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Survival Machine News

Hotfix 0.2.2

Hi Survivors!
[p]A very small patch today for you, we have 2 small improvements for the game:[/p]
  • [p]Factory*** POI has now been fixed and there shouldn't be a possibility to block progress.[/p]
  • [p]The game will display a warning in Russian about potential connectivity issues caused by local changes, but unfortunately, beyond our control. We sincerely apologize.[/p]
[p]That's it for today![/p][p]Kuba[/p]

Hotfix 0.2.1

Hi Survivors!
[p]I hope you enjoyed patch 0.2.0! I'm popping in quickly before the weekend to let you know about a small hotfix where we addressed two bugs you reported:[/p]
  • [p]🚀From now on, there should no longer be an issue with reloading firearms.[/p]
  • [p]🚀The visualization of core components has been improved. Now, when the player equips a hammer, the color of damaged core components will display correctly.[/p]
[p]Enjoy your weekend Surviors! [/p][p]Berdol[/p][p][dynamiclink][/dynamiclink][/p]

Patch 0.2.0 is now available!

Hello Survivors!
[p]Here comes Patch 0.2.0, which we’ve been working on over the past few weeks. It’s the result of your feedback and the needs you’ve so actively expressed in your reviews, discussions, and conversations on Discord. Thank you so much for your support and help with Survival Machine – without you, this patch wouldn’t be nearly as extensive! I hope the changes we’ve introduced will have a significant impact on how you experience Survival Machine and increase the enjoyment we want you to get from playing it. That’s enough of an introduction – let’s get into the details![/p][hr][/hr][h2]🚀 Highlights[/h2]
  • [p]Game-pad Support (Beta) - First iteration of game-pad support is live! Check the dedicated controller tab in Settings (we show Xbox tool-tips) and tell us how it feels. Auto-aim is planned for a future update.[/p]
  • [p]Machine Collision Overhaul - Re-authored cockpit, ladder, pallet, front bumper, and railing colliders; prevents falling through, window-vaulting, and “air-walking” across the machine.[/p]
  • [p]Crash & Infinite-Load Fixes - Addressed the top-reported crashes and added an on-screen message for rare infinite-load cases.[/p]
  • [p]Performance Pass - Smarter render-distance swaps on quality presets, trimmed loading times, memory spikes, and GPU stalls on Low settings[/p]
  • [p]Night Loot - Zombies now drop loot during nightly assaults, rewarding after-dark defence.[/p]
  • [p]No Hard Game-Over - New Game-Lost flow: the night ends if all core components are destroyed—players must repair them before the machine can move on, but you can’t lose anymore.[/p]
  • [p]Weakpoint Visuals - Destroyed weakpoints now switch to a broken model for clearer feedback and less confusion.[/p]
  • [p]Dynamic Music Blend - Re-tuned soundtrack logic for smoother transitions between Default, Combat, and POI themes.[/p]
  • [p]Siege Frequency Balance - On Adventure & Survival difficulties, zombie siege nights now occur every three nights by default.[/p]
  • [p]POI Variety Boost - New randomisation rules greatly reduce how often the same POI appears in a single run.[/p]
[hr][/hr][h2]Detailed Patch Notes[/h2][hr][/hr][h3]🎮 Controls[/h3]
  • [p]Added full gamepad support with separate Xbox icons (beta). In the automatic setting, the game will detect whether you're using a gamepad or a mouse and keyboard. We've also left the option to choose mouse and keyboard only.[/p][p][/p]
  • [p]Fixed a rare input lock when spamming ESC in the key-bind window while confirming changes.[/p]
  • [p]“Load Game” now highlights the most recent save, not the oldest.[/p]
[hr][/hr][h3]🏗️ Machine & Level Geometry[/h3]
  • [p]Cockpit interior, windows, and front plate now block players correctly.[/p]
  • [p]Patched gaps in ladders, railings, furnace walkway, bridge, and several POIs—no more sneaking into the void.[/p]
  • [p]Wheels no longer spin in place after the Machine stops at a blockage.[/p]
  • [p]Removed watermark plank collision on the bridge; fixed floating barrel after green dynamite[/p]
[hr][/hr][h3]🌍 World, Quests & Interaction[/h3]
  • [p]New games always start on the Stream map before rolling into random order as intended.[/p]
  • [p]Zip-line: fixed an issue you drop early from the zip-line![/p]
  • [p]Quest markers now clear correctly once the gate quest is finished.[/p]
  • [p]“Player is full” tooltip shows only when you try to eat.[/p]
  • [p]Added item sort-by-category and made Drop/Take-All respect that filter.[/p]
  • [p]Weakpoints now swap to a destroyed mesh once broken.[/p]
  • [p]Implemented new PoI randomization rules so locations repeat far less often.[/p]
  • [p]Night Loot: zombies now drop loot during nightly assaults.[/p]
  • [p]Game-Lost rework: the night ends if all core components are destroyed; players must repair them before the machine can move on—total game-over is gone.[/p]
  • [p]Polish to the repair UI and new construction VFX.[/p]
[hr][/hr][h3]🧟 AI & Enemies[/h3]
  • [p]Zombies no longer spawn or run mid-air; levitating hordes grounded.[/p]
  • [p]Fixed zombie pathing that let them climb machine ladders or breach secret gates unintentionally.[/p]
  • [p]Zombie names are now synchronized for all players![/p]
  • [p]Fixed issue where zombies could stop reacting to players after extended sessions.[/p]
  • [p]Balanced pursuit logic—zombies no longer chase forever once line-of-sight is broken.[/p]
  • [p]On Easy and Medium difficulties, siege nights now occur every three nights by default.[/p]
[hr][/hr][h3]📦 Multiplayer & Saves[/h3]
  • [p]Autosave stability greatly improved; fixed client inventory loss and wrong character loading. Let us know if the issue still persists![/p]
  • [p]Lobby: Invite-Friend button now updates when privacy changes; Steam Overlay no longer appears in SP lobby.[/p]
  • [p]Fixed rare case where the client would spawn inside the starter house when loading a host-only save that skipped the tutorial.[/p]
  • [p]Resolved bug causing missing quests, workbenches, or upgrades after loading certain saves.[/p]
  • [p]Addressed inventory lock that could occur when opening chests simultaneously in co-op.[/p]
[hr][/hr][h3]🎨 Graphics & Audio[/h3]
  • [p]Restored missing textures in tunnels (Low) and on the optimization build.[/p]
  • [p]Structures now play hit sounds when struck by zombies.[/p]
  • [p]Fixed assorted clipping banners, drapes, grass, and roof pieces.[/p]
  • [p]Music blend improved – smoother transitions between combat and POI themes.[/p]
[hr][/hr][h3]⚙️ Optimization[/h3]
  • [p]Quality-preset swaps now override render distance properly.[/p]
  • [p]General CPU/GPU tuning, fewer hitch-up spikes, faster level streaming.[/p]
  • [p]Tackled heavy frame drops in co-op[/p]
[hr][/hr][h3]🛠️ Crash & Stability[/h3]
  • [p]Resolved several crash reports.[/p]
  • [p]Added back-end protections around heavy-attack, zip-line use, and autosave triggers.[/p]
[hr][/hr][h3]🐛 Bugs[/h3]
  • [p]We squashed 200 + issues across UI, AI, audio, animation, collision, and quest logic. If you still encounter a problem, drop a report or screenshot—your findings help us keep Survival Machine rock-solid.[/p]
[hr][/hr][h2]Known Issues & Call for Feedback[/h2]
  • [p]Game-pad support is brand new, still a beta —tell us if a button feels off or a glyph is missing.[/p]
  • [p]We rebuilt dozens of colliders; if you still find spots to clip out of bounds, drop a screenshot in 🐛・bug-report on our Discord or use the in-game Bug Reporter tool (F2).[/p]
  • [p]If crashes or infinite loads persist, send the in-game report or ping us on Discord with your log[/p]
[hr][/hr][p]Thanks for surviving with us—see you on the rails! 👷‍♀️🛠️ Dzięki[/p][p][/p]

