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DEV BLOG #2 - NEW CONTENT & COMMUNITY FEEDBACK

[h2]Ahoy Blitzers![/h2]

First of all, Happy New Year! May 2024 be filled with joy, beautiful updates, and additional content! We’re glad to see you all enjoying the new adjustments and changes implemented in our previous update.

Community feedback is absolutely vital to Cross Blitz's evolution, and your insights have shaped our future updates in exciting ways! Before diving in, let’s get down to business and chat about the Pirates’ Pledge Update coming very soon!

But wait! Where’s the Q1 Story Campaign update listed on the Roadmap?
Don’t worry! It’s still coming! We decided to prioritize this bonus Tusk Tales update as we continue to work on the new story campaign. We have an updated Roadmap in the works, which we’ll reveal very soon!

[h3]PIRATES’ PLEDGE UPDATE INCOMING[/h3]

Grab your boots and fasten those eye patches; we've got fresh new mercenaries coming to shore! In this upcoming update, we're excited to introduce three new playable mercenaries. Here's a sneak peek at some exciting changes to the Pirates you know and love, plus a glimpse at some brand-new cards!

[h3]Prince Parsley[/h3]
The Pirate Prince can control the flow of battle by upgrading his own minions and downgrading opponent minions, either with careful planning or by rolling the dice and hoping to get lucky. The Prince himself refuses to be transformed and instead summons a loyal recruit to his side.

[h3]Dragonbrand[/h3]
This Cursed Captain ruthlessly squeezes value from his minions, letting them perish to activate their powerful Death effects and potentially even bringing them back from the grave.

[h3]Musket[/h3]
The cunning Cannon Expert commands a formidable arsenal of ship cannons, offering a potent blend of offense and defense. Through strategic placement, his cards can swiftly dominate the battlefield, enabling precise strikes on his enemies.

[h3]Pirate Prince’s Crown[/h3]

Parsley's crown, a lucky catch from a fishing trip, has never left his head. It's this crown that sparked his dream to be the true prince of the sea. Its unique power transforms regular Puff Caps into the extraordinary Golden variety.

[h3]Puff Platoon Flag[/h3]

Adding Puffs to your deck? Why not one more? Hoist this Flag on your next voyage and pledge your loyalty to the Puff Platoon!

[h3]And Many More New Relics![/h3]



[h3]Some Surprising Changes[/h3]

Hope you enjoyed this sneak peek of what lies ahead in the upcoming Pirates’ Pledge update, but that's just the tip of the treasure chest. As we prepare to set sail, it brings not only a sea of new changes, surprises, and a bounty of fresh cards but also a batch of bug fixes, balance changes, and QoL improvements that will be detailed in a dedicated changelog. Who are you excited to try first?

Feel free to reach out to the Cross Blitz crewmates and share your feedback and suggestions on our official Discord server: https://discord.gg/takoboystudios




[h3]WHY YOUR FEEDBACK MATTERS[/h3]

This might seem straightforward, but it's worth exploring why community feedback is so essential, especially for an Early Access title like Cross Blitz.

“Early Access’ high seas are unpredictable”

That quote couldn't be truer. As a team of dedicated game developers who have poured their hearts into Cross Blitz for several years, we've come to understand that the path of Early Access can be as unpredictable as a winding road. It's a journey filled with challenges and unforeseen obstacles. But it's also a journey filled with opportunities.

“Tusk Tales Mode is too difficult”

Thanks to your valuable feedback, we've made significant changes to Cross Blitz's Tusk Tales mode to address concerns about its difficulty. When we initially designed Tusk Tales, our primary goal was to provide a challenging roguelike experience within Cross Blitz.

However, after the game's launch, we started receiving mixed feedback about its difficulty. We realized that it was crucial to gather as much feedback as possible to address this issue promptly.

[h3]Upon further investigation, here's what we discovered:[/h3]

On one hand, a substantial number of players pointed out some unfair aspects of the overall game design, including its difficulty. These issues significantly impacted their in-game experience and often led to forfeits.

On the other hand, players who enjoyed hardcore deck-building experiences and challenging gameplay appreciated the difficulty but also noted some unfair aspects of the mode. After carefully reviewing feedback from all player groups and weighing the pros and cons, here's how we've decided to proceed:

Normal difficulty in Tusk Tales:
We've made adjustments to the "normal" difficulty level to enhance newcomers' gameplay experiences and help them become accustomed to the core mechanics. These improvements enable players to transition to a higher level of difficulty at their own pace.

