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Doomsday Paradise News

Patch 1.0.4 Notes

Patch Notes

[h2]New[/h2]
  • Steam Community Items have now been enabled! You can expect to see trading cards, backgrounds, badges, and more!
  • Cloud Saving has been enabled.
  • Mystery Boxes can now grant players weapons.
  • Mystery Boxes can no longer become mystery boxes.
  • Mystery Boxes can no longer grant enemies skill-granting items.

[h2]Bugfixes[/h2]
  • Spirit Bow's tooltip displays the correct damage.
  • Fixed a bug where you could not complete quests after the Doomsday Party, including quests that could only be completed after the Doomsday Party.
  • The Good Roommate Quest now gives the correct rewards.
  • Tooltips no longer appear for status effects and conditions that are not active.
  • All location text for the Hospital clarifies that you fully heal.
  • Magical attacks no longer display reduced damage when you're afflicted by weak.
  • Fixed a bug where Mystery Boxes would sometimes not show their opening animation in online games.
  • Fixed a bug where items out of a Mystery Box could open behind the player sprite.
  • Mystery Box Items will no longer appear flipped for enemies.
  • Typo fixes.

[h2]Having Online Troubles?[/h2]
I've received very few reports of online issues after 1.0.3. If you encounter any issue going forward, please do the following!

1. Send me the file at C:\Users\{YOUR_USER}\AppData\Roaming\LemonadeFlashbang\DoomsdayParadise\midgame_save.dat
2. Alongside the file, let me know what happened. ("Me and a friend were playing and right after my items activated he disconnected and the game broke.")

With your midgame save, I should be able to test that particular part multiple times to look for vulnerabilities and can hopefully find a quick resolution.

Upcoming

I'll be going on holiday vacation soon! For the next two weeks, there won't be any additional patches. Fortunately, the game appears pretty stable but if you encounter any issues leave a note in the bug thread.

However, there's some stuff cooking right now. When I return, expect a new update! Aside from bugfixes, there should be a small amount of new content.

This is also when I'll begin working on update and support for the game going forward. Is there something you want to see? Leave me a message and I'll sift through everything in the week or so after I'm back!

Nominate Doomsday Paradise for the Steam Awards!

The Steam Awards are Here!

The Steam Awards are here! It's no secret that this year has been stacked with incredible games like Zelda, Spider-Man, Baldur's Gate, and more. In fact, if you're an indie game developer thinking of submitting for an award, you should probably think again because you've got no shot.

But fortunately none of those games are multiplayer which means they can't win the Better with Friends category!


[h2]Reasons to vote Doomsday Paradise for Better with friends[/h2]
  • You think the game is better with friends
  • You've never played the game with friends, but you'd like to imagine playing with a friend and that friend is super hot and totally into you
  • You've never even thought about playing the game with friends because you don't play multiplayer games. But because of that, you don't have any other games to submit for the category and this one has as a crab in a speedo so why not?
  • You hate the other games in the category more than this one.
  • You're hoping the extra visibility results in a billion sales so I can create beefier content updates.
  • You're hoping the extra visibility results in a lot of adult artists finding the game.
  • You love this game and want to see it get enough reviews to be eligible for Overwhelmingly Positive.
  • You hate this game, and you're hoping the increased visibility lowers my review score.
  • You are hoping that if any of the game characters become real they will see what you did for them and think you're a pretty cool guy/gal.
  • Your friend has a different favorite game and you don't want to vote for it.
  • You want to vote for the dinkiest Steam game you can, so if it wins bigger developers with actual budgets will be incentivized to make multiplayer games.



[h2]What I will do with the Award[/h2]
Those are all very good reasons to vote for this game, you're probably thinking. But what will you do with the power of winning an online popularity contest? Why do you even want to win this? And that's a good question. That's a lot of power for just one random indie developer to have.

There are many on paper reasons why a developer like myself would covet this kind of thing. The free visibility for example, or the feeling of accomplishment that only winning an online popularity poll can bring. But the real reason I want to win this is because I want to gloat. Of course, that's not the only reason but it IS like, 90% of my motivation.

