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Conquest of Elysium 5 News

Conquest of Elysium 5.05


This update adds new content for the Senator, Barbarian and Kobold. The Amazons for the Barbarian player now have magic tattoos that will increase in power as their different abilities are unlocked. There are also many new independent types guarding some locations on the map as well as a whole lot of fixes and minor improvements. Modders have also got many new commands that improves what is possible to do.

General
  • Tattoos & painted amazons for Barbarian
  • New rituals for Barbarian: Pierce the Veil of Death, Sending
  • New ritual for Emperor: Appoint Governor
  • New monsters: Restless Carcass, Carcass Beast
  • New Black Kobold units
  • Call Outer God can now receive Vastness
  • Increased number of AI players by default on larger map sizes
  • Fix for lifeless regenerating units not healing afflictions
  • '?' now works in view army screen too
  • Hold tab in view army screen to inspect terrain pieces under units
  • Fix for upgrading rituals swapping who is defending the square
  • Floating units no longer takes boat space
  • Info on number of upgradable troops when mouseovering certain rituals (Dwarves & Amazons)
  • Performance improvement for wandering Inquisitions and Angels
  • Can only cast Greater Lichcraft once
  • Fix for infernal battlefield reverting to grass field
  • Tiny units no longer have any protection from area attacks
  • Fix for setup in guard towers
  • Fix for disappearing gems in Palace of Dreams
  • Promise of the Ancestors could send chief to a sea or the void, fixed.
  • Walls cannot get blind from spells
  • Fix for windguide missile damage bonus
  • Fix for burrowing units never unburrowing
  • Fix for leader deploying to far forward when sieging
  • Infernal portal events appear later on huge+ size maps
  • Cannot overrun fights initiated by allies
  • New Ancient Forest defender types
  • Fix for some terrains turning into deserts that should be affected
  • Some combat summoning spells have longer range
  • Team numbers show in player overview
  • Druid summoning for ant hill
  • Fix for particle graphics glitch
  • Moving with keyboard removes path
  • Square info 'i' now show current gold/iron/trade income also
  • Income rounded to closest instead of rounded down
  • Show modified income in 'i' box
  • Can now retrieve loot from overrun enemies
  • Show Allies and Show Special Independents settings are now saved
  • Bolt of Unlife and can now create more types of soulless
  • Raise Animals can now create the new carcass type undead also
  • Fix for Relocate Manor
  • Can no longer summon major animals in water
  • Some rituals can now be cast at more locations
  • Mountain of Power now costs 3 AP to enter
  • Fix for Oven of Sins
  • Icon for Ritual Caster
  • Fix for independent leaders pick up stationary units
  • +/- to increase/decrease all AI levels at once
  • Monsters no longer spawn land only units when they are at sea
  • Bear now has armor 1
  • Stat fixes
  • Typos fixed


Network / Multiplayer
  • Hotseat play now enables allies to move and attack together
  • Anti cheat / beta warning in network lobby
  • Larger maximum network packet size
  • Custom map support in lobby games
  • Changes to network setup message now shown to coplayers at once
  • Fix for buying magic items in network
  • Fix for gates suddenly transforming into a monster during network play


Modding
  • New ritual commands: gaindarkbless, ornext4, ornext5, forgetcurrit, putcorpses
  • New ritual commands: fewmonreq, homereq, monworldreq, monplayerreq
  • Ritual modding: setplayer -1 now resets owner to default
  • New event command: randloc
  • New sample command: sampleismusic
  • New weapon mod commands: nextwep, nextalwayswep
  • New terrain commands: batmap and 18 more
  • Can write map description in map editor
  • Fix for saving portals/names on other planes in map editor
  • Fixed incorrect info for AoE 997
  • montarg didn't work, fixed
  • (no)nearby99req didn't work, fixed

Conquest of Elysium 5.04

There has been much more interest in modding than expected, so this patch focuses on improving the modding capabilities. There are also a few new spells and a bunch of bug fixes to improve the standard game.

