dismembered corpses, can destroy them.



The main questline is almost ready. We are implementing those quests and making voiceovers for them.



We have some clothes already; we are still working on more of them. Every part will be available for players to customize their vampires.




I hope you like it. Tell us what you think about this update on our Discord channel. Feel free to share your ideas and suggestions.
discord.com/invite/Q7gQde9wR8


Devlog #9 - World, fighting

Hi Vampires!

At this point, we have a lot of stuff to polish. We have a bunch of almost-ready maps, but we are still developing the final graphical setup for the world - to make it as good as possible, loaded with the newest technology.







We prepare destructible objects, such as fences, gravestones, and crates. Our vampires will gain a slight amount of resources from every destroyed thing to make destruction more fun.




As you can see in the above gif, we slightly changed the fighting system. Previously, the player had to choose an enemy and pick the ability to attack - which was annoying in fast fights because of the necessity to click on the enemy accurately. Now players don't have to click on the enemies, just hold the skill key, aim with slow-mo, and release the key to cast the ability. Of course, it is much easier with slow-mo planning mode.




Except for destroying objects, we are working on dismembering enemies.



Yeah, I know, too little blood, but it will change. We are working on particle effects to make everything more bloody.


In the last devlog I wrote that we are working on NPCs AI. We finished but are still working on their animations, UI, and some sneaking system upgrades. After we finish, I'll show you how it works.




I hope you like it. Tell us what you think about this update on our Discord channel. Feel free to share your ideas and suggestions.
discord.com/invite/Q7gQde9wR8




Devlog #8 - Sneaking, AI

Hello Vampires!
In this devlog, I will show you our progress in exploring part of Vampire Clans.

We are converting a considerable part of the game to use final models and graphic setup, so a lot of stuff in the screenshots still needs to be prepared, be aware of that - in this devlog, we are showing the logical part of the game.

This is the map we are currently working on, which presents a sawmill where our vampires will hunt and do some quests.






We made a stealth system, which allows sneaking among enemies undetected and killing them from the shadows. Now everyone can pick the best playstyle for him; you can sneak with or without killing, or just go to the open fight and smash your enemies.
Enemies react to vampires' actions, such as running, killing, and casting skills by their hearing perception. Also, they can see vampires or dead bodies and react to that.




You can build a special room, which allows you to summon trained bats to help you in sneaking; they can, i.a., distract enemies, hide their bodies or blind them for a while.




Additionally, we are working on NPC's AI. Aside of fight (which is also upgraded), they can now patrol, raise the alarm, surrender, call for help, and make an investigation while they would be distracted by some noise or when they find a corpse. More information about AI will be available soon, we need to polish some behaviors.


I hope you like it, tell us what you think about this update on our Discord channel. Feel free to share your ideas and suggestions.
discord.com/invite/Q7gQde9wR8