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Suit for Hire News

Suit for Hire goes 1.0 this summer

[p]Hello everyone![/p][p][/p][p]It's been a long time since our last post, we've been working hard on the 1.0 update. We're happy to announce that Suit for Hire will be leaving Early Access this summer![/p][previewyoutube][/previewyoutube][p]For those that don't know, the 1.0 features and content are playable early in the Beta branch (however there are still bugs, feel free to send us feedback and bug reports!), you can learn more here.[/p][p][/p][p]Lots of content and features are coming to the 1.0, here's a small breakdown of a few of them:[/p]
  • [p]Third person mode (can switch easily from top-down to third person and vice versa)[/p]
  • [p]Tons of new levels[/p]
  • [p]New executions[/p]
  • [p]New settings and QOL improvements (e.g. crosshair settings, gameplay settings, improved aim assists, etc.)[/p]
  • [p]Suit Customization[/p]
  • [p]Gameplay Modifiers (e.g. Godmode, Infinite Ammo, No Primary Weapon and more)[/p]
  • [p]New rating/score system[/p]
  • [p]Steam Achievements[/p]
  • [p]Did I mention third person mode? (this took me a long time to add in)[/p]
  • [p]New localized languages (Russian, Ukrainian, German, Korean, Portuguese)[/p]
[p]and much more![/p][p][/p][p]Thank you so much for all of your support these past 4 years, it's been an incredible journey and I appreciate your patience as we worked on the game (slowly but surely).[/p][p][/p][p]We'll be making another post when the game releases into 1.0, but for now, we appreciate all of your feedback and bug reports as we push patches to the Beta branch. [/p][p][/p][p]See you very soon![/p][p][/p][hr][/hr][p]Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.[/p][p][/p][p]Report any bugs or feedback on our Community Hub.[/p]

Patch v21.8 - Bugfixes and Balancing

Hey everyone,

We're working hard on the 1.0 update and in the meantime we've made various improvements and bugfixes that we believe are worth releasing now rather than later.

Thank you to everyone that submitted feedback and bug reports, here's the patch notes:

  • ADDED: Fade out execution window UI when out of range
  • ADDED: Proper helicopter animations (RIP Tpose guy 2021-2024)
  • Increased hitbox for executing enemies
  • Increased counter attack window time by 0.075 seconds
  • Increased execution window timer by 0.75 seconds
  • Other series pins fade out when hovering a series button
  • Reduced intensity of QTE event when getting stunned from 0.08 to 0.065
  • Nerfed knife guy (slower attacks and lunge distance)
  • FIXED: Animation of hovering series pin
  • FIXED: Head is cutoff on widescreen in the customize suit screen
  • FIXED: shooting elite enemy with nailgun would cause them to stay alive even though they should be nailed to wall
  • FIXED: throwing weapon at destructible wall does not respawn the pick up weapon actor
  • FIXED: HUD reappearing between loading when HUD disabled
  • FIXED: attempting to execute an enemy while nearby another enemy will cause you to not execute the enemy
  • FIXED: getting stunned while diving will sometimes count as a perfect dodge but still hit the player


Feel free to let us know if you're experiencing any issues, thank you!

Patch v21.5

Hey everyone,

Just a small patch fixing a few things:

- FIXED: some incorrect Chinese localization
- ADDED: Weapon ultimate button to Input settings menu

Patch v21.4

Hey everyone,

Another patch heading your way, thank you to everyone submitting bug reports!

- FIXED: Restarting the chapter on Oil Prince results in insta death
- FIXED: Enemies in Oil Prince not moving due to missing navmesh
- FIXED: Executing another enemy quickly after doing one doesn't work
- FIXED: In Tiramisu, laser shows up at times even though using fists
- Improved Turkish localization

v21.3 Patch

Hey everyone, we've released yet another patch to resolve some bugs and issues.

- Added temporary localized text for missing text
- BUGFIX: Silenced pistol not one shotting elite enemies up-close
- Adjusted tutorial to not have infinite bounds anymore, barrels should no longer get stuck to edges and should reset location sooner
- Further improvements to text wrapping in Loadout menu