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Tunguska: The Visitation - Enhanced Edition News

Update 1.74-1 Patch Notes

- Further improved the auto-arrange functionality of the inventory grids

- Swapped out Sidor's obnoxious music with some nice cello arrangements.

Update 1.74 Is Ready! And Slaughterhouse DLC Update!

I have just finished building the scene for Slaughterhouse DLC. It took me almost two months, but it looks awesome :)

With the biggest chunk of work out of the way, I was coding for the enemy spawning mechanism and the Ethereal Trader who will sell you all the items in the game throughout the battles. This progressed pretty fast and in a few days I'll be able to start slaughtering :)

Check out this atmospheric shot of the Slaughterhouse map below:





Now, here are some improvements I made in 1.74:

- You will now receive caustic damage from getting puked on by the spitters. A tutorial will pop up on the first time telling you that you must use clean water (from the wells) to wash off the caustic damage. Just right click on the bottle water and then click "Use". Or, you can just wait for the effect to wear off.

- When you have bleeding effect or caustic damage effect, the screen will flash red blood so that you don't overlook it.

- Now, if you eat food, the green bar will slowly convert to energy (blue bar). But if you sit next to a campfire, this process goes faster, and you'll also receive more energy from the eaten calories than when you are away from campfire.

- If you keep your energy level almost full, your stamina restore speed will be significant higher. If you are pretty much 100%, your stamina will restore even faster. This change aims to reduce the amount of frustration when you use melee weapon and run out of stamina - as long as you are well fed.

- Improved the auto-arrange feature, now it'll try to rotate the item if it doesn't fit.

- Hans Eppstein from Zernaskaya Village will sometimes sell you fertilizer.

- Changed the hotkey to switch between Sidearm 1 and Sidearm 2 while in the inventory, from ALT key to CTRL key. This is to prevent confusion when player Alt-Tab out of the game.

- Added sound effect for when you get shot at. Now it sounds like it hurts! Again, another little detail I learned from call of duty...

- Not sure if I mentioned this before - but with control schemes with auto-aim, the red crosshair will now appear at wherever the gun is aiming at, instead of at the foot.

Update 1.73-4 Patch Notes

- Fixed an issue with VSS aiming a little too low, causing difficulty hitting crows using auto-lock-on controls

- Fixed an issue with auto-lock-on aiming at animals too high, causing missed shots

- Decreased the muzzle velocity of 5.45x39mm guns because the faster bullets tend to miss collision at lower frame rates

- Slightly increased the damage of M16 and 5.56x45mm ammo for balancing.

Happy Halloween! & New DLC Update!

Dear Ghoul Hunters,

I just wanted to say thank you for all the support and patience! I'm about to take my kids out for trick-or-treating, but I thought I might drop an image of what I'm working on - the mugshot of the Slaughterhouse DLC (actual name TBD) map! It took me more than a month to model the buildings and other objects, and still much more work to fill the scene with plants and other furnishing. But it's coming along nicely :)

Basically this DLC is a fun little horde survival mode, where you will fight against waves of minions sent forth by Valentin the Mean Evil Villain Boss, while keeping them from reaching the Shrine of Mighty Strength that will replenish Valentin's power. And once you defeat the minions, you will face the All-New Facelifted Valentin whom you defeated back in Doownevar! Of course, this is my current idea and I will gradually improve upon it :)

Once I set up the scene I will create the official DLC page and announce the tentative release date :)

Happy Halloween again, and good hunting!



Update 1.73-3 Patch Notes

This update attempts to further improve gamepad controls.

- Fixed a bug where controller binding for camera rotation doesn't work

- Now, when the camera rotation button bindings are set, while aiming/melee the Right Stick will not rotate camera left/right

- Improved the aiming target selection to favor closer enemies

- An indicator of controller right stick direction will be displayed when aiming or melee

- Added the ability to cancel the controller button binding window by pressing Dpad left/right