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Moros Protocol News

Dev Diary #3 - Meet Alex

You have to have faith that he will protect you. Because when the chips are down, he's the only bet I'd make.

Good day, Orpheans!

In Moros Protocol, you play as the last remaining soldier aboard the deep-space vessel, the Orpheus. His name is Alex, and he might just be the universe’s last hope.

Alex wakes up from cryo-sleep. System guides him through the now-abandoned spaceship. As he explores, he discovers a robot called ODY-6. It doesn’t take long before he realizes something is wrong. There’s an infection on the ship that he needs to survive.



Alex is one of many Orpheans who were meant to protect the ship. Except something within the cryopod went wrong. After waking up, his memories and skills seem to have completely disappeared. Now, he goes against a mysterious alien infection known only as the Darkphage.



Eventually, Alex learns that System is what’s keeping him alive. Alex gains clarity (and new abilities each time he wakes up), he dives deeper into the heart of the Orpheus to uncover the truth and stop the Darkphage.



Take on the role of Alex in Moros Protocol! Thanks for reading, and we’ll see you next week.

[h2]Upcoming Playtests[/h2]
We recently ran a really successful playtest right here on Steam, so much so that we want to do it again! And again and again! We've decided to open playtests every other weekend until Steam Next Fest, adding more and more content every time. Be sure to join our discord to get the latest updates on when sign ups go live!



Until then, see you in the stars ✨

- Pixel Reign 🚀

[h2]Be sure to wishlist👇[/h2]
https://store.steampowered.com/app/1605250/Moros_Protocol/

Moros Protocol Playtest #1 - Now Live

The monsters spawning from the jagged maw of death were too powerful. What's worse is that when we sent our solider to die, they came back infected. We only have one more option... we only have him.

The day has come, Orpheans!

Below is a list of the weapons and augments that you can find in this playtest build. We look forward to hearing your feedback, be sure to join our discord to get direct access to the Devs!

[h2]WEAPONS 💥[/h2]
  • W.E.L.L Gauntlet (Energy)
    A hand-equipped weapon that launches discs in an accelerating rate. XOR Weapon-Enhanced Level of Lethality Gauntlet houses 3 motors to build centrifugal force and launch rate based on the discharge hold time.
  • GX7 Short Barrel Blaster (Energy)
    Hephaestus Weapons Tech's range of special ordinance firearms that include armor piercing rounds that, in the words of their marketing department, "both sizzle and pop."
  • Nano Ravid (Energy)
    A sleek rifle designed for the upper echelons of command, it blends high tech nano-polymer ordnance with elegance in looks. Fueled by a high-pressure plasma canister, it allows 20 shots per reload.
  • MKII (Energy)
    Painfully Weaponized Nanotech Devices are haptically enhanced weapons that can be utilized on the field of battle to remove the need for manual reloads. The state-of-the-art reload technology will infuse the air around it and charge protons while spinning its barrel.
  • Charging Thunder (Melee)
    A standard crew vibro-blade replete with a nano-sharpened edge that can charge to increment its damage output.
  • Sarcophage (Melee)
    A Darkphage tumor growing on a piece of metal that heals the user upon eliminating an enemy. Sometimes you can see it's eye looking around, seemingly interested in flesh.
  • Gada Devi (Melee)
    Standard issue heavy mace created by XOR and used by heavy infantry. Designed to inflict maximum damage to heavy armored targets.
  • Master Enforcer (Physical)
    Developed as standard issue for crews expecting to require above average firepower, this reliable handgun comes with nano-enhanced ordnance to avoid weapon jamming and lower recoil.
  • Golden Sunset (Physical)
    Gold plated in places to appeal to those with both the credits to spend and the eloquence to kill in style, the Golden Sunset Series aims to impress your victim for the few moments of life they have left.
  • TVA-5 (Physical)
    The Tactical Variable Action Shotgun is a 6-slug, cock-per-round, robust shotgun that will never let you down. While possessing of certain redundancies in branding, is an all-round weapon easily found at black markets throughout the quadrant.
  • R55 Long-Scope (Physical)
    A sniper's favorite, R55 is a long and sleek heavy ordnance rifle developed by HWT. It's heavy damage is countered by its heavy recoil and bullet-cocking time.