Hard mode in Tusk Tales:
For more hardcore players who didn't mind the difficulty level but had high standards regarding balance, we've listened to your feedback and implemented selective tweaks. These changes aim to ensure a balanced experience without compromising the game's challenging nature. You'll find more information in the changelog, which will arrive on these shores very soon!

Your feedback has been instrumental in shaping these adjustments, and we appreciate your dedication to Cross Blitz. We're committed to delivering an engaging and balanced experience for players of all levels, and your insights continue to guide us in the right direction.

Don’t hesitate to join our merry crew on Discord: https://discord.gg/takoboystudios to share every way you feel we can improve the game.



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CROSS BLITZ - NEW UPDATE 0.6.12

[h2]Ahoy Blitzers![/h2]

Hope that you guys had an amazing Christmas Eve with your loved ones. As a belated present, we're glad to let you know that we just deployed a new hotfix addressing more bug fixes as well as a few changes that will positively affect your experience!

[h3]NEW: [/h3]

  • [Battles]Mana Diffuser no longer procs with Auto Cast cards.
  • [Fables]Hexi's accolade changed from "Kill 2 or more enemy Devilcore Groupies" to "Kill 2 or more enemy Groupies".


[h3]BUG FIXES: [/h3]

  • [Tusk Tales] Fixed a bug that caused previous S-Ranks to downgrade to A-Ranks.
  • [Fables] Fixed a bug that caused Dawn Dollar rewards for accolades and overkill to be totaled together on the results screen
  • [Fables] Fixed a visual bug where Malarkey wouldn't appear on the battle tile panel
  • [System] Fix for Discord not displaying the game as a status
  • [Battles] Fixed a bug that caused Riot Rocker to bug the AI


We extend our heartfelt gratitude for your unwavering enthusiasm and support as we navigate through the Early Access journey. Your feedback has been invaluable, and we're eager to unveil the adventures that await in Cross Blitz.

Looking ahead, we're delighted to pre-announce an additional surprise: an upcoming Tusk Tales update scheduled for release in early to mid-January with lots of new content and balance changes!

From our entire team, we wish you a Happy Holidays! Savor these final days of 2023 with your nearest and dearest, and we'll see you in the New Year! ✨️



Make sure to follow us to be regularly updated with 100% valuable Cross Blitz content:

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CROSS BLITZ - NEW UPDATE 0.6.11

Greetings Blitzers,

A heartfelt thank you to each of you for your unwavering support and the wealth of feedback you've provided since our launch. Your insights have been invaluable, highlighting various issues that needed attention. We're excited to announce that we've rolled out a massive update, addressing numerous bug fixes, making balance adjustments, and implementing QoL improvements. Your experiences and suggestions continue to shape Cross Blitz, and we're committed to enhancing your gaming experience with every update. Thank you for being an integral part of our journey!

Patch notes 0.6.11



[h2]Bug Fixes:[/h2]

