1. DEAD LETTER DEPT.
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DEAD LETTER DEPT. News

DEAD LETTER DEPT. ORIGINAL SOUNDTRACK NOW AVAILABLE

[p][/p][carousel][/carousel][p]Hi folks. Thanks very much for your patience. So I know this took awhile, but I'm happy to announce that the DEAD LETTER DEPT. Original Soundtrack is now officially released! 25 tracks of paranormal drones & sizzling industrial sound, stalking the full journey of your Data Conversion experience. [/p][p]Created and composed by Mike Monroe. Best listened to at night.[/p][p][/p][p]>> Grab your digital copy of the DEAD LETTER DEPT. OST on Steam << >> Also available on Bandcamp <<[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]ˢᵒʳʳʸ ⁿᵒ ᴹᴼ ᵖʰʸˢᶦᶜᵃˡ ᵈᶦˢᶜ ᵛᵉʳˢᶦᵒⁿ ᶦˢ ᵃᵛᵃᶦˡᵃᵇˡᵉ ᴵ'ᵐ ʲᵘˢᵗ ᵇᵉᶦⁿᵍ ᵈʳᵃᵐᵃᵗᶦᶜ[/p][p][/p][p][/p][p][/p][p]Looking for a physical vinyl version to be released? Well it's officially in the works! It might be a ways away still, but let me know if you're interested in grabbing one. I'm currently working with the excellent Very Ok Vinyl on creating a special release.[/p][p]SIGN UP FOR THE DLD VINYL WAITLIST[/p][p][/p][p][/p][p][/p][p]Finally, DEAD LETTER DEPT. is currently on SALE for the Steam Summer Sale. If you haven't snagged it yet well here's your chance buckaroo. And if you have a free moment don't forget to leave a review for DEAD LETTER DEPT. here on Steam. And always, I'm extremely grateful to those who have.[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]That's it for now. Go tell all your freaky friends about DEAD LETTER DEPT. [/p][p]Mike[/p][p]

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Patch v1.6.1

Hello. Anyone still here? Just a real quick patch to fix one major issue a hero reported.

Here's what's new in v1.6.1

  • Fixing a rare game breaking bug that could occur if you had the worst luck in the world, and you happened to enable the "Disable Cursive" option in the Accessibility settings while in the middle of a typing session
  • Removing a lot of weird and confusing abbreviations specifically for North Charleston. (NO CHAS)

Patch v1.6

Thank you Data Conversion Operators for your valuable bug reports, feedback, and reviews.

Here's what's new in v1.6:

  • Fixing a bug where if you Saved and Quit with a very specific timing (right after starting your workday at the computer), if you then- from the Titlescreen- immediately loaded the Save it would put the game into such a w e i r d and cursed state that it even freaked ME out with how suddenly foreign and unreliable certain things now became... somehow while still kinda 'functioning'? As fun as this was though, it could easily soft lock the game (and possibly kill your playthrough)
  • Patched a bug where you could possibly phase through the locked fence in the stairwell, and your reward was prematurely being locked away forever in a dark descending abyss
  • Fixing an annoying bug where if you exited the Pause screen while standing in front of something interactable, it would be interacted with
  • Fixed some unintended lighting oddities that could occur in the apartment
  • Fixed an edge case bug where key in the Key Rebinding screen in Settings could eventually forget its default bindings if you reset it with the Backspace key several times, whoops
  • Fixed misc UI timing bugs
  • Key Rebinding screen will now alert you if you've bound the same key to multiple actions

Patch v1.5.1

  • Fixing an issue where if you saw the W▀░▒░▐,░N ending a 2nd time, a portion of it would be super dark
  • Fixing some typos. "It's" is a villain.
  • Fixing an issue that would prevent ░▐ ░▒░▐ from appearing
  • Fixing insanely rare but technically achievable collision issue in the final section
  • Fixed bug with the content warning not showing correctly for first time launch
  • Some optimizations and memory reduction improvements

THANK YOU For A Great Launch. Here's Some Fast News Blips

I. THANK YOU FOR A GREAT LAUNCH




THANK YOU to everyone who snagged a copy of DEAD LETTER DEPT. and for leaving your reviews. This launch blew my expectations quite out of the water, and DEAD LETTER DEPT. has managed to achieve the 'Overwhelmingly Positive' trait with over 600+ reviews from you amazing folks. So seriously, holy @#$% THANK YOU!





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II. DAY OF THE DEVS: SF EDITION

DEAD LETTER DEPT. was lucky enough to sneak itself into the next upcoming Day of the Devs event. Happening this weekend, March 16th, this particular one is paired right next to GDC. It's open to the public and attendance is FREE. If you're close to the SF area and want to check out a bunch of weird interesting indie developed games, it's worth a peak (Even though it's paired with GDC you don't have to be a developer to attend this event).

I took this opportunity to finally get the Steam demo build updated so it'll now has some of the accessibility and mouse features that were added since the original 2022 demo. (I'm also going to add the Linux version of the demo today while I'm at it)



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III. THE STEAM SPRING SALE

DEAD LETTER DEPT. is currently on sale again for the annual Steam Spring sale, running from March 13th thru the 20th.
https://store.steampowered.com/app/1627350/Dead_Letter_Dept/



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IV. DEAD LETTER DEPT. SOUNDTRACK

The soundtrack is well under way. I'm aiming to arrange it in a style that tells a good story & blurs some moments of the game into it here and there. I'm looking to release it initially through Bandcamp & Steam.

I'm also investigating putting out a one-shot VINYL edition- that's not a thing I'm not expecting to be necessarily a high demand item (it's more a personal goal/curiosity of mine), BUT hey IF YOU WANT VINYL please reply to this and LET ME KNOW, as having a head count drastically changes the math I'm looking at.



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That's all for the moment. Thank you all again, I'll make another Steam post when the soundtrack approaches its release.


-Mike