About Sweet Transit #12
Routes
It is time to show how routes work in Sweet Transit. You will build many trains while expanding your colony. As we talked about before it is necessary to do so. Trains need instructions about where to go and what to do. Routes contain those instructions. Games with trains have many different names for this, but the concept is generally very similar. Let me explain the Sweet Transit routes system.

This is the UI you will be working with. Here you can create, edit, duplicate or delete your routes. One thing to note is that multiple trains can use these instructions. This is very useful when changes are needed. On the other hand, you can also have non-global routes for individual trains if you desire so.

A route is useless without destinations. For this, a station or a specific rail can be added. Be careful while naming your stations. A station destination means that a train will search for a station with that name.

Next is choosing your actions. They instruct a train what to do when it arrives. Actions try to guess what you want to do when adding your destinations. Otherwise, you can choose them yourself. As shown above there are multiple options to choose from.

Most of the time a destination needs some conditions to tell when the train can move. A train will go to the next destination as soon as it stops without those conditions. If that is what you are after then you can also choose a Pass action to avoid stopping entirely.

Finally, you can add filters. A filter tells the train what to load or unload, depends on the action selected. With all of these options, you will be able to make as advanced routes as you need.

Let us look at this route as an example. A train will have to pass a specific rail before heading to the station. With that rail, I control from where the train enters the station. Then it stops at Winechester station to load the stone. A train will wait until it is full or 20 seconds passes. Next, it heads to the Warehouse station to unload that stone. And the cycle repeats.
Write a comment if you want to hear about something specific!
It is time to show how routes work in Sweet Transit. You will build many trains while expanding your colony. As we talked about before it is necessary to do so. Trains need instructions about where to go and what to do. Routes contain those instructions. Games with trains have many different names for this, but the concept is generally very similar. Let me explain the Sweet Transit routes system.

This is the UI you will be working with. Here you can create, edit, duplicate or delete your routes. One thing to note is that multiple trains can use these instructions. This is very useful when changes are needed. On the other hand, you can also have non-global routes for individual trains if you desire so.

A route is useless without destinations. For this, a station or a specific rail can be added. Be careful while naming your stations. A station destination means that a train will search for a station with that name.

Next is choosing your actions. They instruct a train what to do when it arrives. Actions try to guess what you want to do when adding your destinations. Otherwise, you can choose them yourself. As shown above there are multiple options to choose from.

Most of the time a destination needs some conditions to tell when the train can move. A train will go to the next destination as soon as it stops without those conditions. If that is what you are after then you can also choose a Pass action to avoid stopping entirely.

Finally, you can add filters. A filter tells the train what to load or unload, depends on the action selected. With all of these options, you will be able to make as advanced routes as you need.

Let us look at this route as an example. A train will have to pass a specific rail before heading to the station. With that rail, I control from where the train enters the station. Then it stops at Winechester station to load the stone. A train will wait until it is full or 20 seconds passes. Next, it heads to the Warehouse station to unload that stone. And the cycle repeats.
Write a comment if you want to hear about something specific!