[h2]AUGMENTS ⬆️[/h2]
  • Antigravity Push: Adds an extra jump.
  • Armor Pads: Increases Max HP by 5.
  • Circulation Booster: Increases HP Shot healing by 3.
  • Dose Regulator: Increases HP Shot healing by 4.
  • Kevlar Padding: Increases Max HP by 8.
  • Muscle Fibers: Increases Max Stamina by 10.
  • Reinforced Weaving Increases Max HP by 10.
  • Spring Joints: Increases Jump height.
  • Counterweight: Increases melee weapon attack speed and damage by 20%.
  • Damage Booster: Inscreases weapon damage by 10%.
  • Force Augmenter: Inscreases ranged weapon damage by 20%.
  • Impact Amplifier: Inscreases weapon damage by 15%.
  • Shrapnel Shot: Each shot has a chance to fire shrapnel projectiles.
  • Sonic Accelerator: Fires a plasma wave every 3rd shot for 6 damage.
  • Speed Amp: Inscreases weapon attack speed/fire rate by 15%.
  • Aftershock: Drop a mini time bomb when dodging. Dodge costs more stamina.
  • Syphon: Scoring Critical hits refills your healing shot by a small amounnt.
  • Adrenaline Trigger: Scoring Critical hits refills your stamina by a decent amount.
  • Survivor Instict: When under 40% hp melee hits heal for 20% damage done.
  • Splitting Bullets: Split each bullet intro 2 bullets that do 60% damage. Decreases accuracy.
  • Hulking Strikes: Increase melee damage by 50% of bonus hp.
  • Reflective Armor: Reflects 50% of the damage recieved back to the attacker.
  • Placebo Effect: Fill 20% of HPshot bar after clearing a room.
  • Scout Boots: Player speed increased 5%.
  • Frenzy Module: Inscreases melee damage by 100% but reduced HP by 50%.
  • Supercharged Capacitors: Increase weapon damage by 40% but reduces fire rate by 30%.
  • Impact Shield: Damage taken is reduced by 20%.
  • Lightfoot: Jumping stamina cost reduced by 25%.
  • Dodgemaster 1500: Dodging stamina cost reduced by 25%.
  • Security Bypass: Receive a Keycard after finishing a sector.
  • Mini Capacitors: Increase weapon fire rate by 50% but reduces damage by 35%.
  • Miniturized Bullets: Increase physical weapon fire rate by 60% but reduces damage by 40%.
  • Security Paycheck: Get 10 credits for each Keycard you have at the end of a sector.
  • Insurance Policy: Get 5 credits for each Health Shot you use.
  • Adrenaline Feedback: Successful melee hits regenerate stamina.


The build will be like until Monday the 14th at 4pm BST. Have fun playing, and we'll see you in the stars!

- Pixel Reign 👑

Dev Diary #2 - Weapons and Augments #1

Venturing to deep space? Unsure of what you'll find out there? Then don't go unprotected! Here at Ares Incorperated, we believe that an Orphean's best friend is his weapon. Don't be caught by alien infectants with your pants down, carry an Ares Inc. weapon today!

Good day, Orpheans!

Let's chat about one of the most integral parts of Moros Protocol, your arsenal. Weaponry is everywhere on the Orpheus. From swords, shotguns and shocking pistols!

[h2] WEAPONS [/h2]
Weaponry throughout Moros Protocol ranges from explosive, to electrical, to slashing and more! In these dev diaries, we're going to explore some of the weapons you will find in upcoming playtests and tease some weapons of the future.

[h3]Charging Thunder ⚔️[/h3]

This trusty melee weapon is the first thing you will pick up in Moros Protocol. It is the only thing that will protect you when you play the game for the first time! A standard crew vibro-blade replete with a nano-sharpened edge that can charge to increment its damage output.

[h3]Master Enforcer 🔫[/h3]

Developed as standard issue for crews expecting to require above average firepower, this reliable handgun comes with nano-enhanced ordnance to avoid weapon jamming and lower recoil.

[h3]Nano Ravid 🔫[/h3]

A sleek rifle designed for the upper echelons of command, it blends high tech nano-polymer ordnance with elegance in looks. Fueled by a high-pressure plasma canister, it allows 20 shots per reload.

[h2] AUGMENTS [/h2]
Weapons aren't the end! Augments can be found all throughout the ship. These enhancements can be attached to your armour or your weapon to give it a boost. Here are a few examples!

