1. Tunguska: The Visitation - Final Cut
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Tunguska: The Visitation - Final Cut News

Graphics Upgrade Is Here!

Hello Ghoul Hunters,

I'm proud to introduce to you the first batch of facelift for Tunguska! In this update, I added the following eye candies:

- Volumetric sunlight. Now you can enjoy beautiful sunrise and sunset, as well as some haze after the rain! This can be disabled in the options.

- Cloud shadows during overcast weather. Gone are the boring, washed out overcast environments; you will now see realist, moving cloud shadows that spices up the map! This can be disabled in the options.

- Increased moonlight and mist at night

- Rain mist and water splashes when you run during rainy weather

- Blood spatters! When you injure any NPC, there will be blood flying out and landing on the ground and the wall behind (if the gun is capable of exit wounds)

- During toxic fog in Lake Cheko, you will no longer see the boring, hazy static fog. Instead there will be yellow-green mist.

- When you kick anything, not just door/crates, you'll hear the thud and see dust coming out. Also added camera shake for kicking. Feels much better now!






And there are a lot more updates and fixes in this patch:


- Fixed a bug with some assault rifles with PSO scope not able to aim at the head

- When you use mouse wheel to zoom in, you can also raise the camera angle to see further

- When you climb the silo in Ravenwood valleys, you will hear a different set of environmental sounds

- Fixed the problem with trees not being affected by fog from afar

- Fixed a problem with throwing mines/grenades and it lands right under player's foot

- You can now cancel the grenade aiming (holding RMB) by clicking LMB

- F1 grenade will properly cook when you are holding it in your hand and using G to aim

- The throwing bar indicator for F1 grenade and throwing knife will now say "Fuse" and "Rotation" to be more clear

- Fixed a issue with crossbow firing above the aim point

- Fixed a bug with NPCs not fading properly

- Fixed a bug with the Kraikretten house key disappearing if you drop it on the ground

- If you are trying to deliver a food order, and for some reason the customer is no longer there, the game will try to respawn him if there's an appropriate faction in the vicinity.

- Fixed a bug where if you refuse to help Jacob, you'll still get the journal entry to talk to him after marking all the anomalies

- Fixed a bug where your visibility while sneaking doesn't change by your movement

Respinning 1.83-3

Sorry about the frequent updates! I just found another bug caused by engine upgrade: some rocks in the game got disabled for no reason, causing players some confusions.

Also in the upgrade, fog levels are increased slightly during rainy weather, and ambient light color / shadow intensity at night are adjusted.

Update 1.83-3 Patch Notes

- Added sniper scope effect for sniper rifles and guns with PSO-1 scope attachment

- For Auto-Aim and Gamepad control schemes, when aiming down sight at an enemy, you'll see two arrows indicating whether the aim height adjustment is at the top end or bottom end. Use mouse wheel or Combo+Right Stick to adjust aim height.

- Fixed a bug with NPCs not able to throw grenades due to a null pointer error

Update 1.83-2 Patch Notes

- I finally figured out why running around with controller feels so awkward: it only has 8 directions. Now there are infinite directions!

- Fixed the HR1 recipe for Spanish

- Fixed a bug with journal page flipping when you type on the notes

- Added an audio distortion filter on each gun to make the gunshots more bright and punchy

- Now if you have unsuitable attachment installed (looking faded), the character no longer keeps on pulling out the weapon when you close the inventory

- Fixed a bug with Spanish language show displayed correctly for campfire dialogues

- Fixed a null pointer exception when mutants get hurt by anomalies

Update 1.83-1 Patch Notes

- Revamped the repair kits. Now it should have a minimum of 25 points of repair value. Also extended the repair amount to 100% instead of 25%, but only newly generated repair kits will have this value. Sorry about the inconvenience! I'm making this change because the repair kits don't really do well with items with low maximum durability, such as armor insertions.

- Also, when repairing with wood and metal, it'll also have a minimum of 5 points of repair value.

- Fixed a bug where the rock of rejuvenation disappears

- Fixed a bug where if the secondary sidearm is showing up and you want to repair it with the kit, it tries to repair the primary sidearm instead.