v1.7.0.9 Experimental
[h2]v1.7.0.9 Experimental[/h2]
- Armament progression tree now available.
- Engine cooling rebalance on all PT boats.
- Doubled engine overheat damage.
- Elco 77' torpedo and resource placement minor fixes.
- Elco 77' minor performance buffs.
- Elco 77' refresh damage mesh.
- Fix engine HP not being set to new maximum after progression unlock.
- Fix Higgins base cost being counted in its loadout preset RP cost display.
- Fix new gun angle clamping causing issues with rear facing positions such as 81' Prototype utility weapons.
- Fixed cooperativeness bonus from gear not factored properly in character screen if crew is never physically spawned.
- Squadron boats that do not match any purchase options, like the ones granted at start, no longer refund 2000 RP.
- Removed titlescreen and challenge victory music.
- Added new campaign map music.
[h3]Campaign Balance[/h3]
- Added progression XP gain rate difficulty setting.
- Atlanta made to be a lot more common.
- Reduced spawn weight of the smallest IJN supply groups.
- Furutaka possibility added to first carrier hunter group.
- Induced Assault Cooldown difficulty setting adjustments.
+ x1 to x1.5 in Normal.
+ x1.5 to x2 in Hard.
+ x2 to x4 in Marathon.
+ x2 to x5 in Realistic.
- Realism factor increased from 0.2 to 0.5 in Hard and Marathon.
- VP gain rate reduced from 1 to 0.5 in Hard.
- VP gain rate reduced from 0.25 to 0.2 in Marathon.
- Armament progression tree now available.
- Engine cooling rebalance on all PT boats.
- Doubled engine overheat damage.
- Elco 77' torpedo and resource placement minor fixes.
- Elco 77' minor performance buffs.
- Elco 77' refresh damage mesh.
- Fix engine HP not being set to new maximum after progression unlock.
- Fix Higgins base cost being counted in its loadout preset RP cost display.
- Fix new gun angle clamping causing issues with rear facing positions such as 81' Prototype utility weapons.
- Fixed cooperativeness bonus from gear not factored properly in character screen if crew is never physically spawned.
- Squadron boats that do not match any purchase options, like the ones granted at start, no longer refund 2000 RP.
- Removed titlescreen and challenge victory music.
- Added new campaign map music.
[h3]Campaign Balance[/h3]
- Added progression XP gain rate difficulty setting.
- Atlanta made to be a lot more common.
- Reduced spawn weight of the smallest IJN supply groups.
- Furutaka possibility added to first carrier hunter group.
- Induced Assault Cooldown difficulty setting adjustments.
+ x1 to x1.5 in Normal.
+ x1.5 to x2 in Hard.
+ x2 to x4 in Marathon.
+ x2 to x5 in Realistic.
- Realism factor increased from 0.2 to 0.5 in Hard and Marathon.
- VP gain rate reduced from 1 to 0.5 in Hard.
- VP gain rate reduced from 0.25 to 0.2 in Marathon.