[h3]Health Modifiers ⬆️[/h3]

Increase your Max HP with these augments, each more powerful than the last. You have Kevlar Padding, Armor Padding and even a Torso Exoskeleton.

[h3]Stamina Modifiers ⬆️[/h3]

You'll need to stay steady and quick on your feet if you want a chance to defeat the Darkphage. Picking up augments that increase your max stamina means you'll never be caught off guard. These include Adrenaline Control, Muscle Fibers and Joint Actuators.

[h3]Additional Jump ⬆️[/h3]

Finally, there's plenty of platforms around the Orpheus. Gaining the high ground doesn't mean it's over, Orphean. However, with an augment like Antigravity Push, you can climb almost anything.

You will be able to find all of these weapons and more in the upcoming playtest this weekend (starting 11th of April). Be sure to sign up once it goes like at 4pm BST.

- Pixel Reign 🚀

[h2]Be sure to wishlist👇[/h2]
https://store.steampowered.com/app/1605250/Moros_Protocol/

Moros Protocol Playtest April 11th - 14th 2025

The monster stood in a pool of blood. Not a drop was his. Death followed wherever he went. For all the horrors that he was, he was nothing compared to what came after.

Here's your mission brief, Orphean.

Starting on the 11th of April, we plan to have our first playtest. You'll be able to play through the introduction of the game with plenty of weapons and augments.

[h2]First Child of Mother, Big Brother.[/h2]


The first boss you'll face in your playthrough is one of the Darkphage's most vicious soldiers, Big Brother. Do you have the skills to defeat this monster?

Sign up on Steam this Friday to join our playtest! 👇

https://store.steampowered.com/app/1605250/Moros_Protocol/

Dev Diary #1 - Who are we?

The hardest thing about Deep Space? Sometimes you hear a creak or a snap in a random part of the ship, and the only person you have to blame is an engineer a million miles away. That and the constant barrage of alien lifeforms trying to rip you apart.

Good day, Orpheans!

Thank you for all your support throughout our recent update. We're so excited to finally bring Moros Protocol in 2025. There's so much to talk about while we build to the final version of the game... so, we plan to do weekly dev diaries every single Thursday! This means you'll get insights into development and leave suggestions to help us shape Moros Protocol into the deep space boomer shooter of your dreams.

Today, we're going to talk about the team behind the game, Pixel Reign.



The studio was founded in 2018, however, Nick Larin the founder has been working on games since 1999. Nick worked as developer for "Darkfall 2: The Unholy Wars". He then worked on many mobile games (most of them not online anymore). Pixel Reign started with the creation of a game named Robbie Swifthand. They collaborated with a Greek mobile studio to make Neonverse. After that, tons of mobile games again as B2B (dark times) while slowly starting the Darkverse project.



Darkverse was a personal project Nick worked on 2009-2011, A 2.5d spaceship game which was never finished. You can watch some footage from the original game here!

[previewyoutube][/previewyoutube]

But the story and world were fleshed out, so the team decided to create a game in the same universe as a prologue to that game. That's how Darkverse: Rogue came to be, which is now Moros Protocol.

Moros Protocol started as a side project back in 2019, while the team were working on external projects to help sustain the studio. Around September 2022 we were able to focus more on the project and we slowly were fleshing out the version you saw last year. Now, with the help of Super Rare Originals, the team has grown!



When asked what he was most excited for players to jump into, Nick said this
"Personally I just love when people get to experience a world I created or worked on, and see how they approach everything in their own way. This is something you can only do in videogames, where you see others literally "live" through an experience you created."

We're so excited for Moros Protocol to release later this year! We look forward to seeing you next week for another Dev Diary!

[h2]Upcoming Playtests[/h2]
We announced last week that we plan to have consistent playtests on the road to launch. Those will kick off very soon right here on Steam. We'll release a full schedule into our discord very soon (will update Steam later). Be sure to join our discord to get the latest updates on Steam Playtests and an easy place to leave feedback for the devs and find fellow Orpheans to get hype.

Thanks for reading! See you in the stars

- Pixel Reign 🚀

[h2]Be sure to wishlist👇[/h2]
https://store.steampowered.com/app/1605250/Moros_Protocol/