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Tunguska: The Visitation - Final Cut News

Headshots Are Coming!

Ever since the game was released, many folks have asked for headshot mechanism. The game had headshots but it was simulated - when you land a hit on the NPC, it just rolls a dice to get a headshot and you also don't really know when it happens.

But now, I have finally found a way to make headshots more satisfying! But here's the catch: if you are playing with the gamepad or the "ChaseCam" control scheme, headshots are still going to be simulated with a dice roll, because the aim is automatic and there's no way to fix the aim on the head. So the new manual headshot mechanism only applies to the other control schemes where you can aim with your mouse.

Also, headshots only apply to HUMANs in the game. I'm not yet sure whether I want to implement headshots for ghouls since they are supposed to be more tanky, and there hasn't been any headshot mechanism ever (even simulated one) for them.

So if you are aiming with mouse, it's best to use a laser sight to make sure the aim is on point. If you land a hit on the head, you'll see the solid circle/dot showing up on your crosshair and you'll hear a different hitmarker sound. If the enemy's head is protected by helmet, you'll hear a metal hitmarker sound. Headshots does 1.5x the damage and it can be combined with critical hits.

Be aware though - if you aim for the head there's still a chance that the shot misses. If you miss the head, you will either land a body shot, or simply no hit at all. So there's a risk to going for headshots. It's best to go for it while enemy is standing still and unaware. Since it's a new feature, I'm sure there are aspects of headshots that can be improved upon. Please let me know your feedback:)

Finally, regarding Slaughterhouse DLC - I'm just waiting for translation to be completed, and I'm hoping (fingers crossed) to release it sometime this coming week! Make sure to wishlist so you don't miss the launch discount :)

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/

Some other fixes added to 1.78-9:

- Fixed a major bug with human NPCs unable to sprint due to a change I added a week earlier. This would prevent them from hiding behind covers while attacking you.

- Fixed a bug with player movement becoming all jumpy after performing a power melee attack while crouching.

- Current motorcycle and railroad handcar locations will now be displayed when you open the travel dialogue (like when you try to travel to another area)

- Arm strength requirements for guns will now be displayed as an attribute

- Scream attacks from ghouls will now have a damage cap of 50 instead of potentially killing you outright.

- Scream attacks will now show blood spatter on the screen if player is hit by it

- "Air puff" explosions from ghouls will no longer penetrate walls

- Added navmesh obstacles on loot boxes so that NPCs don't walk through them

- Various fixes for slaughterhouse mode

Quick bug fix

- Fixed a bug with some character's last name ending with a single quote, which causes game loading to fail.

Slaughterhouse DLC Full Beta & Giveaway!

The Slaughterhouse DLC is almost ready to be released! It is now possible to play through the entire DLC game if you have the Steam key, and I've got a bunch of them ready to be given away :) All you need to do is [[ Giveaway Has Ended! ]]

The rest of the work I need to do before releasing the DLC are:

- Adjust the difficulty of higher levels
- Write some short stories
- Translation

I'm hoping I can release the DLC in about a week :)

Make sure you wishlist it!

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/

Also, a few fixes included in 1.78-8:

- Added a warning when an important quest-giving NPC dies, so that player can decide whether to load a previous save.

- Lowered the default volume level for the first time of launching of the game

- Fixed a bug with the Stash page not able to mouse-scroll once reached the bottom

- Added a task when player arrives at the border patrol level, to help reduce confusion

- Added more tutorial trigger points at the border patrol level in case the player misses them

- Fixed a bug with not able to close the inventory with TAB key right after using a bandage from the backpack

Update 1.78-7 Patch Notes

- Added Boiled Crow Egg item and corresponding recipes. You can find the recipe either from Jerry's recipe book or the Guide to The Zone sold by Sidor.

- The chance a ghoul will block your melee attack now depends on three factors:
1. how much blunt damage the weapon has compared to sharp damage (more blunt = can crush through blocks)
2. how heavy the melee weapon is
3. player skill and swinging style (heavy swings = can crush through blocks)
4. whether the ghoul is of "heavy" type (such as scythe vs small ghouls)
For example, an axe will be less likely blocked by a ghoul than a machete.

- Fixed a bug where player can act strangely such as sliding around when pressing jump key while stunned by spider

- Fixed a bug that allows the shield to be equipped sideways in the inventory

- Fixed a bug with event listeners not cleared when returning to main menu

- For Slaughterhouse Demo, made wolves less common since they can swarm you very quickly

Slaughterhouse DLC Demo Improvements!

With additional feedback, I have made further improvements to the Slaughterhouse DLC demo :) Feel free to give it a spin!

Changes added in 1.78-6:

- Fixed a bug with Valentin's power returning to 100% when you load a previous save

- Intermission time now starts at 1 minute and grows up to 150 seconds towards the end of the game.

- Moved all of the traders in Slaughterhouse onto the first floor for convenience

- Wolves and boars will no longer trigger the Talon rocks

- Slowed down the health buff Talon rocks give to the ghouls

- Increased the damage of rusty shovel

Other changes not related to Slaughterhouse:

- Increased the acceleration when player starts running or sprinting, making it feels more responsive.

- When using repair kit as a workbench (right click and Use), each action (dismantle/combine) will reduce some of its Repair Amount, so that you can use it for several crafting sessions rather than just one and gone.

- Rebalanced the heavy armors (Scythe armor, AETHR and Perseus armor). Added more protection and durability, and added debuff such as speed reduction and not allowing jump and sprint. Later there will be a battery-powered "locomotion unit" that will remove debuff and give extra arm strength.

- Dismantling ammo will now give you casing, in addition to powder + scrap metal. Later there will be a "casing converter" that can convert casing of one caliber to another

- You can now dismantle casing for scrap metal

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/