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The Brew Barons News

Bugfix and recipe/contract balancing

- Fix compact fuselage hydro boost bonus not working
- Fix Irena void visuals sometimes not disappearing correctly
- Prevent docking when Irena void effect is active
- Fix plane stuck detector getting stuck and not resetting the plane
- Fix torpedo could be targeted by copter or auto turrets
- Fix controller navigation issues in the hangar, unable to create new light plane or sell plane
- Fix tumble frame VFX stuck on plane if it crashed
- Fix for unpausing landmark dialogue
- Fix for lower screen UI visuals cut off for widescreen users
- Fix floating bottles in bar
- Camera fixes and softlock prevention in final battle
- Fix bad looking propeller blur
- Pilot traits not working when starting a non-tutorial game
- Fix Pelican and Pipe not offering you a contract on day 1 if you quit the conversation and restarted it
- Fix bar sales panel incorrectly reported fame from sales (modifiers were excluded)
- Contract frequency for bars increased across the board, particularly for The Thirsty Sailor and The Pelican and Pipe

Balance:
- Dijana bad ingredient trait chance reduced from 10% to 5%
- Fame from bar sales reduced by 50%
- Compact frame boost modifier reduced to +1% per cargo unit
- Easy mode repair cost reduced by 75%
- Easy mode fuel cost reduced by 50%
- Recipe and contract generation limits what it will award according to fame level in Easy and Normal mode. It works with these ranges:
0 - 10000 only recipes and contracts using group 0 ingredients are awarded (no upgrades needed)
10000-20000 only recipes and contracts with group 0 or group 1 ingredients are awarded (upgrade level 1 required)
20000-30000 group 2 (upgrade level 2)
> 30000 no restrictions.
Hard mode continues to use the existing RNG system without group restrictions.

- Contract quality requirements increase as fame increases for Normal and Hard mode. For normal mode > 50k fame contracts will start to require 1*, > 75k it will be 2*. Hard mode is 30k-50k 1*, 50k-75k 2*, 75-100k 3*.

We hope that these balance changes will make the early game a bit less starved for income as there will be more contracts and the contracts will not require any upgrade purchases. We know that recipe discovery is is still a major issue and we are working to add more ways to acquire recipes as well as a bit of an overhaul of brewing in general, but that is a bit of a larger job.

Bugfix and tuning patch

  • Fix ingredients not spawning in post end game
  • Fix paints not purchasable under some conditions
  • Fix restarting save game from floating market now works
  • Fix bar conversation softlock with empty dialogue box
  • Fix bar conversation sometimes not displaying player options as menu but playing them sequentially
  • Clamp maximum buoyancy to try and avoid planes being catapulted into the sky
  • Reset water after salvage minigame to try and prevent unexpected submersion after returning
  • More validation when saving, if an unexpected error occurs a message box will appear to take you to the main menu and a prompt to contact us for help
  • Save games with no player planes will now load instead of hanging, even though technically you should not have been able to delete all your planes
  • The water cost of the standard light plane projectile is decreased, allowing for more shots before a refill is required.
  • Brew of 2-5star values decreased by 20-30% because players found they were advancing to the end content far too quickly when higher quality brews were stocked in their bar. This resulted in players reaching the end without a proper combat plane or enough combat know how, thus the lowering of their value.
  • Flight instrument location support added. Your Altitude and Speed can now be positioned on the upper or lower portion of the screen, particularly more useful for widescreen users.


Thanks for your continued patience as we work through the issues, we will continue to put out patches with more fixes and improvements as frequently as we can.

A special note to anyone experiencing issues loading a saved game, please do get in touch with us right away either by email or on discord. We are often able to fix up save game files so they work and we really don't want anyone to lose their progress. There are a couple of people who have submitted bug reports and their save games can be restored, but we don't know how to get in touch with them.

Bugfix and tuning patch

- Fix Ena-Franci softlock after boardgame, also a fix for savegames that ran into this problem and could not restart the mission, if you go back the The Opal Retreat with Ena and Franci it should fix the data and allow you to continue
- Fix Pluck'n Plunder controller inputs not working
- Fix softlock when 2 crates are salvaged at once
- Fix harshly blurred visuals in time trial race and on propellers
- Fix manual/controller mode rudder inputs causing the plane to slow down unexpectedly
- Fix Tour Plane pilot passing out causing softlock, for the duration of this minigame the pilots will not become fatigued
- Fix a number of brew recipes that could not be created
- Fix 4 and 5 star brew achievements, these should also be awarded retroactively if you begin a game with a 4 or 5* brew in your brewery inventory
Balance:
- Light plane bomb radius increased by 40%
UI:
- Ingredients that require an upgrade to be collected will now display the upgrade level on their icon in the map and recipe book.

Sorry again for all the the frustrations caused by the issues, we will continue to make fixes and improvements as quickly as we can.

Bugfix and FPS Limiter

- FPS Limiter added to settings menu, this will limit the target FPS of the game for those who find their hardware runs too hot but prefer to have more options than VSync.
- Additional VSync "half" option. Please note that FPS Limiter and VSync are not compatible so only one should be set
- Optimization to improve performance in the Hangar
- Fix brews going missing when transferred between inventories, this was particularly likely if the player created multiple different brews with the same name, but this should now be safe to do
- Fix Klare-Franci mission could not be restarted after failing
- Fix broken recipes The Sea Hag and Dim Fiber Whisky

Thanks again for your patience as we keep working through the issues, we will keep putting out patches as quickly as we can.

Bugfix patch

- Try to fix the crashing on exit from bars by a slightly different method of resetting the water, which we think is the problem, unfortunately since we cannot reproduce this on our machines trying to fix this one is a bit of trial and error, if anyone has any clues please let us know..
- fix heavy plane achievement not being awarded, it should also award retroactively if you have previously built the heavy plane, when you load the heavy plane into the hangar (you may need to load a different plane and then reload the heavy for this to work)
- fix softlock in brewing ferment/distill phase
- fix Sky Breeze Whisky and Bland Aqua Brandy which could not be made due to incorrect data
- fix home indicator disappearing after you go into the hangar
- fix contract tutorial softlock when it ran in the brewery and the contract was accepted before the dialog prompt
- fallback for games failing to load when they unexpectedly cannot load a plane, they will default to the hangar
- added location indicators that correspond to an additional legend the map to give clues about where ingredients can be found
- number of ingredient slots on map legend increased so that all ingredients on an island will be shown