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Decision Legacy Collection

Visit the unforgiving world of the Decision Series, where survival isn’t guaranteed, and every decision counts. The Decision Legacy Collection brings together all four iconic entries in the classic franchise for the first time on Steam. Experience the series that defined action-strategy and city defense in the Flash era, now available for a new generation of players.

In Decision, the city has fallen to the undead, and it's up to you to reclaim it block by block. Navigate treacherous streets crawling with zombies, uncover hidden resources, and fortify key locations. With every district you liberate, the stakes rise, forcing you to balance brute force and careful planning. This is survival at its most intense. Are you ready to face the zombie horde?

Decision 2: New City turns things up a notch, expanding the fight to a larger map with deadlier threats. New enemies, advanced weaponry, and an evolved challenge await as you battle to secure a sprawling urban battlefield. Defend against increasingly aggressive zombie hordes while managing resources and militia to hold the line. With deeper gameplay and relentless action, this sequel puts your tactical skills to the test.

In Decision 3, humanity’s survival rests on more than just firepower. Build alliances, recruit and train soldiers, and restore society from the ashes of the apocalypse. With larger maps, human allies, and an evolving zombie threat, this installment pushes you to think beyond the battlefield. It’s not just about survival anymore. It’s about rebuilding the world.

Finally, Decision Medieval takes the franchise in a new direction, swapping firearms for swordplay. Defend a kingdom overrun by mythical monsters, storm enemy fortresses, and master medieval combat in a brutal, fantasy-driven twist on the series. With siege weapons, castle defense, and a rich dark-fantasy setting, this game offers a fresh take on the series’ signature survival mechanics.

The Decision Legacy Collection preserves the original gameplay of these cult classics, giving fans both old and new the chance to experience the series in its purest form. Whether you're reliving the thrill, or discovering the franchise for the first time, prepare for a journey into the heart of survival, strategy, and relentless action.

Game Steam URL:
https://store.steampowered.com/app/3015510/Decision_Legacy_Collection/

Decision: Red Daze—Update 5 Patch Notes

Welcome, Survivors!

We're back with another thrilling update to keep you on your toes in the treacherous world of the Dust Bowl. It includes the improvements from the last experimental updates and a lot of new changes. Check them out below!

– Fixed a bug that caused extra settlers to become stuck and repeatedly try to enter the tower in a loop.
– Fixed a bug that caused enemies to respawn in the wasteland during the day.
– Removed the desire for allies to attack enemies in the red zone.
– Health regeneration rate for bosses was significantly reduced.
– Optimization has been improved, and the game now produces more stable frames per second (FPS).
– The progress bar now accurately reflects stats from level one to level two.
– Gun hotkey in turrets fixed for easy exit (default hotkey [1]).
– Corrected occasional incorrect turns towards objects during interactions.
– Improved shooter behavior in large towers, ensuring frequent shooting and not being idle during sieges.
– Removed the lying animation when using the overnight window for faster actions.
– Fixed the squad cell count depending on the leader's charisma (requires 83 charisma for six squad cells).
– Items with negative effects now properly reduce player stats if the usage condition is not met.
– Reload speed slightly increased for the flamethrower "Dragonfly," machine gun "Vulcan," and turret gun "Bagel-B."
– Damage increased for turret guns "Ronnie-M," "Bagel-B," "Caesar-G," and "Kate-T."
– Reduced health and damage for all enemies on high difficulty levels.
– Adjusted enemy respawn rates on higher difficulty levels.
– Mercenaries are now almost never tired or in need of sleep.
– Bosses' attack areas are fixed for more frequent hits on enemies.
– Prevented the early acquisition of high-level equipment during replays.
– Adjusted the amount and quality of rewards dropped by bosses.
– Firepower is reduced for arrows, flamethrowers, and Molotov cocktails.
– Optimized effects of Molotov cocktail explosions and flamethrower visuals.
– Fixed screen shake amplitude during player damage for smoother experience.
– Animation glitches with two-handed weapons are corrected.
– Reduced screen shrinkage during explosions and player damage.
– Autoequip mechanic is improved to prevent ammo pickup without a ranged weapon.
– Unit collision is removed for smoother movement and combat interactions.
– Small Repeller at the merchant base now always functions reliably.
– Weapon cells now close on the main screen when selecting another weapon.
– The control prompts panel remains visible until the completion of control tasks at the beginning of the game.
– Bug fixed where a "The enemy squad has been destroyed" message appeared after exiting to the Main menu.
– Hidden HUD elements are now inactive and inaccessible to the cursor.
– Fixed the display of skill changes when changing the hat in the Inventory window.
– The number of enemies in the zone is fixed when capturing settlements.
– The squad splits into different settlements after the loading game is fixed.
– Allies' behavior when running away from a crowd of enemies improved for better terrain navigation.
– Fixed the incorrect character experience boost on levels 5 to 7.
– Fixed loot restoration in ATMs after overnighting or loading the game.
– The efficiency of loot extraction improved when using Search Party in a shelter.
– Added ability to craft these in the workshop: "Commoner" shoulder pad, "Officer" flak jacket, and "Private" armor vest.
– Improved performance when a large number of enemies appear.
– Physics settings are optimized for better performance.
– The real-time loading performance of the environment and other game elements are improved.
– Fog is removed on medium graphics settings for enhanced performance.
– Models of all units are optimized for improved performance.
– The way the bodies of killed enemies are displayed is optimized for better performance.
– Increased number of simultaneously loaded objects at high FPS.
– Unsightly transitions between some character animations are fixed.
– Night lights on city streets now switch on after capturing settlement.
– The white dots on the minimap on the bodies of enemies with loot are fixed.
– Arrow behavior when shooting near environment objects is improved to reduce collision.
– Other various small improvements, changes, and optimizations.

