v1.4.2.8 Stable | Rockets Rework and New Dual Oerlikon
[h2]v1.4.2.8 Stable[/h2]
[h3]Features[/h3]
★ Rockets aiming and balance rework.
★ Added Dual Oerlikon as a main gun slot option, firing behavior adjustments for single Oerlikon, minor improvements to Oerlikon 3d models and rigging.
- Added crew level up audio/visual notification.
- Added control mode popup hints.
- Implemented Target Framerate and VSync options in favor of the 60 FPS limiter.
[h3]Changes[/h3]
- Improved campaign assault behavior by adding maths that encourage more spearhead type advancements rather than simply going for the weakest and somewhat closer bases.
- Increased coastal tanker small arms weapons HP by %40.
- Balance changes to all utility weapons.
- Fire rate balance pass for Lewis Gun, M1919, M2, and M45.
- Changed how RPM is displayed so that how many barrels a weapon has is shown.
- Removed irrelevant RPM display for mortar and M3 AT gun.
- Increased trait effectiveness on chance of being thrown overboard.
- Mortar shells no longer deal damage to underwater components.
- Camera transition adjustments.
[h3]Bug Fixes[/h3]
- Fixed ocean absorbing rapidly falling projectiles a couple meters too early to impact.
- Fixed "New Campaign" overlay not having a cancel button and allowing clicks behind the blur.
- Fixed notification boxes not having extended clickboxes.
- Fixed notification boxes scaling bad at both ends of the resolution spectrum.
- Added resolver for the player map navigator to prevent it from being soft-locked on a shore pixel.



[h3]Features[/h3]
★ Rockets aiming and balance rework.
★ Added Dual Oerlikon as a main gun slot option, firing behavior adjustments for single Oerlikon, minor improvements to Oerlikon 3d models and rigging.
- Added crew level up audio/visual notification.
- Added control mode popup hints.
- Implemented Target Framerate and VSync options in favor of the 60 FPS limiter.
[h3]Changes[/h3]
- Improved campaign assault behavior by adding maths that encourage more spearhead type advancements rather than simply going for the weakest and somewhat closer bases.
- Increased coastal tanker small arms weapons HP by %40.
- Balance changes to all utility weapons.
- Fire rate balance pass for Lewis Gun, M1919, M2, and M45.
- Changed how RPM is displayed so that how many barrels a weapon has is shown.
- Removed irrelevant RPM display for mortar and M3 AT gun.
- Increased trait effectiveness on chance of being thrown overboard.
- Mortar shells no longer deal damage to underwater components.
- Camera transition adjustments.
[h3]Bug Fixes[/h3]
- Fixed ocean absorbing rapidly falling projectiles a couple meters too early to impact.
- Fixed "New Campaign" overlay not having a cancel button and allowing clicks behind the blur.
- Fixed notification boxes not having extended clickboxes.
- Fixed notification boxes scaling bad at both ends of the resolution spectrum.
- Added resolver for the player map navigator to prevent it from being soft-locked on a shore pixel.


