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Spellmasons News

Balancing and Bug Fixes

[p]The Oct 24th update was rather wide and a few important bugs shipped along with it. Fortunately all of the critical bugs have been resolved in a few hotfixes since then!

This build should be the final hotfix. I am still aware of a few other, non critical bugs, which I will get to, but I wanted to make sure that no one's experience is ruined by the more important ones :)

Full changelog here:
[/p][p]- fix: Issue where players turn would be fully skipped.[/p][p]- fix: rift from spawning portals on top of players[/p][p]- fix: pistol scales damage with quantity[/p][p]- fix: Pistol granting mana for passing through dead bodies[/p][p]    Thanks Scry[/p][p]- fix: Crash on upgrade "Statue"[/p][p]- fix: Can only skip upgrades when no rerolls have occured[/p][p]- fix: Add max upgrade count to Rift[/p][p]    Thanks Orthoros[/p][p]- balance: Curse Eater increases damage instead of health[/p][p]- balance: Shotgun only works within cast range now[/p][p]- balance: Lower SP reward for skipping cards[/p][p]- balance: Change Dash and Nuk to go to last target[/p]

Gripthulu, Maladies, and more!

[p]Hello spellcasters!

When I was planning for this I thought it was going to be a "medium" update but I just kept adding more and more and so here we are!

Major Features[/p][p]Handmade maps!
After level 6 there is a chance that the maps will be chosen from a pool of handmade maps. These tend to be more interesting than the standard randomly generated ones. And... they're moddable! So modders can make their own. Here's a tutorial on how to make your own handmade maps

Maladies!
Maladies are runes that provide a negative effect but grant you additional Skill Points in return. They will be a great way to push deeper into Rune synergies while also making Spellmaons more difficult for seasoned players!

Gripthulu Returns!! Long awaited and often asked for - the fan favorite Gripthulu is back!
[/p][p]Desktop Pet[/p][p]About a year ago a Discord user (shout out to Tea Demon), made the game small in windowed mode so he could chill with a Spellmason on his desktop. This led me to have the idea to create an official desktop pet as a cosmetic-only DLC! It's a fun way to have spellmasons's characters chill with you and also a great way to support development of Spellmasons and it's only $3 :)

You can find the Spellmasons Desktop Pet here: Spellmasons Desktop Pet

And if you want to support my work even more you can become a Patreon Member and get access to an exclusive Channel in the discord as well as early access to development builds!
patreon.com/jogamedev[/p][p]
Full Change log Below:

- Features[/p][p]    - Gripthulu returns![/p][p]    - Green Glops can now merge with other Green Glops[/p][p]    - Dark Priest has new AOE cast ability[/p][p]    - New "Skip Upgrade" option grants SP for Spellmason and Goru (and spends SP for Deathmason since skipping is an advantage for him)[/p][p]    - Add Difficulty options to hotseat multiplayer (Thanks Orthoros)[/p][p]    - New Corrupted Ancient enemy deals damage as a % of your health[/p][p]    - Maladies! (Runes that are negative but grant SP) - Maladies are available to modders![/p][p]        - Hemorrhage (thanks Rampantgecko)[/p][p]        - Rift[/p][p]        - Doomed[/p][p]        - Nuclear Option (thanks Entchenklein)[/p][p]        - Statue (thanks Bug Jones and Mr. Big Shot)[/p][p]        - Anemic[/p][p]        - There will be more maladies added in the future, this is just a start![/p][p]    - (Secret, hidden) Guns?!?[/p][p]    - Custom Hand-made maps.  Some maps after level 6 will be chosen from a pool of hand made maps which are more interesting than the randomly generated ones.[/p][p]        - Right now there are 11 handmade maps[/p][p]        - These can be modded too![/p][p]    - New "Spellmasons Desktop Pet DLC" is avaialble now if you've ever wanted a Spellmason and friends to chill with you on your desktop, now you can; and it's a great way to support development! 😊[/p][p]    - Familiars![/p][p]    - Goru-specific runes[/p][p]        - Increase starting Souls[/p][p]        - Increase max souls[/p][p]    - Added "Runic" rarity for Spells that are only obtainable through runes[/p][p]    - After level 5 some units will have a Bounty even if there are no bounty hunters (Thanks Weedybird)[/p][p]
[/p][p]- Balancing[/p][p]    - Goru has a max soul limit (similar to max mana) that can be upgraded via runes[/p][p]    - Deathmason's cards per round growth has been reduced by 1[/p][p]    - Damage Limiter Champion modifier (nerfed) caps damage at 10% of unit's max health (Thanks bozoberg from Steam)[/p][p]    - Make Teach spell require Clone and decrease rarity from Rare to Special (Thanks Weedybird)[/p][p]    - Multicasting capture soul increases health threshold (Thanks Bug Jones!)[/p][p]    - Prevent Bolt radius from growing on it's own when stacking bolt (Radius will still increase with the Plus Radius Spell) - (Sorry speedrunners, it had to happen)[/p][p]    - Nerf Curse Immunity Champion Modifier.  It now causes the holder to heal depending on how many curses they have on them rather than purify curses which previously completely eliminated curse-builds as an option[/p][p]    - Increase cost of Deathmason-specific runes[/p][p]    - Remove Self Invulnerability rune because there were several cases where it didn't work as expected that was frustrating folks (Note: Blood Letting still exists)[/p][p]    - Buff Mana on Kill rune[/p][p]    - Purify spell now turns red portals into blue portals![/p][p]    - Send Mana spell now provides cards to Deathmason and Souls to Goru (thanks Katrina!)[/p][p]    - Buff Mana Steal[/p][p]    - Balance: For the Doom Scroll mod: Pillars and Altars will only ever polymorph into each other (never into other units)[/p][p]    - Creeping Death only triggers when you kill enemy units