  • [Fables] Fixed a bug that caused Thorns on your hero to softlock the game
  • [System] Fixed a bug that caused a Black screen at launch
  • [Fables] Fixed a bug where the Chapter Timer would continue incrementing after clicking the “Next Chapter” button on the Chapter Results screen.
  • [Tusk Tales] Fixed a bug where the notification icon would display on the Tavern button in the Tusk Tales World map even after leveling up all mercenaries.
  • [Tusk Tales] Fixed a bug that allowed the player to “sell” a copy of a card they had 0 copies of, incrementing the selling price.
  • [Tusk Tales] Fixed a bug that caused Brambled Cutlass to softlock the game.
  • [Accolades] Fixed a bug that caused Loyal Coxwain’s Bomb accolade to not trigger.
  • [Accolades] Fixed a bug that caused alternate Groupies not to increment the “Summon X Groupies” accolades.
  • [Accolades] Fixed a bug that caused “Save Admiral Brass” accolade not to trigger.
  • [Accolades] Pyre Cannons now count towards the “Kill X number of Ship Cannons” accolade.
  • [Accolades] Fixed the accolade "Prevent X damage with Tough" not incrementing if the minion was damaged with a spell.
  • [Accolades] Fixed a bug that caused Boomkin’s accolade “Defeat the enemy having had X or more upgraded bombs in your deck” not to trigger.
  • [Battles] Fixed a bug that caused Elda not to trigger her damage effect when the player’s Glimmer was reduced.
  • [Battles] Fixed a bug that caused Magma Trident to trigger on Turn Start, rather than Combat Start.
  • [Battles] Fixed a bug where Ancient Scholar did not draw a card if Dewy Pantaloons was equipped.
  • [Battles] Fixed a bug where the Opponent would attack after drawing Bombs or taking Poison damage at the beginning of their turn.
  • [Battles] Fixed a bug that caused Malarkey not to summon Throwing Sticks in certain situations.
  • [Battles] Fixed a bug that caused Rupert's Greedy Dagger to not update on cards that had Hothead if they were to die after attacking.
  • [Battles] Fixed a bug that caused Bomb Juggler and Boomkin to sometimes upgrade "Upgraded Bombs" instead of regular bombs.
  • [Battles] Fixed a bug that allowed the player to activate the enemy Blitz Burst if theirs was also full.
  • [Battles] Fixed a bug where Groupies failed to acquire Dual Strike when the player activated Jarvis' Riff with Mosh Pit and pressed the Blitz button too quickly.
  • [Battles] Fixed a bug that allowed the player to draw Auto Cast cards when using a card that drew specific cards, e.g., Wham Bam Jam drawing bombs.
  • [System] Fixed a bug that caused an infinite loading screen on some Windows machines when the game started.
  • [System] Fixed a bug that would corrupt your save file if your computer crashed or the game was force-closed.



[h2]Balance Changes & Improvements[/h2]

  • [Fables] Balanced battles in Fables (story mode).
Developer Note: After collecting feedback from many players, we’ve adjusted the difficulty across Story Mode to be more enjoyable for a wider array of audiences. We realize some of you love the current difficulty in Fables and we’re working on creating a harder version for those who want a greater challenge!

  • [Tusk Tales] Adjusted balance across all Tusk Tales.
Developer Note: We've adjusted the difficulty of Normal mode to enhance player experience and fairness. Hard Mode remains challenging, with selective tweaks in some battles to ensure a balanced but tough gameplay. Our objective is to keep Hard Mode for players who seek a greater challenge while making Normal Mode more approachable and less daunting for new players. This update is designed to cater to both players new to the genre and seasoned card game enthusiasts, ensuring an engaging experience for all skill levels.

  • [Tusk Tales] New grade requirements.

S-Rank
- - >=5 Overkill damage in any battle
- Deadly Battle Victory

A-Rank
- - Deadly Battle Victory

B-Rank
-
Developer Note: We have updated the S-Rank criteria for Tusk Tales by replacing the previous Campfire requirement with an Overkill requirement. Consequently, all Tusk Tales runs previously graded as S-Rank under the old system will temporarily be graded as A-Rank. Please note that this is an unintended effect and we are actively working to address this issue with an upcoming hot fix.

  • [Tusk Tales] Masks now give Husks for winning. Players who have completed mask runs will be given the correct Husks when loading into the game.
  • [Tusk Tales] Removed the last 2 rows before the boss across all runs to make them slightly shorter.
Developer Note: Tusk Tales' average run times are longer than we anticipated, we’ve shortened them for a better experience. If you liked the longer runs, don’t worry: we’re cooking up something that will quench your thirst for long adventures.

  • [Battles] The player draws 4 cards for their mulligan instead of 3.
Developer Note: We recognize that card draw is a significant issue in Cross Blitz. While this solution has made notable improvements, it’s still something we’re concerned about and will address in the future.

  • [Tusk Tales] Trick Book can now be equipped to anything that has a damage ability (instead of just a spell)
  • [Tusk Tales] Players can now skip all battle rewards.
Developer Note: We've listened to your feedback and understand that being forced to add unwanted cards to your deck can be frustrating.

  • [Tusk Tales] Players now have the option to select up to 3 cards from each faction set from battle rewards.
Developer Note: Considering the shortened run times, we realized it was challenging to pursue off-archetype strategies with the limitation of adding only 1 card from each set to the deck. To enhance flexibility and consistency, we've now made it possible for players to choose up to 3 cards per faction set. This change aims to facilitate a broader range of strategies and offer more consistency for your current mercenary or sub-mercenary.

