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Tunguska: The Visitation - Final Cut News

Slaughterhouse Demo Update

Thank you all who have playtested the Slaughterhouse DLC demo! After receiving the feedback, I have made some improvements, namely:

- Added tutorial to help player understand the talon rocks and the soul stones.

- Fixed a bug with player stuck in a death loop if he dies right after killing the last enemy of the wave, because the game was saved automatically after player died. Now if this happens, the game will simply not save. Also, to avoid other types of death loop, after the wave ends the game will remove all your bleeding and caustic damage.

- Rearranged some enemy types so that boars don't show up too early.

Also some general gameplay improvements:

- For the ARPG and TwinStick control scheme, added the ability to tilt the camera up/down while holding down MMB (mouselook keybind), This allows ARPG mode to see further away

- For ARPG control scheme, increased the max FOV so you can zoom out further

- Extended the iframe (invincible time) for jumping and dive-rolling.

- Dive-rolling is now faster and player will move further.

- Adjusted the animation controller so that you can initiate jump/dive-roll when you are aiming or in the middle of a melee strike. This makes such maneuvers more responsive during combat.

- The direction of jump and dive-rolling is now determined by three factors:
1. when player is still and holding melee weapon, the direction of melee strike (cursor or mouselook)
2. when player is still and not holding melee, the direction of character's facing
3. when player is moving, the direction of movement

- Using bandages will not be allowed when performing actions such as reloading. But while applying bandages you can still jump or roll forward.

- Fixed a bug with items in the ingredient jar not showing prices

- Fixed a bug with the display case in Ravenwood house not showing items in correct order

Hope you enjoy the demo and please wishlist the DLC if you can to not miss the launch discount :)

Thank you!

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/

Slaughterhouse DLC Demo is Now Live!

Thank you all for your patience in the past three months :) I have now completed enough mechanics in the Slaughterhouse DLC to start a demo! To play the demo, simply launch the game (version 1.78-4) and click "Slaughterhouse" option in the main menu, and then click "Start New".

The demo offer the first level of survival mode, where you can fight until Valentin's strength is reduced to 75%, after which a boss will show up. The demo ends upon the death of the boss and his minions.

The difficulty of the demo is intentionally left high, so that I can collect feedback and know what to adjust. Please feel free to post in the Community forum or in the Discord channel if you want to leave me some feedback.

And make sure to wishlist the DLC :)

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/


Finally, here's the list of other fixes and changes included in 1.78-4:

- Gun's default crosshair expansion size now varies depending on its accuracy

- Fixed an issue with jump/rolling not able to clear gaps

- Fixed an issue with mouse cursor not hidden while using the Radial Menu

- Fixed a bug with player start sprinting from a crouched position, which leaves the player hitbox and other parameters at the crouching mode

- Disabled using bandages while performing actions such as reloading

- Fixed a bug with motorcycle showing negative number for condition and fuel

- Added footstep sounds for jumping

- Fixed a bug with essential character spawner spitting error during save

- When loading game, the tutorial text will sync with the database

- Crows will try to avoid the player and will not land on any corpses too close to the player

- NPCs will avoid looting essential character's dead bodies and steal important loot

Update 1.78-3 Patch Notes

- Fixed a null reference bug in the HUD code

- Improved some of the journal entries and tutorials for better clarification and hinting

- Improved hit detection for landmines. Now you can shoot any landmines with ease!

Update 1.78-2 Patch Notes

- Adjusted the bullet hit dust effect's alpha, so that it's not so bright-white

- Fixed a bug with time stamp display of the Quick Save slot being inaccurate.

- Helmets will contribute to the defense against melee damage.

Update 1.78-1 Patch Notes

- The Ghost of Valentin (boss) has the wrong shield abilities. Changed it to the way it was before. He should no longer launch fireballs at you.

- Added a nearby enemy check for destroying dead bodies. (A new feature is being worked on for this)