1. Tunguska: The Visitation - Final Cut
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Tunguska: The Visitation - Final Cut News

Spanish Translation Is Now Available!

The Spanish localization has finally arrived! This work took three translators over one year of time to complete, a monumental achievement for these Tunguska fans :) I would like to thank these heros of the Zone for their hard work and dedication:

dso
Khorne07
marcado

Let's keep in mind that there are in total over 70,000 words of text in the game, and even with the translator's scrutiny and cross-checks, there might be some issues. Please let me know if you notice any thing :)

Now, a few other fixes/changes included in 1.82 udpate:

- Now you can use SHIFT+Click (or RT + A on the controller) to equip armor, primary weapon, sidearm, helmet, and headgear from backpack onto the body slots, as long as no other containers are open.

- Added NPC reactions when one of their teammates are shot by a silenced weapon at night. The reactions depend on how far teammates are from the person who's shot. Sometimes a bunch of NPCs will go search for you, and sometimes they will chicken and hide behind covers.

- Fixed a bug where if you crouch still and just tap SHIFT, the character would stand up

- Added some additional hints in the journal for the Boris/Kirill investigation quests

- Made some improvements to fall damage detection. If you sometimes stumble upon an object and end up with airborne -> fall down, you won't take fall damage from these hiccups.

- Improved obstruction detection/notification when your gun is pointing at an object at point-blank

Update 1.81-2 Patch Notes

- Tutorial now shows up on the HUD without interrupting gameplay. You can hide it by pressing SHIFT+Enter, and you can go to options menu and press Tutorial button to show all unlocked tutorials

- Added water splash when doing a dive roll while in water

- Fixed the bug with player sometimes slide when entering a new area or loading a save

- Now each weapon's description will show its skill class

- NPCs will ignore explosions caused by friendly NPCs including player

- Updated Razor's armor description to avoid confusion during Venkat's quest

- Slightly reduced motorcycle gas cost

- Fixed a bug with player not able to step into the smoke caused by smoke grenade

- Fixed a bug with shooting RPG while crouching

- Fixed a bug with game not loading properly if Amir dies after he's revived

A Quick Bug Fix

In 1.81, while trying to prevent an accidental melee swing after closing a window by clicking a button, I introduced a new bug: unable to travel to Zernaskaya after completing the border patrol quest. This patch will fix this issue. Sorry about the trouble folks!

1.81 - Control Improvements

- You can now assign a key for the "interact" function. If you reset key binding to default, it'll be F. And kicking will be Left Alt by default

- You can now cycle through objects near you using the mouse wheel up/down

- You can now use the Dpad on your controller to cycle through character models during character creation

- Added a tutorial for door kicking

- Tunguska Syndrome and Radiation will display at the same time on the dosimeter - no need to switch between them any more

- Added an indicator for the acoustic sensor so you know when it's turned on

- Added some sandbag barriers at player's house which will show up when you hire guards from Larry. If you already have the guards, you can disaband and rehire them to get the sandbags

- Fixed a bug with keybinding buttons not reflecting the current keybinding

- Fixed a bug with dead wolves jumping up when you get near them

- Fixed a bug with player unintentionally swinging the melee weapon when you close a window by clicking a button

These are quite a bit of changes, I hope I didn't break anything major :) But please let me know if I did! Thanks :)

Be Ready: Upcoming Control Scheme Adjustment

I have been noticing that the game's control scheme is different from other games, and some players have to spent effort to adjust to the difference. I'm working on some changes to the control scheme for better parity with other games, which will be released in the next update:

- You will be able to interact with NPC and objects by LMB click, or by pressing F key (or A button on the controller)

- While holding melee weapon, you will be able to loot using the F key (can be re-mapped) without having to holster the weapon

- When you are facing several objects close by, previously you use the ALT key to cycle through them, but now you'll be able to use mouse wheel to cycle bidirectionally. It still works the same as before on the controller

- Both radiation and Tunguska syndrome will be displayed on the Dosimeter at the same time, eliminating the need to use ALT key to toggle between the two displays.