Update on Recent Connectivity Problems

[h3]Hi Survivors![/h3][p]We’ve seen the issues many of you experienced this past weekend when trying to play with friends. We know how frustrating it is to get disconnected mid-game, and we want to sincerely apologize for that. Let us explain a bit about what’s going on.[/p][p]After quickly analyzing the nature of your reports — including how long you were playing, which countries you’re in, and whether similar issues occurred in other games in your region — we’ve concluded that the root of the problem lies with a network service provider that had outages in certain parts of the world.[/p][p]A particularly high number of reports came from our players in Russia. Unfortunately, there are currently network service issues in that region that are beyond our control, which may make co-op gameplay impossible. We encourage players from Russia to keep an eye on announcements on Discord and Steam, where we’ll share any updates and next steps![/p][p]If you continue to experience this problem, please let us know by using the bug reporter (F2 in-game) instead of leaving a Steam review. We’re all frustrated by the current situation. We need to wait and monitor whether the issue has been resolved and if players are no longer reporting this kind of problem.[/p][p]That said, we’re not giving up. We’re waiting for the provider to resolve the issue, and in the meantime, we’re back to work. Some really important updates are nearly finished, and I can’t wait to hear what you think once they go live!

[dynamiclink][/dynamiclink][/p]

Sneak Peak: Rewards for zombie night attacks are coming!

[h2]Hey Survivors![/h2]
Today, I’d like to share a bit more about the reward system we’re working on for surviving the nightly zombie attacks. Many of you have mentioned it in your messages, comments, and reviews — and we hear you loud and clear. You want changes, and changes are coming! This post will explain how we plan to make it all work.

[h3]The Reward System[/h3]
For now, our nighttime zombies don't leave any gravestones on the Machine. Not to mention any loot. But after the upcoming update, every nightly zombie attack will become an opportunity to earn rewards!

The reward system is being designed to scale not only with your progress in the game but also to the number of players in the session. The further you are, the better the loot you’ll be able to find!



The gravestones are a key part of this system. Selected zombies will leave behind gravestones – and that’s where you’ll find your rewards. What can you expect to get? Materials, resources, weapons, and tools.

How you divide the loot among yourselves is entirely up to you. Will one of you grab all the best stuff, or will you share everything equally? That’s your call, Survivors!

Now you’re probably wondering – when will the update be available? I'I can’t promise a specific date, but we’re working hard and expect it to be ready quite soon! If you have any questions about how our reward system will work, you can always find me here in the comments or on our Discord – which I warmly invite you to join! Take care Survivors!

Dzięki!
Berdol

https://store.steampowered.com/app/1601330/Survival_Machine/