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Decision: Red Daze News

Decision: Red Daze – Experimental patch, bug fixes

Greetings, Dust Bowl and nasty bugs Survivors!

A bug fix update for the last Experimental patch was just rolled out, here is the list of the main things improved:
  • Resolved a bug causing survivors to experience low agility.
  • Fixed the issue where the "Waiting for the Assault" quest would automatically complete if the settlement's boss had already been defeated through other means.
  • Added the option number to the vertical synchronization settings bar, making it easier to select the desired setting.
  • Addressed a bug where characters would mysteriously fly into a blue mist when using powerful melee attacks.
  • Implemented additional fixes to prevent interruptions in character interactions, ensuring smoother processes such as recruitment.
  • Reduces the dispersion of fire from firearms and completely disables the effects of running on dispersion.
  • Additional checks were introduced for situations where some structures and walls in cities did not appear on time.

To access the Experimental branch, follow these steps:
  1. Open Steam.
  2. Right-click on Decision: Red Daze in your library.
  3. Select Properties.
  4. Go to BETAS tab.
  5. Choose “experimental” from the drop-down list.
  6. Wait for the game to update the files.
  7. Launch the game.

Wishing everyone a fantastic week!

— The Decision: Red Daze Team

Decision: Red Daze EXPERIMENTAL Patch 2023.12.07

Greetings, Dust Bowl Survivors!

We've just launched an experimental build for Decision: Red Daze, packed with fixes and improvements based on the community feedback. To give it a spin, hop onto the EXPERIMENTAL branch on Steam.

Changes in this build include:
  • Fixed a loot collection issue where a filled resource circle would not activate on the first click to grab.
  • Introduced a "Control Basics" task at the game start to familiarize players with controls, displaying main buttons with icons on the HUD.
  • Added a circular menu for a seamless selection of game windows (config, inventory, team, map, tasks, achievements) via gamepad.
  • In the Key Bindings options, added the ability to set a hotkey for the Tasks and Achievements window. The default keyboard hotkeys are [O] and [P].
  • Slightly adjusted mouse-controlled camera rotation speed.
  • Increased the speed of moving through lists with the gamepad.
  • Fixed the reaction to the first mouse click when moving items to the warehouse.
  • Enhanced smoothness in the movement of mercenaries and dog dots on the minimap.
  • Added visual gamepad control hints when hovering over the Key Bindings option in the config.
  • Added a "New Game" button in the config.
  • A personal icon has been added to the Key Bindings window for all actions.
  • Fixed character getting stuck in a destroyed turret.
  • Fixed glitches in the animation of climbing up and down from the turret.
  • Fixed werewolves jumping without moving.
  • Fixed enemy generation to prevent unrealistic crowds of zombies and mutants near settlements.
  • Rectified issues with merchants disappearing upon entering the red zone.
  • Removed the ability for survivors near the city to leave the settlement at the end of the day.
  • Fixed character movement issues causing interruptions in dialogues or the recruitment process.
  • Eliminated the chance of generating medium and heavy weapons in Frank's inventory.
  • Shotguns have received a slight damage increase and a decrease in dispersion. The more powerful the shotgun, the less shot dispersion.
  • The melee weapon's jump kick has become more targeted and accurate.
  • Sniper Rifle "Murphy" now increases the Firearms skill instead of the Heavy Weapon skill when firing.
  • Prevented the accidental appearance of a cheater gun in boss drops.
  • Increased the priority of units' self-healing in battle.
  • Fixed a bug causing lying enemy bodies to make screaming noises after death.
  • Other small bugs have been fixed.

We plan to release this build officially once we complete thorough testing on our end. Enjoy the updates and have a great time exploring Dust Bowl!

– The Decision: Red Daze Team

Decision: Red Daze—Update 3 Patch Notes

Greetings, Survivors!

Whether you're a new survivor or an old-time veteran, right now is the best time to jump into the Dust Bowl. Why's that, you ask? Well, we have a new update for you, and it's a BIG one!

This update features:

  • Turret Repair
    – Players can now repair and restore destroyed turrets to their previous level in one go.

  • User Interface Enhancements
    – Added a Clear button to the Key Bindings window to empty hotkeys.
    – Added icons for all keyboard control buttons.
    – Hotkey icons are now displayed below the squad list to switch members quickly.
    – Camera rotation option hotkeys can now be assigned with the keyboard.
    – Added a grid to the map for easy orientation.

  • Balance, Gameplay, and QOL
    – Survivors now equip melee weapons when they run out of ammo in any formation.
    – Bosses consistently turn to the character when attacking or taking a hit.
    – Almost completely removed self-healing from regular enemies.
    – Boss self-healing speed reduced by two times.
    – Increased health regeneration for some dogs.
    – Guards won't leave the team outside settlement boundaries.
    – Melee weapons, explosions, and fire now do damage to lying units.
    – Addressed a missing button issue when breaking items in the workshop. Workshop item-breaking button is now placed at the bottom of the window and assigned a designated hotkey.
    – Optimized unit loading for reduced delays during long-distance runs.

  • Visual Quality Improvements
    – Improved the quality of achievement icons in the achievement window.
    –Various small visual quality improvements.

    Balance Changes:

  • Survivor Skills and Abilities
    – Increased the Medic skill requirement for research in the lab.
    – Increased the Worker skill requirement for food production on the farm.
    – High-level zombies and mutants now have a chance to drop mines and grenades.