  • [System] Battle speed toggle is now in the game's UI, making it more noticeable for new players.
  • [Tusk Tales] Balanced playstyle is now renamed “Flexible
  • [Fables] Skip Melt cutscene now starts enabled.
  • [Tusk Tales] Bounties will appear on the map immediately after being accepted and are guaranteed to be accessible via a path the player can navigate.
Developer Note: We've taken note of the annoyance caused by having to restart a run to claim a bounty. This update significantly improves accessibility and convenience.

  • [Tusk Tales] Adjusted completion requirements across all Tusk Tale locations.
  • [Tusk Tales] Campfires will now offer the same three options, with the removal of the armor choice.
Developer Note: We realized that reaching a campfire and not finding the option you were aiming for was a frustrating experience. Therefore, we've eliminated the least used and least rewarding option – the armor choice – to streamline and improve the campfire selections.

  • [Tusk Tales] Campfire - The "Make a Friend" choice has been reworked, enabling players to select and duplicate a card in their deck.
  • [Tusk Tales] Prices in the Card Shop have been lowered for all card rarities.
  • [Tusk Tales] Card Shops now have x3 stock on every rarity, removing the previous limitations based on rarity.


[h2]NEW:[/h2]

  • [System] Added an option to turn on V-Sync.
  • [System] Battle Speed can now be set to 1.5x.
  • [Battles] Added a tooltip for Glimmer - when hovering over your own or your opponent’s Glimmer in battle, you can now see additional information.
  • [Battles] Added functionality to hover over card names in the history panel to view card details.
  • [Battles] History Panel now has a "Graveyard" and "Banished" section.
  • [Battles] Replaced the playstyle information with faction labels on the mercenary unlock screen.


[h2]Accolade adjustments:[/h2]

[h3]Fables - Redcroft:[/h3]

  • Reduced Redcroft: Ch.1-6 Eve accolade to preventing 10 Glimmer total, from 8.
  • Reduced Redcroft: Ch.1-13 Bomber Ben accolade to 4 cannons fired using effects, from 5.
  • Reduced Redcroft: Ch.2-1 Frostfin Movis accolade to 4 damage prevented with Tough, from 5.
  • Reduced Redcroft: Ch.3-2 Merow accolades to preventing 12 armor gain, from 10.
  • Reduced Redcroft: Ch.3-5 Merow accolades to preventing 10 armor gain, from 8.


[h3]Fables - Violet:[/h3]

  • Reduced Violet: Ch.1-5 Junk Bot accolade to silence 1 Junk Bot, from 3.
  • Reduced Violet: Ch.1-9 Malarkey accolade to deal 2 overkill with Serpent Song, from 3.
  • Reduced Violet: Ch.1-9 Malarkey accolade to gain 4 Draconic damage, from 5.
  • Reduced Violet: Ch.1-11 Hogwash accolade to 2 Ship Cannons killed, from 3.
  • Reduced Violet: Ch.2-5 Rez accolades to destroy 2 Crowd Surfers before they Riff, from 3.
  • Reduced Violet: Ch.2-7 Morty accolade to 1 upgraded bomb, from 4.
  • Reduced Violet: Ch.2-11 Armored Lady accolade to deal 4 overkill with Serpent Song, from 5.
  • Increased Violet: Ch.2-11 Armored Lady accolade to prevent 20 armor gain, from 15.
  • Reduced Violet: Ch.3-2 Mad Beet Bart accolade to silence 2 Techno Toads, from 4.
  • Reduced Violet: Ch.3-4 Mad Beet Bert accolade to silence 2 Techno Toads, from 4.
  • Reduced Violet: Ch.3-5 Fungal M. Fresh accolade to silence 2 Techno Toads, from 4.
  • Reduced Violet: Ch.3-5 Fungal M. Fresh accolade to see a 4 stack Lightshow, from 5.
  • Reduced Violet: Ch.3-12 Alatar accolade to kill 3 Shivershades with 1 spell, from 5.
  • Reduced Violet: Ch.3-12 Alatar accolade to silence 4 Shivershades, from 5


[h2]Card Changes[/h2]

[h3]New Card:[/h3]

Riot Rocker [Minion] (1/1/1) Battlecry: Your next Serpent Song can target the enemy hero. Add a Serpent Song to your hand, reduce its cost by 1.

Developer Note: Riot Rocker is replacing Crowd Surfer in Rez's starting deck. Rez was underperforming, partly because she required a 1 drop (Crowd Surfer) and a Serpent Song in her deck, taking up 2 of her 3 party slots. Riot Rocker merges these concepts into a single card. Additionally, Rez's effectiveness as a sub-mercenary was limited due to the lack of a blitz burst and her ability to target the enemy hero directly. Riot Rocker addresses this issue as well.