It's no secret that the Steam Awards mostly get won by AAA games and the occasional mega-indie hit. But we have something those games don't. We're way hotter.

I've done a great deal of scientific analysis and come to the conclusion that 95% of Doomsday Paradise players are hot bisexual women, and the other 5% are hot people of every other orientation. If you were to distill "hotness" into a 1-10 scale, the average person would be a 5 and the average Steam gamer would also be a 5 because gamers either have beautiful souls or are like crazy racist and it balances out. But the average Doomsday Paradise player is a [color]R[/color][color]A[/color][color]I[/color][color]N[/color][color]B[/color][color]O[/color][color]W[/color] out of 10.

I've been emailing Valve that our votes should count more because as we all know pretty people's opinions are more important, but I don't think they've seen my messages yet. By winning the Steam Awards, we can draw attention to this bug in the system and ensure that our opinions are correctly weighted at the 100:1 strength they should be.

You can vote Doomsday Paradise for hottest game ever made by scrolling up and clicking on the checkbox!

Cloud Saving Online!

This is a small update to let everyone know that Cloud Saving is now enabled!

If you've been playing across multiple devices, I'd recommend signing on with your main device first to sync the correct data to the cloud.

Patch Notes - Hotfix 1.0.3

Patch Notes V 1.0.3

Thanks to the rollout of the save/load function from the last patch, we were able to fix a critical networking error. As a result, I'm pushing out my third patch in one week (I guess these would count as hotfixes).

[h2]New[/h2]

When continuing an online game, you can now pick which character you'd like to play as.

[h2]Bugfixes[/h2]
  • Typo fixes
  • Fixed a bug that would occasionally cause network disruption at a critical moment at the start of combat, causing multiplayer games to hang endlessly.
  • Fixed a bug where full screen mode would have offset mouse positioning.
  • Fixed a bug where the stats cards would have incorrect coloring when continuing a game.
  • Fixed a bug where a minion could softlock the game by attempting to cast a buff spell after you'd been killed by thorns.
  • Fixed a bug where a player who partied in an online game then joined a second one and then fought could see desync'd endings (and the reverse).
  • Fixed a bug where you could not reroll an item after purifying it (but for real this time).

Patch Notes V 1.0.2

Patch Notes V 1.0.2

I've seen more than my fair share of multiplayer disconnects while watching streams over the last week.

Online is hard, and while that's true it's not an excuse for what I feel is an unacceptable play experience. So I've been crunching for the last few days to get this update out the door as soon as possible.

This updates features some bugfixes, typo fixes, and the introduction of mid-game saving. It's been pushed out much faster than a typical cadence because every unfinished game breaks my heart.

[h2]New Features[/h2]

[h3]Mid-game saving[/h3]
Multiplayer games can take a long time, and it sucks to lose your file and all your progress.

The game will now automatically save after every turn. If something happens, simply press the "Continue" button to resume the game right from the title screen, with all your prior settings intact!


You can also host your game online for others to join. The second person to join the lobby will take control of player 2, the third player 3, etc., I'd like to get it to where your join order doesn't line up with your character but I didn't want to delay the patch behind additional UI work.

[h2]Polish[/h2]
  • Item descriptions in the shop now have a shadow so they're slightly easier to read.
  • Enemy tooltips have the correct styling.
  • Weapons and Skills now show their names when hovered over instead of nothing.
  • Some UI elements in the name and costume selection screens have been updated.


[h2]Bugfixes[/h2]
  • Typo fixes
  • Fixed a bug where purified curses could not be rerolled unless you re-opened the menu.
  • Lifewand now displays the correct amount of healing.
  • Fixed an instance where a line of dialogue was cut shorter than intended.
  • The previous patch's "reroll lockout" bug has been fixed for skills as well.
  • The online timeout period should be increased, resulting in far fewer disconnects.