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SWAT Commander News

Upcoming Public Lobby Test!

[p]๐Ÿšจ Officers,[/p][p][/p][h3]We need you! ๐Ÿ‘ฎ [/h3][p][/p][p]Well, that isn't exactly news. We've always needed you, our loyal community, for your great feedback and support. This time, however, it's not a matter of flattery. We need you with a very specific objective in mind.[/p][p][/p][p]You see, following up on all your feedback that we just can't seem to praise enough, we've decided to roll out a public lobby feature in SWAT Commander. What does that mean for you? No longer will there be a dependency on your Steam Friends list for co-op but soon, there will also be an option to simply list or browse lobbies created by other players to get into that cooperative game faster.[/p][p][/p][p]Before we can do that, we'd like to test this feature thoroughly. Our solution? QA of course but then we also invite you all to a limited-time event where you'll get to basically playtest the feature in our free prologue version of the game if you choose to be so supportive.[/p][p][/p][p]We're letting you know about this event in advance in the hopes of assembling as many players as possible, which would help the project very much.[/p][p][/p][h3]Where? The Prologue version of SWAT Commander:[/h3][p][dynamiclink][/dynamiclink][/p][h3]When? Starting on February 11th, the event will last exactly one week and end on February 18th.[/h3][p][/p][p]Once you're done checking out the public lobbies, you're welcome to share your feedback or report any issues you may have experienced using the form here: https://forms.gle/sJzGEDusXey69eoM8[/p][p][/p][p]With our testing done and all necessary fixes in place, this feature will then become a permanent part of SWAT Commander's Early Access version with an official update. Thank you![/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]

SWAT Commander v.0.7.8.4 โ€“ New Command

[p]๐Ÿšจ Officers,[/p][p][/p][p]SWAT Commander receives a new regular update, bringing its current version to 0.7.8.4. The update comes with a discount, giving you the temporary chance to snag our game for a bargain![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]New Window Command[/h3][p][/p][p]This time, in an effort to reinforce our officers' tactical repertoire, we're introducing a new command that should make building entries easier by allowing you to issue a command to throw grenades through first-floor windows. This is configured for all of our current and future missions.[/p][p]Remember to adjust your choice of grenade to how quickly you can make an entry and that tossing grenades through windows outside of commands is a viable approach in co-op and for yourself as the squad commander in single player, too.[/p][p]Our other changes in this patch tweak gameplay to make some tool use faster, give you the option to switch firing modes on handguns while using the Ballistic Shield, and let you adjust sights in headcam mode.[/p][p]Patch notes below.[/p][p][/p][p][/p][p]Fig. 1 โ€” Window grenade deployment in action[/p][p][/p][p]SWAT Commander EA v.0.7.8.4 Patch Notes:[/p][p]AI[/p]
  • [p]Added a new command allowing officers to throw grenades through first-floor windows during assault operations.[/p]
[p]GAMEPLAY[/p]
  • [p]Reduced lock-picking time for player's multitool by 50%.[/p]
  • [p]Updated the door ramming system: while hit location still matters, striking the door near the lock area with a battering ram now breaks doors much faster.[/p]
[p]EQUIPMENT[/p]
  • [p]Added the ability to switch pistol firing modes while using a shield, for pistols that support multiple firing modes.[/p]
[p]UI[/p]
  • [p]Added new virtual sight settings for Headcam mode, allowing the interaction sight and shooting sight to be toggled independently.[/p]
[p][/p][p]We're taking note of further suggestions you've been making about available commands as well as feedback related to other areas of the game, so as always, we appreciate them and we'll see what can be done about incorporating them into our update. More on those, including new missions, coming soon.[/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]