General
  • New affliction: profuse bleeding
  • 2 new combat spells: Bleed, Lashes of Blood
  • Can set north/south parts in advanced settings for new games
  • Never show afflictions from items etc on units in shop
  • Troll Forest will not revert for players with a charmed Goblin Shaman
  • Sacred Groves will not revert for player with a charmed Dryad
  • Reduced sound effect volume for Mind Vortex
  • Can no longer build pillars of power on ancient forests
  • Enchanter ritual Animate Tools now gets Animated Tools (not dancing) in cities producing iron
  • Fixed range info on certain assassination attacks
  • Keyboard shortcut for Plane Shift = u (previously overlapped with trade admin)
  • Fix for multiple vassal knight possible in one location
  • Pillars of Power can now be created in more locations
  • Easier to reconnect after crashing out
  • Info for magic items that grant burn forest


Modding
  • Sound sample modding now implemented
  • New monster commands: relics, hands, fungi, herbs, weed, lifeforce, magicshield, desert
  • New monster commands: gatheranygems, seegems, goblin, expendable
  • New class commands: classtune, classabdescr
  • New ritual commands: montarg, nomonhomereq
  • Weapon now have initiative 2 by default
  • startplane command should work better now
  • Rituals could not have more than 2 costs, fixed
  • copyritual no longer copies the ritpow
  • Extra known next rituals also applied for starting rituals
  • Elysium plane can no longer be deselected from map editor
  • Map editor max size 100x100
  • Loading multi-plane custom map would crash the game, fixed

Conquest of Elysium 5.03

This updated fixes the problem with the Infernal forces spending way too much time with trying to reach Elysium through Aztlan and some other planes. There is also a fix for network games not being clustered and some other things.

General
  • Changing from Sky plane to Elysium could result in strange graphics, fixed
  • Fix for inferno trying to find a way out through Aztlan
  • Save games now sorted by time by default
  • No sound effect if only shock resistant units stand in a thunder cloud
  • Fix for druid summoning in Spider Thicket
  • Fix for the auto monster summonings of Teotls
  • Max map width and map height set to 100
  • Lower sound volume for Plague
  • Fix for clustered start and network
  • Typo fixes
  • Stat fixes


Modding
  • Plane selection bar in Map Editor
  • Mod fix: newweapon didn't work properly


Conquest of Elysium 5.02

This update hopefully fixes most of the serious bugs that have been found so far, many involving ships and network. Also the class specific tune will play more than at just the game start now.

General
  • Play class specific tune on the early spring sometimes
  • If an AI player was first on a human team, the other players got no income
  • Ships attacking ports were killed, fixed
  • Fix for not receiving battle reports on last turn
  • Charmed Kobolds creating hatcheries should work properly now
  • Cannot use dots in save file names any longer as they created problems
  • New types of independent defenders for some locations
  • Fix for Baron conscription and new tribal villages
  • Coral Citadels are now water squares
  • Don't show map under messages when using with battle reports
  • Limited Gem Bonus fixes
  • Fix for multiple selected commanders and boats
  • Sea and river tiles now give 0.5 lifeforce (was 0.3)
  • Fix for battles with more than 4 ships
  • Ships now more likely to be attacked by the sea monsters
  • Fix for many ballistas on ships
  • Fix for King and underwater citadels
  • Doppelgangers had wrong title on stats window
  • Deep Ones & Shamblers are now only 50% poison resistant
  • More special independents in special cities
  • Druid summoning in Spider Thickets more interesting
  • Fix for non clustered start in network lobby games
  • Slightly more space for plane buttons on narrow displays
  • Fix for resign with AI players on team
  • Make sure boats don't deploy on walls
  • Disease resistant monsters can no longer get the festering wound affliction
  • Fix for Wandering Merchant when there are no ports
  • Portals can transform to inactive portals
  • Fix for flying/floating from magic items
  • Fix for network lobby filter
  • Square info now shows Portals too
  • Typo fixes
  • Stat fixes


Modding
  • New mod command: acidres
  • Increased maximum number of new weapons for modding


Mac OS X
  • Steam connection (workshop) didn't work

Conquest of Elysium 5.01

A quick fix patch for the most serious issues found in the release version. Most notably the network lobby should work better now and the Enchanter's Golems should stop hitting themselves.

General
  • Icon for Snow Stealth
  • Animate Abomination can now use animal corpses as well
  • Filter for lobby game names
  • It was not possible to scroll the network lobby, fixed
  • Dragons no longer tries to conquer sea locations (unless they are amphibious)
  • Fix for Golems hitting themselves
  • Mirror Wall could get lost when teleporting castle, fixed
  • Better info on spells giving Quickness
  • Fix for battle reports and AI on same team
  • AI ship building fix
  • Improved descriptions for some abilities
  • Improved descriptions for some weapons
  • Typos
  • Stat fixes