[/p][p]- Bug Fixes[/p][p]    - Fix animation for Soul Shard[/p][p]    - Fix showing the soul cost of cards when selecting them as an upgrade as Goru[/p][p]    - Prevent soul particles from sticking around in multiplayer when they're actually gone[/p][p]    - Fix multiple bugs in hotseat multiplayer when playing with multiple wizard types[/p][p]    - Fix subsprite images now persist through merging[/p][p]    - Fix chatbox to stay open until closed intentionally (for Calvin Anderson!)[/p][p]    - Optimization: Limit max size of UI Circle even if true radius is bigger to prevent renderer lag out (Thanks Suly Katze)[/p][p]    - Fix shield quantity and soul fragments showing as a decimal[/p][p]
[/p][p]- i18n: German[/p][p]- Accessibility[/p][p]    - Text Size Override (Thanks kyleadolson!)[/p][p]    - Hide animated card draws for Deathmason (Thanks Golden Walrus)[/p]

New Mod: The Doom Scroll

[p]The long-awaited mod, the Doom Scroll is now available!

Huge thanks to Bug Jones and Dorioso Aytario for their work on this mod.[/p][p]
The Doom Scroll contains 13 new spells and 2 new spawnable entities with some very interesting interactions!

Simply enable it in the Mods page in the menu to try it out. As always, it works in multiplayer!
[/p][p]This patch also contains a few small bug fixes:[/p]
  • [p]The Blood Warlock rune now synergies with Affinity runes[/p]
  • [p]I believe I finally fixed the "Delete the floor" bug - but we'll see, this one has been hard to track down[/p]
  • [p]Creeping Death no longer triggers when you kill ally units[/p]
  • [p]Shield is now correctly removed upon taking damage in the event that it is somehow a decimal instead of a whole number[/p]
  • [p]Nukisuke's description now contains the amount of damage it does
    [/p]
[p]I have a lot of other changes and balances (especially for Deathmason and Goru) in the works that will be released for the Oct 24 content update, but for now I wanted to get The Doom Scroll into your hands![/p][p]
Happy Spellcrafting![/p]

Remote Play Together - now Supported

Patch v1.65.2
[p]

Hello all,

Remote Play Together is now available for Spellmasons! This will allow you to play Spellmasons on local multiplayer (Hotseat Multiplayer) with friends online by streaming the game from your computer to theirs. Important note: be sure to share your Keyboard and Mouse in the Steam "Remote Play Together" menu so that they can control the other player(s) when it's their turn.
[/p][p]There were a few important bug fixes (issues loading games and issues restarting after losing) that I wanted to get out ASAP. You can find the whole list in the changelog below.

Additionally, I revised and updated the Privacy Policy to be more concise and clear and updated the EULA.[/p][p][/p][p]Thanks for your support and happy spell-crafting!
Jordan

Changelog

Feature:
Added support for Remote Play Together![/p][p][/p][p]Bug Fixes:
- fix: Prevent Unit health from doubling when loading a multiplayer game on Impossible difficulty[/p][p]- fix: Allow changing wizard type at any time[/p][p]    since multiple players have gotten stuck unable to change wizard after quitting a game[/p][p]    (Note: Wizard type should not intentionally be changed during a game)
- fix: polymorphing dead units doesn't restore soul fragment[/p][p]- fix: polymorph to maintain power of pickups and strength of units[/p][p]- fix: Whirlpool only runs while wizard is alive[/p][p]- fix: maintain difficulty on restart after losing[/p][p]- fix: maintain wizard choice on restart after losing[/p][p]- fix: lock icon position on floating card holders for Deathmason[/p][p]- fix: Darken background so there's no white flash on startup[/p][p]- fix: resurrecting unit removes floating soul particles[/p][p]- fix: Remove Necromancer for Goru and DM since it doesn't decrease cost for them[/p][p][/p][p]Balancing and Quality of Life:[/p][p]- balance: Arrow Multi is now worth the cost[/p][p]- balance: Giant Slash now only costs 1 soul instead of 2 to be worth the upgrade[/p][p]- QoL: Make Winter's Chill trigger on turn start instead of end[/p][p]
Legal:[/p][p]- legal: Simplify and clarify Privacy Policy and EULA[/p][p]- legal: Add menu button to opt-out of remote logging / data sharing (note: it is not opted-out by default)[/p][p][/p]

Developer Let's Play!

[h2]Hello Spellmasons![/h2][p][/p][p]I'm going to be showing off the new wizards from the recent major update in this livestream!
Come on by and see how long I'll survive![/p]