SWAT Commander's 2025 in Review

[p]๐Ÿšจ Officers,[/p][p][/p][p]We bring you a summary report of 2025 for SWAT Commander! All of the improvements to the game we've brought to our project through new content in major updates! Feel free to inspect the sequence of events on file below.[/p][p][/p][p]And take note that the Winter Sale is still in effect until January 5th! Good opening to grab our game at a discount if you haven't done it yet:[/p][p][dynamiclink][/dynamiclink][/p][h3]2025 In Review*[/h3][p][/p][p]*Smaller bug-fixing interventions not included in report for brevity[/p][p][/p][p]Case number: SC-0773[/p][p]Date: July 31st 2025[/p][p]Detail of Event: SWAT Commander becomes available to all officers in its Early Access launch. With a considerable arsenal of police equipment, a complex command system, and six missions playable in both single and multiplayer co-op, this is where the story begins.[/p][p]Fig. 1 โ€” Early Access thumbnail for our release trailer[/p][p][/p][p]Case number: SC-0774[/p][p]Date: September 8th 2025[/p][p]Detail of Event: Head cameras become available in SWAT Commander, providing officers with a entirely new perspective on mission deployment โ€” the perspective of a personal helmet-mounted camera. A more realistic, stylized take on observing the game's action while in control of your SWAT operative.[/p][p]Fig. 2 โ€” Head camera view in action, can be activated in the settings menu but also toggled with a dedicated keybind[/p][p][/p][p]Case number: SC-0775[/p][p]Date: September 15th 2025[/p][p]Detail of Event: Our project witnesses the addition of its first special game modes โ€” "Random Range" and "Tank on Tank" spice up mission gameplay by introducing a set of entirely new parameters. The first completely randomized mission conditions while the second had you face heavily equipped suspects head-on. This marked our first steps towards affecting original mission mechanics.[/p][p]Fig. 3 โ€” Additional game modes, available in the 'Advanced' tab while setting up a mission[/p][p][/p][p]Case number: SC-0776[/p][p]Date: September 29th 2025[/p][p]Detail of Event: The SWAT squad is deployed to the Gear Master Dynamics auto plant, as a new mission entitled "Under the Hood" becomes available in the game's selection. Our officers intervened at the sprawling industrial complex to stop a notorious drug manufacturing and distribution operation dead in its tracks.[/p][p]Fig. 4 โ€” Gear Master Dynamics, interior โ€” setting of the "Under the Hood" mission[/p][p][/p][p]Case number: SC-0780[/p][p]Date: November 3rd 2025[/p][p]Detail of Event: Game modes are taken to the next level with the "Customization" update, where SWAT Commander players are given a wide array of options to creat their own, custom games. From then on, it became possible to take a base-game mission and configure its civilians, suspects, the equipment they're using, the behavior that governs them, and many different environmental conditions of the deployment location.[/p][p]Fig. 5 โ€” The many settings of the Custom Game available on one of its configuration screens, SWAT HQ has paperwork too, don't you know[/p][p][/p][p]Case number: SC-0783[/p][p]Date: December 16th 2025[/p][p]Detail of Event: The way that weapons behaved in SWAT Commander needed a strong boost and the Weapon Handling update was the way to go. Canted sight for alternative aiming, changes to recoil for a more realistic feel, revamped ballistics for more effective shooting. These were all our ideas for the enhancement of weapon handling in our game.[/p][p][/p][p]Fig. 6 โ€” The AC-40 and its recoil when you go full auto in the building[/p][p][/p][p]Once again, we thank you for sticking with us through our launch and the rest of 2025. 2026 awaits and there are definitely more updates to come โ€” new improvements, new features, and new missions![/p][p]So stand by for further news about SWAT Commander in the coming year![/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]

Best Wishes and a Winter Sale!