Beat Drop Old: You can target the enemy hero with your Serpent Songs. Add one to your hand.
New: Your Serpent Songs can target the enemy hero this turn. Add one to your hand.

Bloodshark
Power Increased: 4 -> 6
Health Increased: 4 -> 6
Old: Tough Combat Start: Devour a random minion in your opponent's deck, and gain its stats.
New: Tough Combat Start: Devour a random minion in your opponent's deck that costs 3 or less.

Developer Note: Blood Shark, while not overly dominant, felt unfair to most players. To address this, we've introduced a condition where Blood Shark can only devour minions that cost 3 or less. This adjustment aims to balance the card's overall feel, making it feel fairer in gameplay. This change still offers significant value for mill strategies, which aim to get the opponent into fatigue.

Cindersoot Monkey Old: Hothead Fleeting Battlecry: Fire a friendly cannon, it can target the enemy hero.
New: Hothead Battlecry: Fire a friendly cannon, it can target the enemy hero.

Developer Note: Cindersoot Monkey having both Hothead and Fleeting was unnecessary. The goal of this design was to encourage a clear board on the player's side to facilitate the summoning of more Pirates to fire your Cannons. However, outside of that, Cindersoot Monkey felt underwhelming, not sticking around as a blocker. Hothead is sufficient enough, with correct placement, to destroy it on the same turn, keeping its original design intent, while the removal of Fleeting makes him feel good outside of that situation.

Cravin' Crow Birdfeed Old: When you set a Trap, summon 2 Cunning Crows in adjacent spaces.
New: When you set a Trap, summon 2 Cunning Crows in adjacent columns.

Death Dice Old: After any minion is summoned, give it a random minion's Death.
New: After any minion is played, give it a random minion's Death.

Doubloon Old: Redeem a Pirate minion. Bank Glimmer is equal to its cost.
New: Redeem a Pirate that costs 5 or less. Bank Glimmer is equal to its cost.

Dragonbrand
  • Cost Decreased: 9 -> 8
Old: Combat Start: Revive 2 random Death minions that died this game in adjacent spaces.
New: Combat Start: Revive 2 random Death minions that died this game in adjacent columns.

Elda Goldswig Old: After your Glimmer is reduced from damage, deal that much to a random enemy minion. Plunder: Summon a Barrel Belly Brute.
New: After your Glimmer is reduced from damage, deal that much to a random enemy minion.

Encore Old: Add 3 Serpent Songs to your hand. Reduce their cost by 1.
New: Add 3 Serpent Songs to your hand. Reduce the cost of all Serpent Songs in your hand by 1.

Frizzle Cauldron Old: Inanimate Combat Start: Summon 2 Pyre Wisps in adjacent spaces
New: Inanimate Combat Start: Summon 2 Pyre Wisps in adjacent columns.

Golemancer
  • Health Decreased: 4 -> 2


Ironclad Contract Old: Start the game with Armor Fairy.
New: Start of Game: Summon an Armor Fairy.

Leviafin Tail
  • Cost Decreased: 4 -> 2
  • Power Decreased: 2 -> 0
  • Health Decreased: 6 -> 3


Mosh Pit Old: Revive up to four Groupies. Give them +1/+1, Rush & Fleeting. Add any that don't fit to your hand.
Now: Summon 4 Groupies, give them +1/+1 & Rush. Add any that don't fit to your hand.

Musket, Cannon Expert Old: Cannons can target the enemy hero. Battlecry: Summon 2 Cannons in adjacent spaces.
New: Cannons can target the enemy hero. Battlecry: Summon 2 Cannons in adjacent columns.

Nilmi Old: Hothead Swift Strike Focus(5): Gain "After a friendly minion dies, attack."
New: Hothead Swift Strike Focus(3): Gain "After a friendly minion dies, attack."

Rez
  • Cost Decreased: 6 -> 5
  • Health Decreased: 6 -> 5


Scalescorn Guard Old: Guard Tough Battlecry: Gain 5 armor, summon 2 Pyre Wisps in adjacent spaces.
New: Guard Tough Battlecry: Gain 5 armor, summon 2 Pyre Wisps in adjacent columns.

Soot Plating Old: After your opponent draws a Bomb, gain +1 armor.
New: After your opponent draws a Bomb, gain +2 armor.

