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Astro Colony News

Astro Colony - Steam Awards "Labor of Love"



Hi Colonizers!

Astro Colony is coming out 100% from your loyal support in these past weeks (and even many, many months from backers!), and it is truly a pleasure to be able to work on this amazing game and share it with you! As you know, I have been working on it for several years now, but definitely it wouldn't exist without your feedback, suggestions and help!
It will be awesome if you can nominate it for "Labor of Love" Award on Steam! I think that the love and passion that are coming from us all will make it grow in a great game!

To nominate Astro Colony in Steam Awards go to main Steam Page

I would love to celebrate this moment with you guys.
Join me tonight during my stream on Twitch or Steam!
CET 8:30PM

Please share your creations, so I can show them tonight!

Recent changes:
[h2]SINGLE PLAYER[/h2]
  • Fixed the speed glitch when harpoon wants to attract docked planet
  • Fixed the issue where oxygen is consumed when game is paused
  • Fixed the issue where player is locked in the menu or Map when character is dead
  • Fixed the issue where multiple selected elements couldn't be upgraded when not pointing on upgraded element


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Fixed multiplayer stationary jetpack visual for other clients
  • Fixed the issue where drag drop items could lead to a crash
  • Fixed the issue where undocking cause client falling through the ground
  • Fixed the issue with upgraded multiplayer docking
  • New synchronized global time dilation for multiplayer - limited to x4
  • Fixed the issue with multiplayer tilted character after loading


Thanks guys so much for support!

Astro Colony day 18 - Multiplayer better movement and optimization

Hey Colonizers!

Day 18 summary is here!

I've been working mainly on the multiplayer improving movement, so it's smooth also when stations are moving with Our friends!



In addition, many remaining multiplayer crashes got fixed.

List of changes:

[h2]SINGLE PLAYER[/h2]
  • Fixed an issue where destroying a station was giving many Colony Origins
  • Fixed an issue where recipe can stuck at 99% (once again) - this time for real I hope ;)

[h2]MULTIPLAYER[/h2]
  • Decider block condition and number can be now modified by Client
  • Fixed an issue where client global quantity is not correct when loading a game
  • Fixed an issue where player can deactivate grid after moving to the next one - checks if other player is using the same grid
  • Improved server-client position correction
  • Fixed an issue where HOST had no construction effect when constructing many elements
  • Booster for client is now more responsive
  • Stationary jetpack for client is now more responsive
  • New Custom movement mode for moving characters - smooth sync and UE hybrid - fixing problem of moving stations


See you tomorrow, colonizers!

Astro Colony day 16 - Multiplayer smooth sync

Hey Colonizers!

Day 16 summary is here!

I am continuing works on the multiplayer. This time, a new system for replicating movement between the server and the client was added to the game. It makes the movement on the client side almost perfect!

In addition many major crash fixes, which makes the game way more stable.

[h2]Smooth sync - client server movement replication[/h2]



As you can see, it was very difficult to move on the client in very high latency conditions.
It was also causing many disconnects.

New system is not only working nicer but also reducing greatly the network bandwidth cost.

List of changes:

[h2]SINGLE PLAYER[/h2]
  • Visual improvements to models, for example copper wire is now more visible
  • Improved navigation in some menus, so it's possible to move from one input to another using tab


[h2]MULTIPLAYER[/h2]
  • Fixed issue where game couldn't be loaded for many devices
  • Fixed a crash when transferring items in a HIGH LATENCY conditions
  • Fixed an issue where bots left a ghost inside a building
  • Fixed an issue when sometimes voxel terrain was not in sync (missing) from server
  • Fixed an issue where possessing devices at the wrong time could lead to crash - ex. asteroid catcher, decider block, vehicle
  • New experimental World origin rebasing for Multiplayer - improves movement, shadows and animations
  • New experimental planet position correction, so they are always synchronized with the HOST


New rebasing is experimental, so it's enabled only when the game is first time loaded from the savegame.

I will work on more improvements and fixes in upcoming days.
Please be patient and supportive :)

Astro Colony day 14 - Upgraded docking + multiplayer fixes

Hey Colonizers!

Day 14 summary is here!



This time I've been working mainly on the multiplayer features making it more stable without disconnection when performing some bulk actions like construction or destruction of many devices.

List of changes:

[h2]SINGLE PLAYER[/h2]
  • Docking can now be upgraded, so conveyor belts are faster
  • Fixed an issue where disabled Mines are sending Miners to dig resources

[h2]MULTIPLAYER[/h2]
  • Fixed an issue where constructing many objects at once as client could cause a crash
  • Fixed an issue where destroying many intractable object (ex thrusters) could lead to a crash
  • Fixed an issue where loaded game had invalid setting for client (bot tutorial, oxygen)


See you tomorrow, colonizers!

Astro Colony - MULTIPLAYER 3 and more players



Hi Colonizers!

Today's update brings many changes to the multiplayer.

[h2]JOINING TO ONGOING GAME NO MORE POSSIBLE[/h2]

Players who previously experienced problems with other players joining their games uninvited, can breathe a sigh of relief. It's not anymore possible to join during the session. The player who tries is simply kicked out. Also already started game should not be listed.

[h2]3 AND MORE PLAYERS MODE ENABLE[/h2]

With recent multiplayer improvements I feel more comfortable to open 3 and more players mode.
Please be very careful when playing together with more than one friend, because it might still be unstable. In case of crash, like always please report it directly to me, so it can be quickly fixed!


Building 1500 tiles floor is not anymore a problem ;)

Other changes:
[h2]SINGLE PLAYER[/h2]

  • Fixed the effect of stargate
  • Fixed tooltip for upgrade transport pipe
  • Fixed suit glitch in cinematic when starting the game
  • Fixed missing texture for spacecraft windshield
  • Fixed colliders of Metal pillars and column mods
  • Changed colliders (conveyor belts) to overlap preventing from blocking drag


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Lobbies updated to not show the game when is started
  • Players who joined started lobby is kicked out
  • Players who joins lobby with max players reached is kicked out
  • Max number of players limited to number of starting players
  • Fixed issue where head could fly away on the client after entering a building
  • Fixed issue where three and more players have missing player names
  • Fixed an issue where constructing multiple elements would cause disconnect


I also want to launch a stream tonight, just for a short time, so if you have a moment come and say hello ;)

Thanks guys so much for support!