  • Economy and Crafting
    – Increased farm food production by 20%.
    – Reduced loot weight by 30%.

  • Weapons and Items
    – Removed the power bar from the "Rambo" bow.
    – Increased damage for the new top melee weapon.
    – Adjusted the drop probability for new bows.

  • Audio
    – Reduced the volume of mutant and zombie boss shouts.

  • Bug Fixes
    – Fixed a control bug that appeared after changing characters in the team window.
    – Fixed the camera behavior on the first launch and when using a gamepad.
    – Fixed a bug that sometimes caused the interface not to display squad members.
    – Fixed some key-binding bugs.
    The camera is now fixed on the character when using a gamepad.
    – Gamepad users can again switch between squad members with the [Back] button.
    – Various small fixes.

These changes were made based on player feedback with the aim of enhancing the overall gameplay experience and addressing reported issues. Thank you for your continued support!

We hope you enjoy the changes and your time exploring the Dust Bowl!

—The Decision: Red Daze Team

Decision: Red Daze EXPERIMENTAL Patch 2023.09.20

Hi Survivors!

We have released an experimental build for Decision: Red Daze, that fixes some issues from community suggestions, as well as some that we found ourselves during development.

To access it, please opt-in to the EXPERIMENTAL branch on Steam.

Changes:
  • Melee weapons, explosions and fire are fixed to properly damage knocked down enemies.
  • Fixed a visual bug in the Key Rebind menu after re-assigning keys.
  • Fixed a bug that prevents assigning of Shift, Ctrl and Alt keys to alternate controls.
  • Fixed a bug that removes functionality of breaking items in the workshop.
  • Fixed the bug forcing bows Phantom and Rambo to have very low drop chances.
  • The damage of the newly added top melee weapon has been increased.
  • Price for selling items and resources has been reduced to better reflect balance of the game.
  • Breaking items for resources and loot has been reduced to better reflect balance of the game.
  • The weight of loot has been reduced by 30%.
  • The amount of mutant and zombie boss shouts has been reduced.
  • Other small bugs have been fixed.


We will fully release this build once we are able to thoroughly test it on our end.

We hope you enjoy the changes, and your time exploring the Dust Bowl!

–The Decision: Red Daze Team

Decision: Red Daze - Update 2, bug fixes

Greetings, Dust Bowl and nasty bugs Survivors!
A bug fix update was just released, here is the list of the main things improved:

  1. Added an additional check for the player character being thrown to the other side of the map during melee battle.
  2. Fixed the distance of flamethrower damage. Now the damage is inflicted at the same distance as the visual fire effect.
  3. Fixed an old bug where the game would freeze after clicking on the FlyAnvil logo in the main menu.
  4. Added an additional check that will probably solve the immortal zombies problem. Enemies should now not have immortals.
  5. The enemy lists in the "Kill 'Em All (Zombies)" and "Kill 'Em All (Mutants)" achievements have been changed so that all names are displayed at once.
  6. Fixed an old bug where the game would freeze after clicking on the FlyAnvil logo in the main menu.
  7. Performance when working with lists has been improved. Working with lists has become faster.
  8. Fixed missing mouse cursor when launching the game with gamepad or after disabling Playstation gamepad.
  9. In the list of save slots, the number of game days has been added to the slot name. Now in the list you can see at a glance which game day is in each save slot.
  10. Fixed an important bug that caused the gamepad to be undetected after starting the game. Now you can always use the gamepad to skip the splash screen and start the game.
  11. Added the ability to close the map window and team window with the same hotkey that is used to open these windows. Now it is possible to close the map window with the [M] key, and the team window with the [T] key by default.
  12. Fixed some minor issues regarding item ordering by quality in the inventory
  13. Added a text message to notify you when an input device is unsupported or not working properly.
  14. Fixed a bug that caused additional squad cells to appear when a player repeatedly crossed the Repeller's area of effect with the Charisma buff.
  15. Fixed a bug related to teleporting members of another squad along with the player's squad to settlements.
  16. Added interruption of the recruitment process when shooting. Now recruitment is cancelled if the player starts shooting.
  17. Fixed a bug related to incorrect leader identification when forming the first squad. This fixes some hidden bugs related to squads.
  18. Fixed a bug related to adding survivors to a squad where squad members could be highlighted with the wrong outline and incorrectly teleported with the player.
  19. Added a running speed limit when using food or first-aid kits. Now a character cannot run at maximum speed while eating or healing himself.
  20. Slightly increased enemy health on high difficulty levels.
  21. Slightly changed the knockback power of each weapon and unit that hits the target to accurately represent the weapon.
  22. Fixed the model and texture display of one mutant boss - "Leader William".
  23. Fixed the yellow task arrow. The yellow helper arrow now does not point to missing buttons at the bottom of the window.
  24. Reduced the rate of sleep status reduction by 30%. Survivors now have more time before they want to sleep.
  25. Fixed the physics model of large turrets, which caused them to sometimes hit themselves at a specific angle. Now heavy turret guns do not hit themselves when shooting.
  26. The durability of all turrets has been increased by 40%. Turrets are now harder to break.
  27. The quality of the mouse cursor image has been improved.
  28. The visual effect of exploding Molotov cocktails has been slightly reworked.
  29. Also some other minor bugs were fixed.

Have a great week, everyone!

— The Decision: Red Daze Team