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Dunjungle News

A New Boss and Her Skill! More Balance Tweaks!

Dear Fellow Primates,

We have proudly present you, once again, with a fresh patch that brings more content to Dunjungle!

[h3]New Boss - Sapella Queen the Third[/h3]
  • A WAXY and TACKY Queen made of sap??

[h3]New Skill - ???[/h3]
  • Not breaking it to you folks this time - find the Queen and defeat her to obtain this funky new trick!

[h3]Tweaks:[/h3]
  • Keyboard Bindings: Now you can bind actions to W/A/S/D and they will override the Jump and Movement actions. Allowing you to move with the Arrow Keys + execute other actions with WASD.
  • Added a confirmation prompt to the "Restart Run" button;
  • Added a message indicating that progress will be saved from the last door if you exit the game via the "Exit Game" button;
  • Endless mode will now be unlocked after beating Hard Difficulty;
  • Extra Hard mode enemy bonus stats will be slightly nerfed, but you may encounter more elite enemies that drop Power Ups, allowing for a stronger build;
  • Baby Monkeys will drop a Reward every time another Baby Monkey is rescued;
  • Disabled Screen Shake effect when your Summons die
  • Relic: Greedy Gloves - Changed to +1% damage every 25 gold;
  • Skill: Explosive Fruit - Increased Base Damage;
  • Skill: Homing Orb - Increased Base Damage;
  • Enemy: Octomage - Slighly decreased HP;


That's about it! We are still hard at cooking for more out-of-the-world content updates. Thank you for your attention and support!

Stay tuned!

The Dunjungle Team

Dunjungle Lunar New Year Sale - Lowest Price EVER

Fellow mates,

From January 27th to February 10th, Dunjungle will be part of Steam's Lunar New Year Sale. All of us extend our heartfelt wishes to our incredible Asian player community.

During the event period, Dunjungle will also be available at its lowest price ever with a -15% discount, now only 8.49 USD.

https://store.steampowered.com/app/1589570/_/

Dunjungle is a 2d action-packed roguelite about a monkey hero protecting the jungle from the rise of a corruptive power. Explore ever-changing dungeons, fight weird enemies and gear up with lots of weapons and relics you can combine for a new experience every run. Explore, fight, die, and repeat!

Wishing you all a Happy New Year in the Year of the Snake!

The Dunjungle Team

New Achievements & Class Balance Changes

Fellow Primates,

The Sunken Shrine area has just gone live, and we hope you enjoy exploring it! With the introduction of new bosses, we’ve also added six new achievements for you to challenge yourself with—don’t forget to give them a try!

Additionally, we've made a few balance adjustments:

[h3]New Achievements[/h3]
- A fish out of water
- Narwhal Rival Narwhal Rival
- Pyro-monkey
- Shocking monkey
- Cold monkey
- Innocent creature

[h3]Tweaks[/h3]
- Ghost Monkey: Disabled Soul Vessel relic effect for Ghost Monkey class
- Ghost Monkey: Healing calculations fixed (food was healing more HP than intended)
- MASTER DOG: Your Damage Bonus Stat will also benefit your Familiars and Summons
- MASTER DOG: Increased starting Damage and decreased starting Health and Attack Speed

The Brand-New Biome "Sunken Shrine" Has Surfaced!

Hello, Fellow Primates!

The wait is finally over — the first major update that introduces a whole-new biome, the Sunken Shrine, is officially live!


[h3]How to Access the New Biome[/h3]

Defeat the first chapter Boss to unlock a brand-new route and dive into the depths!



[h3]Here’s a sneak peek of what’s waiting for you![/h3]


    [h3]
  • New Biome![/h3]
    The corrupting force has reached a mystical underwater world, where whispers of sunken treasures lure adventurers.

    Treasure chests are more plentiful beneath the waves than on land.A Small Tip: if you’re exploring water-filled areas, Electricity Enchantment will be your best friend!

    [h3]
  • New Enemies and Threats:[/h3]
    Monsters lurk beneath the water’s surface, and ancient ruins are riddled with natural traps.

    Tentacles everywhere! Ancient statues! And don’t be surprised if you see flying sea creatures, because birds are really just swimming through the air, after all!

    [h3]
  • Two Brand-New Bosses:[/h3]
    "Rumor has it there’s a frog in the forest claiming to be king. Ruling over a POND doesn’t make one a monarch…"

    One of the bosses is a powerful warrior from the depths, while the other is... well, something indescribable so we’ll leave that for you to discover!

    [h3]
  • New Baby Monke:[/h3]
    Monkeys in each region boast unique traits, but one thing unites them all—they’re irresistibly adorable ♥

    No more spoilers here—just know that these little monkeys are adorable, and who knows, they might even grow stronger over time!

Of course, as mentioned last time, Endless Mode has also been updated to include those new ocean creatures as well as the land beneath the sea, so don’t miss the chance to test your skills against them!

With the Steam Winter Sale currently underway, our primates are enjoying some of the lowest discounts ever! If you’ve been holding out, now is the perfect time to join us!

🐒 Whether you’re becoming a fish’s meal or feasting on seafood, the choice is yours, Primates!🐒

An OP New Class with a New Evil Weapon!

[h3]New Class - Ghost Monkey[/h3]

Now you’ve got an even better reason to take down that annoying ghost! ;)
Ghost Monkey is immune to all environmental hazards, and even the strongest hits will barely scratch him. But... at what cost?

[h3]New Weapon - Ghost Scepter[/h3]

Trap the souls of your foes, and use them to gain power.
The starting weapon for the new Ghost Monkey class—but of course it is unlockable for all!

[h3]New Mechanism -Element Interactions: [/h3]
  • Now Electricity deals more damage to enemies touching water. Electricity also stuns enemies much faster when they are in water.
  • Burn effects no longer apply to enemies touching water.

[h3]Balance Tweaks:[/h3]
  • Weapon - Crow Staff: Increased damage.
  • Class - Warrior Bear: Lifesteal effects are now half as effective.
  • Normal Mode: Slightly longer immunity frames after taking damage.
  • Hard Mode: Default immunity frames duration is now set at 50% of the Normal Mode instead of completely removed.
  • Immunity Indicator: Added an aura to show when the main character has immunity.
  • Blacksmith: Now informs you if there are no weapons to upgrade.
  • Statue Curse Aura Color: Changed to orange to avoid confusion with enemy attack auras.
  • Final boss: Removed knockback from Spikes attack, avoiding getting hit in chain
  • Final boss: Laser attack was not disabling if killed while executing it

[h3]Bug Fixes:[/h3]

Fixed the water "splashing" sound playing even when SFX volume was set to 0.