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SWAT Commander News

SWAT Commander β€” v.0.7.9.1 β€” Hotfix 0.2

  • Fixed an issue where Officers could not pick up RPG weapons when executing the Search & Secure command.
  • Fixed an issue with progression not saving correctly in advanced game modes.

Daily Deal β€” 30% off to Celebrate the New Mission!

[p]🚨 Officers,[/p][p][/p][p]To celebrate the recent launch of our new mission, The Blue Holster, we've decided to announce a discount! But not just any discount…[/p][p][/p][h3]SWAT Commander is participating in Steam's Daily Deal![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p]Which means a better opportunity than ever before to get our game for a good deal if you haven't yet. And there's plenty to see in our Early Access version so far if you look back at our recent updates![/p]
  • [p]A new mission set in a bustling nightclub β€” The Blue Holster. This establishment of ill repute has become the scene of a drug deal about to go bad. SWAT enters the (dance) scene to restore order.[/p]
  • [p]Public lobbies β€” if you're looking for players, you don't need to rely on Steam friends any longer, as we've added the option to open your lobby to all available players in your immediate region, together with a number of lobby management features.[/p]
  • [p]New AI behaviors β€” seeking to add more realism to the choices and actions of both suspects and civilians, one of our recent updates either added or updated a number of character behaviors to get them to fit our gameplay better.[/p]
  • [p]Mission customization β€” Feel like playing any of our missions 'truly' your own way? This feature allows you to change conditions, balancing, enemies, and many more features of any mission in the game for a truly customized experience.[/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][p]And there more updates to come indeed, so as always, we thank you all for your support in our Early Access development efforts and Steam for giving us the opportunity to participate in a Daily Deal![/p][p]We welcome your feedback and invite you to stand with us as we continue to deliver more improvements![/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]

SWAT Commander v.0.7.9.1 β€” The Blue Holster Update

[p]🚨 Officers,[/p][p][/p][p]A major update today with a brand new mission brings SWAT Commander to version 0.7.9.1![/p][p][/p][h3]New Mission β€” The Blue Holster[/h3][p]A den of ill repute by any measure, the downtown nightclub known as "The Blue Holster" has crossed the tenuous line that finally rendered it into a full-blown crime scene. [/p][p]Rampant, violent drug trade is by all means unacceptable to law enforcement, so a serious incident taking place this fateful evening and involving the dubious establishment along with a local criminal underground demands for a SWAT intervention.[/p][p]A two-storey dance floor area, balconies, facilities private rooms, as well as a number of storage and utility rooms will provide more than a sufficient challenge for the SWAT squad and their objective to bring in notorious drug dealers. Loud music, huge crowd, and colorful illumination are bound to give the mission conditions an extra edge, so be sure to exercise extraordinary caution.[/p][p][/p][p]Check out our announcement trailer and patch notes below and head on over to our game to see the mission's objectives, pick one of four game modes available for it, and experience its unique setting![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]SWAT Commander EA v.0.7.9.1 Patch Notes β€” The Blue Holster Update[/p][p][/p][p]MISSIONS[/p]
  • [p]Added a new mission: The Blue Holster.[/p]
[p]GAMEPLAY[/p]
  • [p]Fixed an issue where suspects could shoot incorrectly while grabbing a hostage.[/p]
[p]UI[/p]
  • [p]Fixed text chat issues in the mission briefing.[/p]
  • [p]Added message preview to text chat.[/p]
  • [p]Fixed an issue where long player names were not displayed correctly on the Equipment screen, along with other minor fixes.[/p]
[p][/p][p]More updates in store. Stand by, Officers![/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]