[p]๐Ÿšจ Officers,[/p][p][/p][p]2025 is steadily drawing to a close, so we'd like to take this opportunity to thank you for another year of SWAT Commander! Our work on the game continues thanks to your feedback and support of the Early Access version, so we're hoping to see more of you in 2026. Best wishes to you and your loved ones, many happy returns! ๐ŸŽ…[/p][p][/p][p][/p][h3]2025 Steam Winter Sale[/h3][p][/p][p]And if you'd like to support our work on the game, now is a great opportunity as the Early Access version of SWAT Commander is participating in the Steam Winter Sale right now! Secure the objective in many more missions with a 20% discount![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Stand by for further news about 2026 โ€” more updates on their way together with an extended roadmap of our future work![/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]

SWAT Commander v.0.7.8.3 โ€“ Weapon Handling Update

[p]๐Ÿšจ Officers,[/p][p][/p][p]Another update makes its way to SWAT Commander, making version 0.7.8.3 its latest build! [/p][p][/p][h3]Weapon Handling Update[/h3][p][/p][p]What's new in the game this time? We're doing what we can to enhance your experience with SWAT Commander on various levels and now we've taken the core functioning of weapons in our sights. This means a, now available, modification of various mechanics that govern the firing and handling of guns.[/p][p]A detailed list is available in the patch notes below, but to make a long report short, here's the rundown of what we've modified:[/p][p][/p][p]Canted Sight[/p][p]In many circumstances, a greater versatility to aiming with your guns is very welcome, particularly when your weapon utilizes long-range sights that obstruct your view. A quick switch to an alternative form of aiming may just save your officer's life under this drawback while allowing him to maintain a focused ADS mode. We've introduced this mode of aiming to SWAT Commander in the form of canted sight for rifles and handguns. Use the related hotkey to switch your aim to a view on canted sight.[/p][p]Try it out and remember to check the keybind for it in your settings.[/p][p][/p][p][/p][p]Figs. 1โ€“2 โ€” Canted sight is now available in the game, check your keybind (default \[M]).[/p][p][/p][p]Recoil Revamp[/p][p]This one is rather self-explanatory. Enough said, we've adjusted the parameters of weapon recoil extensively with the goal of offering greater variety and realism in weapon behavior. As you may expect, this is going to be most tangible when using auto fire. Practice and adapt to make the best use of your weapons.[/p][p][/p][p][/p][p][/p][p][/p][p]Figs. 3โ€“5 โ€” Weapon recoil behaves differently in the automatic fire of different weapons.[/p][p][/p][p]Bullet Ballistics[/p][p]Thanks to a new bullet flight system based on muzzle raycast instead of view raycast, SWAT Commander wll become more closely engaged in realistic ballistics โ€” the bullets will come flying out of the muzzle of your selected weapon, which will allow you to work with your positioning more instinctively as well as improve the general immersion of all gunfights.[/p][p]Have a look at some comparisons of how bullet ballistics worked before vs. how they work now:[/p][p][/p][p][/p][p][/p][p][/p][p]Figs. 6โ€“9 โ€” A comparison of different weapons performing under the old and new ballistics systems.[/p][p][/p][p]SWAT Commander EA v.0.7.8.3 Patch Notes:[/p][p]AI[/p]
  • [p]Fixed an issue where suspects could hit the player before fully raising and aiming their weapon.[/p]
[p]EQUIPMENT[/p]
  • [p]Added canted sight view for primary and secondary weapons (toggle with the M key).[/p]
  • [p]Added new high fire rate gun to the suspect weapon pool; it may now appear in the Hot Reception, Window Shopping, and Manโ€™s Best Friend missions.[/p]
[p]GAMEPLAY[/p]
  • [p]Updated bullet ballistics so shots now originate from the weaponโ€™s muzzle instead of the camera view, improving shot consistency.[/p]
  • [p]Improved recoil calculation and bullet dispersion for more accurate shooting behavior.[/p]
  • [p]Updated recoil parameters for all weapons.[/p]
  • [p]Reduced shotgun buckshot spread.[/p]
[p]ANIMATIONS[/p]
  • [p]Updated idle animations for pistols.[/p]
  • [p]Updated lowered weapon positions for all weapons.[/p]
  • [p]Updated suspect animation of reaction to the darkness.[/p]
[p][/p][p]Check out a short video presentation of these changes down below! ๐Ÿ‘‡[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]More updates on their way together with an extended roadmap of our future work, so stand by for further news![/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]