1. Tunguska: The Visitation - Enhanced Edition
  2. News

Tunguska: The Visitation - Enhanced Edition News

Update 1.90-4 Patch Notes

- Rebalanced player's visibility boost (easier to be spotted) when firing suppressed weapons.

- In main menu, the values of each option is now translated

- "Gamepad" is now referred to as "Controller" throughout the game.

Gameplay Improvements

- The "Auto Aim Threshold" setting now applies to manual aim with Hybrid/ARPG control schemes. It affects the aim "snap on" sensitivity. Higher the number, less sensitive. 10 means zero aim snapping, if player prefers it that way.

- Fixed a bug with Hybrid and ARPG control schemes where pulling out a melee weapon resets camera position, which may cause discomfort

- Reduced the particle count for fireballs to improve performance

- Lengthened bullet hitboxes to prevent hit detection fail when the bullet travels very fast (like SVD)

- Fixed a bug with laser dots not showing up on raven helmets

- Changed the name for the "Copy of Potion of Elation Recipe" item to make it less confusing, since it can't be used as a quest item.

- Fixed a cosmetic issue with Fire Axe having green line around the sprite

- Added a plank as ramp in Slaughterhouse fountain in case player falls into it

Pocket Handling Improvements

Since the number of pocket slots are tied to the type of armor you wear, it becomes an issue when you take off armor (for repair, for example) or switching to another one. Prior to this patch, whenever you take off the armor, all the items just fall on the ground. I have figured out a way to make it easier. This is how it works now:

- The moment you remove or swap out an armor in the inventory, all your pocket items will stay in place temporarily. You will see a gray cross over them when they are in the disabled pocket slots. You can pick up this item but cannot put anything in it or swap it with something else.

- The moment you close the inventory, any items in the disabled pocket slots will first try to go into your backpack. If there's no room, they'll then be dropped on the ground.

- If you are looting a dead body or accessing a crate, SHIFT + LMB (Right Trigger + A) on a suitable item in the backpack will send it to the pocket slots. First it'll attempt to merge with an existing item there. If it can't merge, it'll try to place it into an empty slot.

This change will make armor swapping easier and less likely to lose things on the ground.



Other improvements included in 1.90-2:

- For some use cases with the left trigger or right trigger, you no longer have to pull them all the way down to activate.

- Smoothed out the Y-axis camera pitch movement when rotating camera with mouse.

- Some end-game achievements will be awarded the moment you give away the quest item instead of after leaving Tunguska

- Made key items' colliders larger to help avoid falling through the floor with low FPS systems

- Added a collider to Station 11 hangar roof to prevent NPCs under the roof from seeing you when you are up there


Lastly, I post tips and tricks to help you enjoy the game more - check it out and follow!
https://x.com/RotoristWS/status/1853131491733086345

Update 1.90-1 Patch Notes

- Updated the algorithm for bleeding on NPCs. Basically, I increased the chance for bleeding to happen, but decreased the duration and severity of bleeding. In the past, bleeding effect has been pretty useless because it doesn't happen very often, even though it can last a long time. Most of the time the enemy is killed way before bleeding kills him. This is most problematic for weapons with low fire rate and high bleeding value, such as the .44 magnum.

- For balancing purpose, increased the bleeding effect for ballistic knife to 0.7. This means against an unarmored enemy, there's a 100% chance of causing bleeding. The ballistic knife had been pretty useless due to its low fire rate and low range, which requires 3 shots or even more against armored enemies. The increased bleeding makes it more viable as a stealth weapon. But you need to make sure the enemy (especially human) is killed off before he bandages himself.

- Added some AI cover locations inside Jian Jun's house

- Fixed some formatting errors for Russian and German translations that causes UI bugs

Gameplay Improvements

- Fixed an issue with throwing knife where player's arm strength is not properly applied

- Improved the NPC behavior when player throws a rock:

1. When you throw the first stone, a guard/patrol nearest to the stone's first impact will immediately look at the stone. fire-side resting NPCs will ignore it

2. When you throw the second stone, a guard/patrol will walk there to investigate. 2-3 Fire-side resting NPCs will also stand up and walk there to investigate

3. When you throw the third stone, whoever are already investigating will pull out the weapon and investigate on high alert

4. If you throw a stone at anyone and it lands very close to that person (
- When you are in a place with radiation that's above your radiation defense (the red zone on your geigercounter), you will immediately lose health. To help with the "Unscathed" achievement, this type of health damage will not be counted against your effort.

- Traders will replenish more money in NG+ modes

Follow me on Twitter for fun facts, tips and tricks:
https://x.com/RotoristWS