Enjoy the update and have a great time exploring the dangers of the Dust Bowl!

—The Decision: Red Daze Team

Decision: Red Daze EXPERIMENTAL Patch 2024.03.27

Greetings, Survivors of the Dust Bowl!

A new EXPERIMENTAL update is already here, and these are the key improvements:
  • Resolved save slot clearing bug.
  • Stabilized NPC positioning during peacetime.
  • Addressed mercenaries' erratic behavior.
  • Fixed excessive enemy and survivor respawning.
  • Mercenaries are immune to friendly mines.
  • Prevented enemies from vanishing during a capture mission if the player was far away from the mission area.
  • Restored original enemy count.
  • Reduced loot drop frequency accordingly.
  • Rectified gear and weapon loot bug.
  • Increased the maximum workshop level to 3 in the Miriden city.
  • Optimized game performance and eliminated lags.
  • Improved performance at low graphics settings.
  • Fixed slideshow and video intro issues.
  • Corrected item rotation in explosion effects and enemy shouting bugs.
  • Implemented some other small improvements and changes.


To access the Experimental branch, follow these steps:

  1. Open Steam.
  2. Right-click on Decision: Red Daze in your library.
  3. Select Properties.
  4. Go to BETAS tab.
  5. Choose “experimental” from the drop-down list.
  6. Wait for the game to update the files.
  7. Launch the game.


Enjoy this new update and have an amazing day everyone!

— The Decision: Red Daze Team

Decision: Red Daze EXPERIMENTAL Patch 2024.03.04

Greetings, Survivors of the Dust Bowl!

We've just released a new Experimental patch, and here are the key improvements:
  • All possible names from the pool are now available in the customization window at the game's start.
  • Resolution information in the config window updates immediately.
  • Fixed stashes updating after day change; the loot does not respawn anymore.
  • Improved the appearance algorithm for powerful items, reducing early-game chances.
  • Fixed squad members automatically taking gear from shared inventory after restocking.
  • Weapon skill growth system is now balanced across different weapon categories.
  • Increased damage for the "Sledge" hammer & for the "Hawk" pistol.
  • Balanced damage for turret weapons.
  • Reduced reload times for turret guns "Caesar-G" and "Kate-T."
  • Settlers using ranged weapons no longer run too close to the enemy.
  • Adjusted jump distance for werewolves and dogs for more realistic jumps.
  • Halved the number of enemies while increasing their health for better balance.
  • Increased loot chance on enemies to compensate for their reduced numbers without losing resource balance.
  • Mercenaries and mentors have an infinite supply of first aid kits and food.
  • Redesigned NPC behavior system for improved game optimization.
  • Squad size is now capped at 7 members as intended.
  • Fixed flickering objects on the screen when loading the environment.
  • Excluded some buildings from navigation calculation for game optimization.
  • Improved turret gunner animation for correct weapon holding.
  • Improved lighting for daytime explosions.
  • Reduced smoke show time after explosion effects.
  • Reworked and optimized fog effect in the red zone.
  • Added the ability to change weapons while reloading or shooting.
  • Fixed loading screen freeze when switching characters with large squads.
  • Option to create a squad is always displayed in the dialog.
  • Fixed displaying extra "sleep required" message after switching characters.
  • Fast travel now works correctly for all members of a player's party.
  • Added a check to ally behavior to disable the desire to enter the red zone.
  • Improved conversation behavior to reduce interruptions.
  • Increased debuff for item parameters when lacking required skills.
  • Overall performance improvement.
  • Various small bug fixes.


To access the Experimental branch, follow these steps:

  1. Open Steam.
  2. Right-click on Decision: Red Daze in your library.
  3. Select Properties.
  4. Go to BETAS tab.
  5. Choose “experimental” from the drop-down list.
  6. Wait for the game to update the files.
  7. Launch the game.


Enjoy this Experimental update and have an amazing week everyone!

— The Decision: Red Daze Team

Decision: Red Daze—Update 4 Patch Notes

Greetings, Survivors!

Happy New Year! Celebrate with our latest update—it includes the improvements from the last experimental update and some new changes. Check out the list below!

  • UX/UI:

    – Added resolution selection window after language selection.
    – Config settings saved separately for easy access.
    – Added animated hourglass on the loading screen.
    – Fixed the bug that made the Hero achievement not count.

  • Behavior:

    –Resolved save bug related to boss red zones: Now, if the boss has no red zone around them, they will have no red zone after the game loads.
    – Addressed sudden teammate teleportation during combat.
    – Introduced heavy walking animation for fat zombies and mutants.
    – Improved behavior of units to prevent them from walking into walls.
    – The Find Materials task now correctly registers gathered materials.
    – Allies will now not fire at a wall if the enemy is behind it.

  • Balance:

    – Reduced scream time for bosses: Now, they start using their next attack faster.
    – Improved accuracy of heavy object throws by bosses: The target of the throw is now determined at the end of the throw animation, making it harder for the player to dodge.
    – Fixed loot stashes.
    – Reduced chance of the "Phantom" bow appearing.
    – Increased rate of fire for the "Karel-V" machine gun.
    – Refined and improved firing effects for firearms.

  • Level design:

    – Added a small passageway near Broken Hills in Sector K-10.
    – Created small passages near Carnegie Farm in Sectors D-7 and F-7.
    – Introduced a passage in the Sector G-6 trader camp.
    – Increased enemy presence on valley outskirts.
    – Reduced enemies near Woodbury trail.

  • Visuals:

    –Smoothed camera movement for improved visuals.
    – Improved firing effects for all firearms.
    – Smoothed transition from calm to combat animations.

  • Other various small improvements, changes, and optimizations.


Enjoy the updates and have a great time exploring the Dust Bowl!

—The Decision: Red Daze Team