Steel Chomps Old: Combat Start: Destroy a random minion in your opponent's deck.
New: Combat Start: Destroy a random card in your opponent's deck that costs 2 or less.
Developer Note: Steel Chomps had the same problems as Blood Shark; it felt bad. We’ve since updated it to not only give it a limit but also to introduce counterplay.




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WE HOST AN AMA SESSION TODAY @ 11 AM PST ON REDDIT

Ahoy there!

The Cross Blitz Dev Team is excited to announce that we will be hosting an Ask Me Anything (AMA) session on r/pcgaming today at 11 AM PST: https://www.reddit.com/r/pcgaming/

This is your chance to ask us anything about Cross Blitz, its development, early access plans, and more! See you there!



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DEV BLOG #1 - THE GREAT JOURNEY BEGINS

[h3]Ahoy there![/h3]

The wonderful Cross Blitz journey began a week ago already! You don’t know how thankful we are for setting sail with us onto a thrilling new adventure! We appreciate all the love, support, good vibes as well as all the precious feedback left battle after battle.

Cross Blitz will be in EA for quite some time and during this phase of active development, we’ll be working wholeheartedly with you to craft a fantastic game and find the perfect balance between your precious suggestions and the awesome content updates that we’ve planned.



[h3]Upcoming bug fixes, balance improvements and more 🏴‍☠️ [/h3]

As stated in our previous blog posts, we’re actively reviewing the valuable feedback shared including the issues you’ve all been pointing out lately. In response to your concerns, an upcoming hotfix will be coming next week, addressing the most critical bugs. These bugs range from card interactions to FPS locks, and everything in between. When the patch goes live, we’ll provide detailed patch notes outlining all fixes that people can easily view.

As for balancing changes and general improvements, we’ve been closely listening to feedback regarding the game’s balance. We have numerous changes coming soon for both Fables and Tusk Tales modes. These changes should vastly improve players’ experiences and relieve some of the pain points that’ve popped up while exploring Cross Dawn Isle! We ask for your patience as we work on this part of development, as we want to avoid any heavy-handed balance changes that may have unforeseen repercussions for the game as a whole.

We also have some quality-of-life features players have been asking for in the works, such as an improved History Panel functionality (hover over cards for details & tabs for Graveyard and Banished cards) and the addition of a 1.5x speed option!

We’ll continue to keep everyone updated as we proceed with development. Thanks for believing in us as we work to make Cross Blitz the best game it can be!



[h3]Ask us your questions 🦜 [/h3]

From now on and to keep you all updated with Cross Blitz development, we decided that we’d pick a few questions to answer in each dev blog. Make sure to ask anything that crosses your mind in the comments section so we can pick them for the next dev blog!

Is there any way to toggle on faster battle animations?

Yes, there is! To toggle on faster battle animations, go to “Game Settings” > “Accessibility” and enable the “2x speed”. We’re also adding an easily accessible button during battles where you can adjust the game speed on the fly.
If you also find the melding card animation to be too long, there is a toggle right above the “meld button” that allows you to skip it permanently. Hope it helps!

Can I recover my progression from the demo?

Unfortunately not. Since the demo was quite outdated and to prevent unstable save data (after all the major changes and improvements brought to the game systems and all), we made the difficult decision to wipe out the demo's progression.

Is there Steam Deck support?

Not for the moment but still planned for Early Access though! Right now, we’re just 100% focused on bug fixes, balance changes, and improvements.

Can you tell us what are the conditions to get an S rank in Tusk Tales?

We have upcoming changes to rank qualifiers, but below are the current conditions required for each rank:

To get an S-Rank, you need:

  • No Campfires used
  • Deadly Battle Victory


To get an A-Rank, you need:

  • Deadly Battle Victory


To get a B-Rank, you need:



Note that for HP lost, the value is determined by calculating the difference between your starting HP when the battle begins, with your HP at the end of the battle. Healing effects can save you from dropping your grade!

How do accolades work in-game?

Accolades are essentially bonus missions the player can undertake in each Fables battle to earn extra cash. Some are simple and almost guaranteed upon a win, like defeating your opponent. Others are more complex and may require the use of a specific deck strategy to fulfill.

We’ve received bug reports on several accolades not working properly. Don’t worry! Fixes are on the way!



Make sure to follow us to be regularly updated with 100% valuable Cross Blitz content:

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