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Doomsday Paradise News

Patch Notes 1.5.1

[p][/p][p]Valve recently tested Doomsday for Steam Deck compatibility![/p][p][/p][p]I made a few changes to the default branch in order to make it play a bit easier on Steam Deck. The game was originally tested on the console- but newer updates like the Compendium weren't checked and the text could be small and hard to read.[/p][p][/p][p]The text size is now a fair bit bigger for features where it was previously very small. I did some light testing on this- but it's possible there were some unintended results so if you see a bit of formatting junk then shoot me a message.[/p][p][/p][p]Steam Deck compatibility will still show "Playable" because we're just under the requested guidelines- but you won't see anything that's an eye strain to read anymore.[/p][h2]
Content Changes[/h2]
  • [p]Fixed a typo in the feet loving ghost event.[/p]
[p][/p][h2]Misc[/h2]
  • [p]Text sizes on the Collections menu, Achievement Tabs, button hints, and the Unlocks menu has been bumped up for easier reading on Steam Deck.[/p]
  • [p]If the game is launched on Steam Deck and no prior save file exists, the resolution will automatically switch to Steam Deck's native resolution. If a save file does exist, the resolution won't change.[/p]
[p][/p][h2]Future Projects?[/h2][p]I recently created a Steam Developer Page. You can follow me there to be notified when new games come out, or just to stare at the cover art for Doomsday and let the time drift around you.

Last month I started recruiting voice actors to join my voice roster for an upcoming project. You can find the posts on BlueSky or X- and if you're interested in submitting but didn't see it, feel free to contact me there or on the game's Discord server to submit an audition.

Once I've got something a little more substantial to share, I'll be polling the community for feedback and playtesting- so if you're interested in that kind of thing then consider joining the game's Discord server. There wont' be any movement for a few months, but I'll start dropping some sneak peaks in a few months when things have progressed a bit farther.[/p]

Content Wave 3- Patch Notes 1.5

Content Wave 3 - Version 1.5 Patch Notes

Well everyone, we're finally here- the final content update, coming one year after the game's initial launch.

As far as content updates go- this one's a bit smaller. It's more of a victory lap- rounding out the game with a new boss, some new costumes, and some bugfixes.

As far as first indie games go, Doomsday did really well- but it's no secret that it never got big. I'll continue fixing any bugs that pop up- but this will likely be the last content update unless we have a big Cinderella moment.

Thank you all for playing and taking this journey with me! I'm thinking a bit more about the future, and while the Discord is a little slow between updates it's where I'll be pulling testers and players for future games. Consider joining it if you're interested in that sort of thing.

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[h2]New Content[/h2]
  • A new boss, Krogath, joins the game! Discover 60 endings to unlock the monster on the key art!
  • New costumes for Jim, Azla, Plimbo, Sophie, and Ben are now available! Check the Unlocks menu for their requirements!
  • God Mother has a new costume! Check it out on Holiday mode!


[h2]Bugfixes[/h2]
  • Online stability improvements when continuing a previous game.
  • Online stability improvements made when combat begins- especially for later game combats.
  • Fixed a bug where the Credits page was cutting off a small number of voice actors from the list.
  • Fixed a bug where ditching the boss counted twice for unlock progression.

Wave 2 Update- Version 1.4.0


It's been a while since the last game update! But I'm here and ready with the Wave 2 update, just in time for the launch of the Nintendo Switch version!

Getting the game to run on the Nintendo Switch required a huge overhaul to the way the game loads and stores information. Alongside the new content, you should expect significantly reduced start up load times and memory usage- meaning you'll be able to play on even weaker machines than before.

I don't want to keep anyone waiting. Here are the patch notes!

[h2]Patch Notes 1.4.0[/h2]
[h3]New Content[/h3]
  • Unlockable enemy Merrow joins the fray.
  • Unlockable boss Sun Champ joins the fray.
  • The Unlocks menu will showcase what costumes and enemies you still need to unlock... and their unlock conditions.
  • The Collection menu will showcase everything you've found!
  • A brand new Holiday Mode toggle will let you guarantee bosses appear in their holiday threads!
  • The Spark Mother quest has now been enabled.


[h3]Backend[/h3]
  • The startup load time is drastically reduced.
  • The game's memory consumption is drastically reduced.
  • The game no longer lags briefly when opening the Library menu.


[h3]Bugfixes[/h3]
  • Fixed a bug where Godmother would not unlock despite completing her unlock condition.
  • Typo fixes! But very few here.
  • Minor UI tweaks to the Ending Cards.
  • Fixed collection counters.
  • Cleaned up a couple buggy UI transitions.
  • Sound / Voice test key prompts are now always visible.
  • Achievements now properly reset when resetting your save data.

Patch Notes 1.3.4


[h2]Patch Notes 1.3.4[/h2]
This is set to be another small patch as we gear up for the wave 2 update. Special thanks to all the completionists in my Discord who have been sending in bug reports and typos! This patch is thanks to them.

You may notice that the last patch notes were for 1.3.2- so what gives? 1.3.3 was pushed out! But it was some backend online stability fixes, and I thought a patch note that just read "more online tweaks" wasn't going to be all that exciting.

[h3]Feature Tweaks[/h3]
  • Abandons are now counted even if you fail to save the world. Your stats pages will modify slightly as a result of this update.


[h3]Bug Fixes[/h3]
  • Fixed a game hang that would occur after killing a non-boss enemy with the Blockbreaker item.
  • Fixed a bug causing Doomsday Paradise 15 to misattribute all affection to Brymelle.
  • Very many typo fixes

Patch Notes - 1.3.2 Hotfix

I've received a handful of reports around crashes for 3-4 player games. Thanks to these reports and the accompanying save files- we've got numerous fixes! I've tested these pretty thoroughly, but I'm just one guy so let me know if you hit anything strange.

To the best of my knowledge the online mode should just work now, but as always please submit a bug report if you encounter any issues.



[h2]Online Bugfixes[/h2]
  • Fixed a bug that could cause disconnects when entering the character select screen.
  • Fixed a bug that could cause disconnects when leaving the character select screen.
  • Fixed a bug that could cause disconnects after selecting a character.
  • Fixed a bug that could cause disconnects at the start of an in-combat turn in larger games.
  • Reduced the latency threshold before packet buffering to 50 ms from 100 ms.
  • Fixed a bug where Fairy Godmother would display the wrong Tooth Fairies to joining players.
  • The Shuffle Bug event no longer crashes the game.


[h2]Other Bugfixes[/h2]
  • Diverse Crowd now works as intended.
  • The Rave effects have been restored to the Doomsday Party