SWAT Commander v.0.7.9.0 β€” Public Lobbies & AI Update

[p]🚨 Officers,[/p][p][/p][p]Today we're bringing another update in the course of SWAT Commander's Early Access development, and that makes the current version of the game 0.7.9.0.[/p][p][/p][h3]Co-op Commands[/h3][p]Intended as a measure of convenience is the new co-op command feature. They're an alternative to using voice chat and potentially a more effective way of letting your squadmates know what you want to accomplish in the team's next steps. Basically, the same way it's done in singleplayer mode with AI-controlled SWAT officers under your command.[/p][p]Chatter is often distracting. So what if you want your heavy support opperative to C2 a particular door and just telling them isn't the way to go for whatever reason? Well, you just mark it with the C2 command and presto β€” a persistent visual cue supports what you said in voice and if all goes well, the squad is rewarded with a well-earned 'kaboom'.[/p][previewyoutube][/previewyoutube][p]Item 1 β€” Now you can issue commands to your teammates in cooperative mode just like you do in singleplayer[/p][p][/p][h3]Public Lobbies[/h3][p]Keeping up with the co-op theme, we've done some thorough testing on this feature recently, and we're proud to bring it to you now in our game's main version. From now, you're not restricted to Steam friends when it comes to running multiplayer lobbies for cooperative mode, but you can also just make your co-op session publicly available to all online players in your region.[/p][p]This feature also comes with a number of lobby management tools, including but not limited to the lobby voice chat, setting a preferred mission and difficulty level, kicking players, blocking players, and inviting players.[/p][p][/p][p]Item 2 β€” The open lobby feature opens up more possibilities for connecting with other SWAT Commander players[/p][p][/p][h3]AI Update[/h3][p]Last, but by far not least, we have enhancements to the AI of the game's characters. Check our patch notes below for closer details but, generally speaking, this is a feature no game can improve enough, so we hope you'll find these changes welcome. The approach here was to make AI behaviors of computer-controlled suspect and civilian characters both more realistic and more suitable to SWAT Commander gameplay than before.[/p][p][/p][p]SWAT Commander EA v.0.7.9.0 β€” Public Lobbies & AI Update Patch Notes:[/p][p][/p][p]NETWORK[/p]
  • [p]Public lobbies are now available, allowing players to host sessions open to everyone via the lobby browser β€” not just friends.[/p]
  • [p]Added command markers in co-op, making issued commands clearly visible through on-screen widgets for better team coordination.[/p]
  • [p]Added voice chat support to lobbies, enabling communication directly from the menu.[/p]
  • [p]Improved mission loading times.[/p]
  • [p]Added Quick Restart for co-op and single-player missions, allowing missions to be restarted instantly without returning to the lobby.[/p]
  • [p]Added Steam Overlay support for joining lobbies and sending invites.[/p]
[p]CIVILIAN AI[/p]
  • [p]Added the ability for civilians to take photos.[/p]
  • [p]Added dancing behavior for civilians for a missions with the appropriate mission and environmental contexts, adding more life to certain locations.[/p]
  • [p]Improved civilian complaining behavior.[/p]
  • [p]Improved civilian fear reactions and responses to danger.[/p]
  • [p]Fixed glitches in civilian fear reactions.[/p]
  • [p]Fixed issues with civilians fleeing from dangerous situations.[/p]
[p]SUSPECT AI[/p]
  • [p]Improved suspect combat reasoning and decision-making.[/p]
  • [p]Suspects can now choose additional actions during combat.[/p]
  • [p]Improved suspect cover usage.[/p]
  • [p]Improved suspect hostage handling.[/p]
  • [p]Fixed suspect movement issues.[/p]
  • [p]Fixed issues where suspects would stand up and re-engage in combat after losing line of sight while not restrained.[/p]
  • [p]Fixed multiple issues related to suspect cover logic.[/p]
[p]GENERAL AI[/p]
  • [p]Fixed surrender behavior occurring too close to doorways for both suspects and civilians, improving positioning and safety during arrests.[/p]
[p]GAMEPLAY[/p]
  • [p]Reduced the chance of getting hit in the legs on Easy and Normal difficulties to improve gameplay flow.[/p]
[p]UI[/p]
  • [p]Improved the equipment screen: AI officers and co-op teammates are now displayed in separate sections.[/p]
  • [p]Added notifications for network or host issues, along with additional in-game tips.[/p]
  • [p]Improved HUD tooltips: they now auto-hide and can be shown again at any time.[/p]
  • [p]Fixed issues with player name display in co-op games.[/p]
[p][/p][p]Wondering about future updates already? Well, you won't have to wonder for long because we've got something major in store and it'll become part of our project shortly.[/p][p][/p][p]So stand by for more news, Officers![/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]

Public Lobby Test Begins!

[p]🚨 Officers,[/p][p][/p][h3]πŸ“’ The Public Lobby Test Event is on![/h3][p][/p][p]We've updated the prologue version of the game to offer you all a week's opportunity to check out the upcoming public lobby feature for SWAT Commander's Early Access version! Apart from the test event that features the public lobby, we're also adding permanent updates to the game's AI and UI. More details in the announcement below. πŸ‘‡[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Starting today, on February 11th, the event will last exactly one week on the Prologue app and end on February 18th![/h3][p][/p][h3]Please remember that the AI and UI parts of the update are permanent for the Prologue and they will also be a part of the upcoming EA update, together with the public lobby![/h3][p][/p][p]Once you're done checking out the public lobbies, you're welcome to share your feedback or report any issues you may have experienced using the form here: https://forms.gle/sJzGEDusXey69eoM8 πŸ‘ˆ[/p][p][/p][p][dynamiclink][/dynamiclink]Over and out,[/p][p]SWAT Commander Team[/p]