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Suit for Hire News

v21.2 UI Hotfix

Hey everyone,

We received a bug report about the UI getting messed up in the Loadout menu in languages other than English, this hotfix patch is hopefully to resolve that issue.

Thanks and please continue submitting feedback and bug reports!

Patch v21.1

Hey everyone,

This is just a small patch fixing some bugs that we were notified about through reports (thank you for sending your bug reports!)

  • FIXED: enemies attacking without animation after getting hit by door
  • FIXED: ending overlap not showing up in Miami Club
  • FIXED: player speed different after death due to door time slow
  • Added contributors to credits

Update #21: Big Content Expansion

Hey everyone,

We're happy to announce that the Early Access V21.0 update is now out and playable in the official branch of the game!

[previewyoutube][/previewyoutube]

This is a massive update including new Arena mode levels, a new Miami chapter, and new levels that focus on shorter/more jam-packed experiences.



Additionally the game now has translations for Japanese, Chinese (Simplified), Turkish, French, and Spanish- you can change your language option in the Settings menu. Please let us know if there's any typos or issues, we'll strive to improve all languages as we head into 1.0.



1.0 update will include more languages, so stay tuned for that.

We've also begun work on Character Customization, this first iteration includes some head/hair customization- the next iteration of Suit Customization will include clothing and accessories.



But that's not all, there's much more including:
  • Improved Diving
  • Counter-attack overhaul
  • 2 new Primary Weapons, the Nail Gun and Single Bullet Gun
  • Crouching
  • Many bug fixes, QOL improvements and new settings
  • Various improvements to past chapters




We don't want to waste any of your time, grab the latest update and give it a whirl! We'll be looking out for any of your feedback and bug reports in the coming days for an additional patch, and then from there we'll be working on the final update bringing the game out of Early Access.

If you want to see the patch notes, here's the full list:

  • ADDED: Diving QOL improvements, determines where you might want to dive like windows and doorways
  • OVERHAUL: Counter-attack system is now back to the interact key, with new animations and more
  • ADDED: The final chapter, Miami Condo- future levels will now be more bite-sized focused on smaller experiences
  • ADDED: Nailgun Primary Weapon, nail enemies to walls to gain ammo back
  • ADDED: Single Bullet Primary Weapon, only one bullet but instant reloads
  • ADDED: New music tracks
  • ADDED: 3 Arena mode Levels: Back Alley, Hotel and Market Ruins
  • ADDED: 5 new Levels: Overflow, Tiramisu, Oil Prince, Falafel and Chop Shop
  • ADDED: Localization for Chinese (Simplified), Turkish, Spanish, French and Japanese
  • ADDED: Basic Character Customization (no clothing/accessories yet)
  • ADDED: Crouching system, the player can now crouch and stay hidden from enemies behind lower cover
  • ADDED: Breakable wooden doors
  • ADDED: Setting to turn off enemy outlines (as requested)
  • ADDED: Setting for UI Scale
  • ADDED: Setting for HUD safe-zones (for wide-screen players and others)
  • ADDED: Popup if player has not saved changes in settings menu
  • ADDED: QOL improvement for picking up weapons, weapons on the ground will now attempt to separate to make it easier to determine which weapon the player intended to pickup
  • FIXED: Input in settings menu showing [G] for counter-attack
  • FIXED: Very weird animation bug when near walls/surfaces
  • FIXED: Stats being reset when going back to main menu after a checkpoint
  • FIXED: Certain languages causing UI to go off-screen or shrink buttons
  • FIXED: Language not showing default dropdown
  • FIXED: Can shoot through glass and the bullet going through solid surfaces behind it
  • FIXED: Shooting through destructible walls sometimes not hitting enemies close to it
  • FIXED: Can't execute after countering an enemy
  • FIXED: Can click on character customization button while switching menus
  • FIXED: Grenade VFX not showing up on certain surfaces
  • FIXED: Ranger .500 bullets getting recharged by other guns
  • FIXED: Missing fall box in courtyard section of Miami Condo
  • FIXED: Vault navlinks enabled in courtyard section of Miami Condo
  • FIXED: Executing enemy with katana doesn't kill them and they'd get up with their head chopped off
  • FIXED: Can melee attack during an execution causing it to be cancelled
  • FIXED: Dying after firing a weapon causes the player to not be able to use a secondary weapon (fire rate not resetting)
  • FIXED: Default character customization values not being set
  • FIXED: Throwing weapons not registering hits randomly
  • FIXED: Cathedral 'Boss on the Block' not having functioning animations
  • FIXED: Dead enemies not having correct CustomDepthPass value
  • FIXED: Multiple instances of main menu music playing after going into Credits
  • IMPROVED: Gamepad navigation on loadout menu
  • ADJUSTED: Removed catwalks in Shipyard ending section
  • ADJUSTED: Default reload button on gamepad is now Face Button Up (Y)
  • REMOVED: Final maze area in Art Exhibit (for now)


There's a few other polish/bugfixes scattered around as well, thank you to everyone who submitted feedback and bug reports to bring the game to this point!

We hope to have more news for you soon about the next 1.0 update, thank you for all of your support in the past 3 years!

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch v20.3 - More Bugfixes and Improvements

Hey everyone,

A few players have submitted reports of difficulty with some enemies/levels being softlocked, this patch should hopefully resolve some of those issues you may have encountered. Apologies for the issues you may have experienced.

  • FIXED: Enemies that would need to be killed to proceed should no longer despawn when out of range
  • CHANGED: The area that the Red Suit spawns in the Art Exhibit has been limited to the main floor
  • CHANGED: The Red Suit's radio is now louder, emitting at a farther range to make it easier to find them
  • CHANGED: If in the rare scenario the Red Suit's keycard doesn't drop properly, the player will receive it instantly
  • ADDED: Hover text on the primary weapons that are still in development


There may be a couple other changes mixed in there, but since it's super late, I may have forgotten them, so forgive me for that but I hope the above fixes improve everyone's experience.

Thank you again for your feedback and bug reports, we'll continue keeping an eye out for your comments.

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch v20.2 - Bugfixes and Improvements

Hey everyone,

We pushed a patch with a few fixes and improvements- please let us know if you experience any issues with the new changes:

  • CHANGED: Art Exhibit final room/fight has been simplified, the lava floor traps have been disabled
  • CHANGED: Reduced enemy detection range (from 1800 units to 1600 units)
  • CHANGED: Perfect dodge now replenishes more stamina (from 20 to 30)
  • CHANGED: Physical animation removed when grappling, which should make it less buggy
  • FIXED: Respawning with a secondary (but primary equipped) will cause the secondary to be on the character without being usable
  • FIXED: Auto-aimed bullets sometimes don’t hit and shoot above enemies (usually when diving)
  • FIXED: Enemies will start flying randomly after vaulting or dropping down
  • FIXED: Enemies/player can shoot through walls in Art Exhibit maze
  • Optimized framerate in Art Exhibit level


Thank you again for all the feedback, and we hope you're enjoying the new changes!

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.